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Threshold Of Pain II

Posted: Sun Apr 17, 2016 11:25 pm
by scalliano
You knew it would never be over. You knew the demons would never stop. You knew the scientists would never learn.

But you didn't know everything.

Until now ...

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Threshold Of Pain II is the sequel to 2010's Cacoward-also-ran Threshold Of Pain. It attempts to build upon the principals of the original while addressing some of the criticisms which were levelled at it, and adding more stuff into the mix.

Along the way you'll find out more about the Triton disaster, things that not even your military superiors were briefed on, and what exactly happened at the end of the first game.

Features include:
- Everything that ToP I had
- 13 new levels
- More varied level design
- 3D floors a la Doom64
- Deep water
- New monsters and weaponry, including a new final boss
- Elements from other incarnations of Doom (such as Doom 3 and Doom RPG)

Screenies:
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This is the first two parts of the mod, consisting of 7 maps total (6 plus 1 secret) which I have decided to release as completion of the final act hs as taken longer than I had originally anticipated, due to RL issues and work on other things. This does NOT mean that the mod has been cancelled - work on the final six maps is well under way, but this release is to assure those interested that I'm still here and still working on it. Release of the full mod should happene sometine this year, but in the meantime, enjoy!

REQUIRES A DEV BUILD OF ZANDRONUM 3.0 AND HARDWARE RENDERING. HAS SOME MAJOR GRAPHICAL ISSUES IN SOFTWARE MODE. YOU HAVE BEEN WARNED.
https://www.mediafire.com/?w2w5899klmfbfz3

Credit goes to Marty Kirra for the awesome titlepic.

All feedback is welcome, as always.

Re: Threshold Of Pain II

Posted: Mon Apr 18, 2016 1:04 am
by Ænima
Woot, scalliano is back in it.

Re: Threshold Of Pain II

Posted: Mon Apr 18, 2016 1:13 am
by Slyfox
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