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Pholux - OS duel map (renewed)
Posted: Wed Aug 01, 2012 6:58 pm
by Xaver
PHOLUX
Brand new OS duel map. Fast-paced, well sized, good gameplay etc... There are plenty of tricks you can do on this map. So go download and try it out!!!
Screenshots:
Gamemode: OS (OLDSCHOOL) duel
Compatible: Zandronum/Zdaemon
Download renewed version:
http://speedy.sh/RQPyU/pholux-renewed-a.wad
PROTIP: Go play this shit
RE: Pholux - OS duel map
Posted: Wed Aug 01, 2012 7:01 pm
by Llewellyn
Finally got a name? LOL
(Sounds like ballocks.)
RE: Pholux - OS duel map
Posted: Wed Aug 01, 2012 7:26 pm
by Xaver
Llewellyn already gave me constructive criticism about the map, I might change a few things. I really appreciate it if more people tell their opinion about the map!!
RE: Pholux - OS duel map
Posted: Thu Aug 02, 2012 10:07 am
by Xaver
FINAL VERSION
What changed?
- BFG sector has been modified, now a bit bigger, and a spot to hide;
- Changed direction (angle) of exit spawn;
- Changed position of ssg spawn at bfg lift;
- Removed torture textures at main door;
- Changed the upper teleporter at chaingun, it now teleports you instead of doing nothing.
DOWNLOAD
http://speedy.sh/tMFdv/pholux.rar
RE: Pholux - OS duel map (final version)
Posted: Thu Aug 02, 2012 2:13 pm
by Llewellyn
Great stuff, also is it supposed to be Pholux_.wad? Just wondering (you named both wads the same thing.)
RE: Pholux - OS duel map (final version)
Posted: Thu Aug 02, 2012 4:32 pm
by Torvald
The map layout is definitely unique and cool, but it really lacks detail IMO; mostly with the walls.
RE: Pholux - OS duel map (final version)
Posted: Thu Aug 02, 2012 4:38 pm
by Watermelon
Some detail on the walls would make this look pretty awesome.
RE: Pholux - OS duel map (final version)
Posted: Thu Aug 02, 2012 7:03 pm
by Xaver
Well it's supposed to look oldschoolish, so I didn't focus on detailing the map.
RE: Pholux - OS duel map (final version)
Posted: Fri Aug 03, 2012 6:47 am
by achtung
RE: Pholux - OS duel map (final version)
Posted: Fri Aug 03, 2012 9:40 am
by Xaver
RE: Pholux - OS duel map (final version)
Posted: Fri Aug 16, 2013 4:41 am
by AlexMax
I noticed that this map has hanging bodies. Unfortunately, under vanilla settings, hanging bodies have infinite height and will block you.
If you're making an oldschool map, please test it with oldschool settings. I highly recommend keeping a port like
WinMBF in your back pocket so you don't have to fiddle with a dozen settings to make sure you're using oldschool settings.
I'm being kind of a stickler about this because the map has a really interesting layout otherwise. I would fix that hanging bodies issue, and then sit on the map for a little while longer...maybe get some of the IDL crew to critique your map, because I got lots of good feedback from them for Eyedea.
I also never try to 'take up' a map name unless it's the final version. eyedea was named eyedea_a, then eyedea_b, and so on until I was happy with the map, then I just renamed it to its final name: eyedea. Probably a good strategy for the future, because you basically took up both 'pholux' and 'pholux_' with your two previous releases, which means you'll have to go to 'pholuxx' or 'pholucks' or something similarly clever.
RE: Pholux - OS duel map (final version)
Posted: Tue Oct 08, 2013 9:58 am
by Xaver
AlexMax wrote:
I noticed that this map has hanging bodies. Unfortunately, under vanilla settings, hanging bodies have infinite height and will block you.
If you're making an oldschool map, please test it with oldschool settings. I highly recommend keeping a port like
WinMBF in your back pocket so you don't have to fiddle with a dozen settings to make sure you're using oldschool settings.
I'm being kind of a stickler about this because the map has a really interesting layout otherwise. I would fix that hanging bodies issue, and then sit on the map for a little while longer...maybe get some of the IDL crew to critique your map, because I got lots of good feedback from them for Eyedea.
I also never try to 'take up' a map name unless it's the final version. eyedea was named eyedea_a, then eyedea_b, and so on until I was happy with the map, then I just renamed it to its final name: eyedea. Probably a good strategy for the future, because you basically took up both 'pholux' and 'pholux_' with your two previous releases, which means you'll have to go to 'pholuxx' or 'pholucks' or something similarly clever.
Thank you for the helpful tips AlexMax.
I've made a new version of this map (layout changed a bit). My plan is to make two or three more maps and put them together in one project, then this map will most probably be renamed.
Here is the new version:
http://speedy.sh/RQPyU/pholux-renewed-a.wad
Tell me if you like it.