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zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 1:37 am
by ibm5155
ImageImageImageImageImageImageImageImageImageImageImage
With that tool wad, you'll be able to play zandronum on multiplayer (or with bots), but, using the special features that only zdoom could bring to us...
So today IBM 5155 presents: zDooM.wad!!
-You'll have unforgettable moments playing online.
-The multiplayer zone will never be the same without this wad.
-Compatible with any kind of mod (or almost all)
-High optimized code so even a potato computer could run it with solid 60FPS!!!
-64 PLAYERS SUPPORT!!!!

ImageSo, what are you waiting for download? DOWNLOAD!!!Image

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 1:45 am
by RaymondTracer
Happy April Fools!

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 4:04 am
by Combinebobnt
screenshots please or im telling alexmax

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 5:53 am
by -Jes-
RaymondTracer wrote:Happy April Fools!
Shut the hell up, this dl is legit fool!

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 6:01 am
by ZZYZX
-Jes- wrote:Shut the hell up, this dl is legit fool!
Yea but his code is a joke though :(

[spoiler]

Code: Select all

			SETFONT("BIGFONT"); // big guys uses big fonts
            hudmessagebold(s:"OUT OF SYNC WITH:",s:LAG_STR[0],s:LAG_STR[1],s:LAG_STR[2],s:LAG_STR[3],s:LAG_STR[4],s:LAG_STR[5],s:LAG_STR[6],s:LAG_STR[7],s:LAG_STR[8],s:LAG_STR[9],s:LAG_STR[10],s:LAG_STR[10],s:LAG_STR[11],s:LAG_STR[12],s:LAG_STR[13],s:LAG_STR[14],s:LAG_STR[15],s:LAG_STR[16],s:LAG_STR[17],s:LAG_STR[18],s:LAG_STR[19],s:LAG_STR[20],s:LAG_STR[21],s:LAG_STR[22],s:LAG_STR[23],s:LAG_STR[24],s:LAG_STR[25],s:LAG_STR[26],s:LAG_STR[27],s:LAG_STR[28],s:LAG_STR[29],s:LAG_STR[30],s:LAG_STR[31],s:LAG_STR[32],s:LAG_STR[33],s:LAG_STR[34],s:LAG_STR[35],s:LAG_STR[36],s:LAG_STR[37],s:LAG_STR[38],s:LAG_STR[39],s:LAG_STR[40],s:LAG_STR[41],s:LAG_STR[42],s:LAG_STR[43],s:LAG_STR[44],s:LAG_STR[45],s:LAG_STR[46],s:LAG_STR[47],s:LAG_STR[48],s:LAG_STR[49],s:LAG_STR[50],s:LAG_STR[51],s:LAG_STR[52],s:LAG_STR[53],s:LAG_STR[54],s:LAG_STR[55],s:LAG_STR[56],s:LAG_STR[57],s:LAG_STR[58],s:LAG_STR[59],s:LAG_STR[60],s:LAG_STR[61],s:LAG_STR[62],s:LAG_STR[63];HUDMSG_PLAIN,1,CR_GREEN,0.5,0.01,1);//feel the power of Strings
[/spoiler]

Code: Select all

str printstr = "OUT OF SYNC WITH:";
for (int i = 0; i < 64; i++) printstr = strparam(s:printstr, s:LAG_STR[i]);
hudmessagebold(s:printstr; HUDMSG_PLAIN, 1, CR_GREEN, 0.5, 0.01, 1);

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 6:25 am
by Sean
Your code and code style gave me cancer

10/4.6347834

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 6:27 am
by NachtIntellect
I've talked to a few guys here and there and it appears this wad is going to win a caco award, congratulations ibm.

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 9:08 am
by Ænima
can I contribute a map

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 10:03 am
by ibm5155
Yes you can contribute with a map.
ZZYZX wrote:
-Jes- wrote:Shut the hell up, this dl is legit fool!
Yea but his code is a joke though :(

[spoiler]

Code: Select all

			SETFONT("BIGFONT"); // big guys uses big fonts
            hudmessagebold(s:"OUT OF SYNC WITH:",s:LAG_STR[0],s:LAG_STR[1],s:LAG_STR[2],s:LAG_STR[3],s:LAG_STR[4],s:LAG_STR[5],s:LAG_STR[6],s:LAG_STR[7],s:LAG_STR[8],s:LAG_STR[9],s:LAG_STR[10],s:LAG_STR[10],s:LAG_STR[11],s:LAG_STR[12],s:LAG_STR[13],s:LAG_STR[14],s:LAG_STR[15],s:LAG_STR[16],s:LAG_STR[17],s:LAG_STR[18],s:LAG_STR[19],s:LAG_STR[20],s:LAG_STR[21],s:LAG_STR[22],s:LAG_STR[23],s:LAG_STR[24],s:LAG_STR[25],s:LAG_STR[26],s:LAG_STR[27],s:LAG_STR[28],s:LAG_STR[29],s:LAG_STR[30],s:LAG_STR[31],s:LAG_STR[32],s:LAG_STR[33],s:LAG_STR[34],s:LAG_STR[35],s:LAG_STR[36],s:LAG_STR[37],s:LAG_STR[38],s:LAG_STR[39],s:LAG_STR[40],s:LAG_STR[41],s:LAG_STR[42],s:LAG_STR[43],s:LAG_STR[44],s:LAG_STR[45],s:LAG_STR[46],s:LAG_STR[47],s:LAG_STR[48],s:LAG_STR[49],s:LAG_STR[50],s:LAG_STR[51],s:LAG_STR[52],s:LAG_STR[53],s:LAG_STR[54],s:LAG_STR[55],s:LAG_STR[56],s:LAG_STR[57],s:LAG_STR[58],s:LAG_STR[59],s:LAG_STR[60],s:LAG_STR[61],s:LAG_STR[62],s:LAG_STR[63];HUDMSG_PLAIN,1,CR_GREEN,0.5,0.01,1);//feel the power of Strings
[/spoiler]

