zDooM.wad - Bring the zdoom multiplayer features for zandronum

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

zDooM.wad - Bring the zdoom multiplayer features for zandronum

#1

Post by ibm5155 » Fri Apr 01, 2016 1:37 am

ImageImageImageImageImageImageImageImageImageImageImage
With that tool wad, you'll be able to play zandronum on multiplayer (or with bots), but, using the special features that only zdoom could bring to us...
So today IBM 5155 presents: zDooM.wad!!
-You'll have unforgettable moments playing online.
-The multiplayer zone will never be the same without this wad.
-Compatible with any kind of mod (or almost all)
-High optimized code so even a potato computer could run it with solid 60FPS!!!
-64 PLAYERS SUPPORT!!!!

ImageSo, what are you waiting for download? DOWNLOAD!!!Image
You do not have the required permissions to view the files attached to this post.
Last edited by ibm5155 on Fri Apr 01, 2016 1:46 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

RaymondTracer
New User
Posts: 6
Joined: Sat Feb 02, 2013 5:12 am

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#2

Post by RaymondTracer » Fri Apr 01, 2016 1:45 am

Happy April Fools!

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1906
Joined: Mon Jun 04, 2012 3:37 am
Location: Earth
Contact:

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#3

Post by Combinebobnt » Fri Apr 01, 2016 4:04 am

screenshots please or im telling alexmax

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#4

Post by -Jes- » Fri Apr 01, 2016 5:53 am

RaymondTracer wrote:Happy April Fools!
Shut the hell up, this dl is legit fool!

User avatar
ZZYZX
Posts a lot
Posts: 742
Joined: Thu Jun 07, 2012 5:56 pm
Location: Ukraine
Clan: A3
Clan Tag: [A3]

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#5

Post by ZZYZX » Fri Apr 01, 2016 6:01 am

-Jes- wrote:Shut the hell up, this dl is legit fool!
Yea but his code is a joke though :(

[spoiler]

Code: Select all

			SETFONT("BIGFONT"); // big guys uses big fonts
            hudmessagebold(s:"OUT OF SYNC WITH:",s:LAG_STR[0],s:LAG_STR[1],s:LAG_STR[2],s:LAG_STR[3],s:LAG_STR[4],s:LAG_STR[5],s:LAG_STR[6],s:LAG_STR[7],s:LAG_STR[8],s:LAG_STR[9],s:LAG_STR[10],s:LAG_STR[10],s:LAG_STR[11],s:LAG_STR[12],s:LAG_STR[13],s:LAG_STR[14],s:LAG_STR[15],s:LAG_STR[16],s:LAG_STR[17],s:LAG_STR[18],s:LAG_STR[19],s:LAG_STR[20],s:LAG_STR[21],s:LAG_STR[22],s:LAG_STR[23],s:LAG_STR[24],s:LAG_STR[25],s:LAG_STR[26],s:LAG_STR[27],s:LAG_STR[28],s:LAG_STR[29],s:LAG_STR[30],s:LAG_STR[31],s:LAG_STR[32],s:LAG_STR[33],s:LAG_STR[34],s:LAG_STR[35],s:LAG_STR[36],s:LAG_STR[37],s:LAG_STR[38],s:LAG_STR[39],s:LAG_STR[40],s:LAG_STR[41],s:LAG_STR[42],s:LAG_STR[43],s:LAG_STR[44],s:LAG_STR[45],s:LAG_STR[46],s:LAG_STR[47],s:LAG_STR[48],s:LAG_STR[49],s:LAG_STR[50],s:LAG_STR[51],s:LAG_STR[52],s:LAG_STR[53],s:LAG_STR[54],s:LAG_STR[55],s:LAG_STR[56],s:LAG_STR[57],s:LAG_STR[58],s:LAG_STR[59],s:LAG_STR[60],s:LAG_STR[61],s:LAG_STR[62],s:LAG_STR[63];HUDMSG_PLAIN,1,CR_GREEN,0.5,0.01,1);//feel the power of Strings
[/spoiler]

