INVASION: Seaside Hotel & Misty Island
Posted: Wed Aug 01, 2012 6:03 pm
A few weeks ago I cooked up this little invasion map, mostly in response to my opinion that the stock invasion maps in Skulltag are wayy too flat and linear. Invasion modes have always been a personal favorite of mine in games (Uncharted 3 anyone?!?!?!) so I wanted to try doing the gamemode a little more justice.
screens
I suppose this map is also guilty of being flat, but I hope its interconnectivity makes up for it. Everything about the design and item placement is pretty intentional, and it was made with the flow of a deathmatch map in mind.
Jumping and crouching are fine. Given that it's invasion it does require all the Skulltag resources if you're going to run it with Zandronum. It also needs textures from Darken 2 texture wad. Also, please make sure you run the wads in this order otherwise things might not work so well:
skulltag resources
darken2 resources
seaside hotel
oh yeah, and there's a kickass .mod included, which inspired the entire creation of the map. Comments and crits welcome (yes I know the gray texture is super flat and the grass tiles horribly, I will get to that essel). There might be a few bugs but I dunno. No difficulty settings yet, but it should work plenty well in coop with 4 players but probably no more.
DOWNLOAD
p.s. I also made an island-themed invasion map which I will probably also release sometime soon
EDITEDITEDITEDITEDIT
Here's another one called Misty Island, which was also made from music inspiration. Same sorta deal, coop friendly for up to 4 players I'm sure (only tested with 2). load resources in the same way as Seaside Hotel ^, ie this one ALSO NEEDS DARKEN2 TEXTURES. Plays on Map02 slot. You could try loading it with Seaside Hotel but I dunno if it'll work. Don't remember. wuteva
screenshot
http://www.mediafire.com/?4kbdbt4evltsw ... STY ISLAND
play in GL mode otherwise it'll look pretty bad
screens
I suppose this map is also guilty of being flat, but I hope its interconnectivity makes up for it. Everything about the design and item placement is pretty intentional, and it was made with the flow of a deathmatch map in mind.
Jumping and crouching are fine. Given that it's invasion it does require all the Skulltag resources if you're going to run it with Zandronum. It also needs textures from Darken 2 texture wad. Also, please make sure you run the wads in this order otherwise things might not work so well:
skulltag resources
darken2 resources
seaside hotel
oh yeah, and there's a kickass .mod included, which inspired the entire creation of the map. Comments and crits welcome (yes I know the gray texture is super flat and the grass tiles horribly, I will get to that essel). There might be a few bugs but I dunno. No difficulty settings yet, but it should work plenty well in coop with 4 players but probably no more.
DOWNLOAD
p.s. I also made an island-themed invasion map which I will probably also release sometime soon
EDITEDITEDITEDITEDIT
Here's another one called Misty Island, which was also made from music inspiration. Same sorta deal, coop friendly for up to 4 players I'm sure (only tested with 2). load resources in the same way as Seaside Hotel ^, ie this one ALSO NEEDS DARKEN2 TEXTURES. Plays on Map02 slot. You could try loading it with Seaside Hotel but I dunno if it'll work. Don't remember. wuteva
screenshot
http://www.mediafire.com/?4kbdbt4evltsw ... STY ISLAND
play in GL mode otherwise it'll look pretty bad