Code: Select all

str printstr = "OUT OF SYNC WITH:";
for (int i = 0; i < 64; i++) printstr = strparam(s:printstr, s:LAG_STR[i]);
hudmessagebold(s:printstr; HUDMSG_PLAIN, 1, CR_GREEN, 0.5, 0.01, 1);
40 Minutes coding ftw...
hmm that was a neat idea too,
but in that case, I wouldn't use LAG_STR, but something like

Code: Select all

if(LAG[i] == true){
printstr = strparam(s:printstr, d:i,s:",');
}

I could post screenshots, but they are less fun than playing ( I did a rec with bots, but it's still not uploaded), but just in case someone wants to see it...
[spoiler]Image
Image
Image[/spoiler]

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Fri Apr 01, 2016 10:05 am
by Sean
ibm5155 wrote:Yes you can contribute with a map.
ZZYZX wrote:
-Jes- wrote:Shut the hell up, this dl is legit fool!
Yea but his code is a joke though :(

[spoiler]

Code: Select all

			SETFONT("BIGFONT"); // big guys uses big fonts
            hudmessagebold(s:"OUT OF SYNC WITH:",s:LAG_STR[0],s:LAG_STR[1],s:LAG_STR[2],s:LAG_STR[3],s:LAG_STR[4],s:LAG_STR[5],s:LAG_STR[6],s:LAG_STR[7],s:LAG_STR[8],s:LAG_STR[9],s:LAG_STR[10],s:LAG_STR[10],s:LAG_STR[11],s:LAG_STR[12],s:LAG_STR[13],s:LAG_STR[14],s:LAG_STR[15],s:LAG_STR[16],s:LAG_STR[17],s:LAG_STR[18],s:LAG_STR[19],s:LAG_STR[20],s:LAG_STR[21],s:LAG_STR[22],s:LAG_STR[23],s:LAG_STR[24],s:LAG_STR[25],s:LAG_STR[26],s:LAG_STR[27],s:LAG_STR[28],s:LAG_STR[29],s:LAG_STR[30],s:LAG_STR[31],s:LAG_STR[32],s:LAG_STR[33],s:LAG_STR[34],s:LAG_STR[35],s:LAG_STR[36],s:LAG_STR[37],s:LAG_STR[38],s:LAG_STR[39],s:LAG_STR[40],s:LAG_STR[41],s:LAG_STR[42],s:LAG_STR[43],s:LAG_STR[44],s:LAG_STR[45],s:LAG_STR[46],s:LAG_STR[47],s:LAG_STR[48],s:LAG_STR[49],s:LAG_STR[50],s:LAG_STR[51],s:LAG_STR[52],s:LAG_STR[53],s:LAG_STR[54],s:LAG_STR[55],s:LAG_STR[56],s:LAG_STR[57],s:LAG_STR[58],s:LAG_STR[59],s:LAG_STR[60],s:LAG_STR[61],s:LAG_STR[62],s:LAG_STR[63];HUDMSG_PLAIN,1,CR_GREEN,0.5,0.01,1);//feel the power of Strings
[/spoiler]

Code: Select all

str printstr = "OUT OF SYNC WITH:";
for (int i = 0; i < 64; i++) printstr = strparam(s:printstr, s:LAG_STR[i]);
hudmessagebold(s:printstr; HUDMSG_PLAIN, 1, CR_GREEN, 0.5, 0.01, 1);
40 Minutes coding ftw...
hmm that was a neat idea too,
but in that case, I wouldn't use LAG_STR, but something like

Code: Select all

if(LAG[i] == true){
printstr = strparam(s:printstr, d:i,s:",');
}

I could post screenshots, but they are less fun than playing ( I did a rec with bots, but it's still not uploaded), but just in case someone wants to see it...
[spoiler]Image
Image
Image[/spoiler]
Appears you have some synchronisation issues.

Vanilla Crazy/Cake

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

Posted: Sat Apr 02, 2016 10:33 am
by ibm5155
I had a cool gameplay vídeo, but the godam Windows vcr didnt recorded the áudio ¬¬
So here is an off-line gameplay (the other one was an online gameplay
phpBB [media]