Code: Select all

str printstr = "OUT OF SYNC WITH:";
for (int i = 0; i < 64; i++) printstr = strparam(s:printstr, s:LAG_STR[i]);
hudmessagebold(s:printstr; HUDMSG_PLAIN, 1, CR_GREEN, 0.5, 0.01, 1);

User avatar
Sean
IRC Operator
Posts: 983
Joined: Thu Jan 16, 2014 9:09 pm
Location: United Kingdom
Clan: Zandronum
Clan Tag: [Za]
Contact:

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#6

Post by Sean » Fri Apr 01, 2016 6:25 am

Your code and code style gave me cancer

10/4.6347834
<capodecima> i dont say any more word without my loyer jenova

User avatar
NachtIntellect
Forum Regular
Posts: 480
Joined: Mon Jun 11, 2012 9:20 am
Location: Bienenstock, Germany

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#7

Post by NachtIntellect » Fri Apr 01, 2016 6:27 am

I've talked to a few guys here and there and it appears this wad is going to win a caco award, congratulations ibm.

User avatar
Ænima
Addicted to Zandronum
Posts: 3582
Joined: Tue Jun 05, 2012 6:12 pm

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#8

Post by Ænima » Fri Apr 01, 2016 9:08 am

can I contribute a map
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#9

Post by ibm5155 » Fri Apr 01, 2016 10:03 am

Yes you can contribute with a map.
ZZYZX wrote:
-Jes- wrote:Shut the hell up, this dl is legit fool!
Yea but his code is a joke though :(

[spoiler]

Code: Select all

			SETFONT("BIGFONT"); // big guys uses big fonts
            hudmessagebold(s:"OUT OF SYNC WITH:",s:LAG_STR[0],s:LAG_STR[1],s:LAG_STR[2],s:LAG_STR[3],s:LAG_STR[4],s:LAG_STR[5],s:LAG_STR[6],s:LAG_STR[7],s:LAG_STR[8],s:LAG_STR[9],s:LAG_STR[10],s:LAG_STR[10],s:LAG_STR[11],s:LAG_STR[12],s:LAG_STR[13],s:LAG_STR[14],s:LAG_STR[15],s:LAG_STR[16],s:LAG_STR[17],s:LAG_STR[18],s:LAG_STR[19],s:LAG_STR[20],s:LAG_STR[21],s:LAG_STR[22],s:LAG_STR[23],s:LAG_STR[24],s:LAG_STR[25],s:LAG_STR[26],s:LAG_STR[27],s:LAG_STR[28],s:LAG_STR[29],s:LAG_STR[30],s:LAG_STR[31],s:LAG_STR[32],s:LAG_STR[33],s:LAG_STR[34],s:LAG_STR[35],s:LAG_STR[36],s:LAG_STR[37],s:LAG_STR[38],s:LAG_STR[39],s:LAG_STR[40],s:LAG_STR[41],s:LAG_STR[42],s:LAG_STR[43],s:LAG_STR[44],s:LAG_STR[45],s:LAG_STR[46],s:LAG_STR[47],s:LAG_STR[48],s:LAG_STR[49],s:LAG_STR[50],s:LAG_STR[51],s:LAG_STR[52],s:LAG_STR[53],s:LAG_STR[54],s:LAG_STR[55],s:LAG_STR[56],s:LAG_STR[57],s:LAG_STR[58],s:LAG_STR[59],s:LAG_STR[60],s:LAG_STR[61],s:LAG_STR[62],s:LAG_STR[63];HUDMSG_PLAIN,1,CR_GREEN,0.5,0.01,1);//feel the power of Strings
[/spoiler]

Code: Select all

str printstr = "OUT OF SYNC WITH:";
for (int i = 0; i < 64; i++) printstr = strparam(s:printstr, s:LAG_STR[i]);
hudmessagebold(s:printstr; HUDMSG_PLAIN, 1, CR_GREEN, 0.5, 0.01, 1);
40 Minutes coding ftw...
hmm that was a neat idea too,
but in that case, I wouldn't use LAG_STR, but something like

Code: Select all

if(LAG[i] == true){
printstr = strparam(s:printstr, d:i,s:",');
}

I could post screenshots, but they are less fun than playing ( I did a rec with bots, but it's still not uploaded), but just in case someone wants to see it...
[spoiler]Image
Image
Image[/spoiler]
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Sean
IRC Operator
Posts: 983
Joined: Thu Jan 16, 2014 9:09 pm
Location: United Kingdom
Clan: Zandronum
Clan Tag: [Za]
Contact:

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#10

Post by Sean » Fri Apr 01, 2016 10:05 am

ibm5155 wrote:Yes you can contribute with a map.
ZZYZX wrote:
-Jes- wrote:Shut the hell up, this dl is legit fool!
Yea but his code is a joke though :(

[spoiler]

Code: Select all

			SETFONT("BIGFONT"); // big guys uses big fonts
            hudmessagebold(s:"OUT OF SYNC WITH:",s:LAG_STR[0],s:LAG_STR[1],s:LAG_STR[2],s:LAG_STR[3],s:LAG_STR[4],s:LAG_STR[5],s:LAG_STR[6],s:LAG_STR[7],s:LAG_STR[8],s:LAG_STR[9],s:LAG_STR[10],s:LAG_STR[10],s:LAG_STR[11],s:LAG_STR[12],s:LAG_STR[13],s:LAG_STR[14],s:LAG_STR[15],s:LAG_STR[16],s:LAG_STR[17],s:LAG_STR[18],s:LAG_STR[19],s:LAG_STR[20],s:LAG_STR[21],s:LAG_STR[22],s:LAG_STR[23],s:LAG_STR[24],s:LAG_STR[25],s:LAG_STR[26],s:LAG_STR[27],s:LAG_STR[28],s:LAG_STR[29],s:LAG_STR[30],s:LAG_STR[31],s:LAG_STR[32],s:LAG_STR[33],s:LAG_STR[34],s:LAG_STR[35],s:LAG_STR[36],s:LAG_STR[37],s:LAG_STR[38],s:LAG_STR[39],s:LAG_STR[40],s:LAG_STR[41],s:LAG_STR[42],s:LAG_STR[43],s:LAG_STR[44],s:LAG_STR[45],s:LAG_STR[46],s:LAG_STR[47],s:LAG_STR[48],s:LAG_STR[49],s:LAG_STR[50],s:LAG_STR[51],s:LAG_STR[52],s:LAG_STR[53],s:LAG_STR[54],s:LAG_STR[55],s:LAG_STR[56],s:LAG_STR[57],s:LAG_STR[58],s:LAG_STR[59],s:LAG_STR[60],s:LAG_STR[61],s:LAG_STR[62],s:LAG_STR[63];HUDMSG_PLAIN,1,CR_GREEN,0.5,0.01,1);//feel the power of Strings
[/spoiler]

Code: Select all

str printstr = "OUT OF SYNC WITH:";
for (int i = 0; i < 64; i++) printstr = strparam(s:printstr, s:LAG_STR[i]);
hudmessagebold(s:printstr; HUDMSG_PLAIN, 1, CR_GREEN, 0.5, 0.01, 1);
40 Minutes coding ftw...
hmm that was a neat idea too,
but in that case, I wouldn't use LAG_STR, but something like

Code: Select all

if(LAG[i] == true){
printstr = strparam(s:printstr, d:i,s:",');
}

I could post screenshots, but they are less fun than playing ( I did a rec with bots, but it's still not uploaded), but just in case someone wants to see it...
[spoiler]Image
Image
Image[/spoiler]
Appears you have some synchronisation issues.

Vanilla Crazy/Cake
<capodecima> i dont say any more word without my loyer jenova

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

Re: zDooM.wad - Bring the zdoom multiplayer features for zandronum

#11

Post by ibm5155 » Sat Apr 02, 2016 10:33 am

I had a cool gameplay vídeo, but the godam Windows vcr didnt recorded the áudio ¬¬
So here is an off-line gameplay (the other one was an online gameplay
phpBB [media]
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Post Reply