SunMadcat's Map/Room Randomization.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Konda
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Re: SunMadcat's Map/Room Randomization.

#21

Post by Konda » Sat May 19, 2018 11:35 pm

...I think it's about time you finally started learning ACS. I just checked your Decorate code and it's a huge copy-paste job. Lots of redundancy. One of the things ACS has that Decorate doesn't is loops (and loop variables) which makes what you did in Decorate much easier to make and maintain/update/modify.

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madcat
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Re: SunMadcat's Map/Room Randomization.

#22

Post by madcat » Sun May 20, 2018 7:52 am

I have started learning ACS few years ago - but try as I may, I do not understand anything but how to make the simplest sort of scripts ( I do not have any IT education). Yes, making this wadfile took more than 40 times copy/paste and "find/replace" in notepad but I do not mind. It took only several hours and the result is worth the effort.

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Matiu
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Re: SunMadcat's Map/Room Randomization.

#23

Post by Matiu » Sun May 20, 2018 4:59 pm

madcat wrote:
Tue May 15, 2018 5:06 pm
41103477866897391940009988 ( not a joke )
You got be kidding.
Current FS member (ZDaemon), former GOH member, former SNS Staff and former ZDaemon Discord Admin.
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madcat
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Re: SunMadcat's Map/Room Randomization.

#24

Post by madcat » Mon Oct 19, 2020 8:11 am

Image

I made a new concept, this time with only 1073741824 possible layouts ( each of the 9 3x3 segments only has 8 possible layouts and there are 8 possible ways through the whole complex ) but now all the walls ( except for the perimeter walls that "lead to sector -1" ) have randomly chosen textures and each 3x3 segment adapts to a randomly chosen texture pack. Ammo, Health, Monsters and Weapons are spawned randomly. Start/Exit locations chosen randomly.

The only thing that always look the same is the spawn room.

https://www.dropbox.com/s/0jdgf131w86g6 ... .wad?raw=1

[v_nash] Chillrend
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Re: SunMadcat's Map/Room Randomization.

#25

Post by [v_nash] Chillrend » Sat Feb 13, 2021 4:49 pm

deleted
Last edited by [v_nash] Chillrend on Sat Jul 15, 2023 11:12 pm, edited 2 times in total.

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madcat
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Re: SunMadcat's Map/Room Randomization.

#26

Post by madcat » Tue Nov 30, 2021 10:18 pm

A new randomization system finished. There are 4 rooms divided into pairs. The player gets teleported into the first room of the pair, finds a teleport in the second room, which leads to the other pair - and there he/she will find the exit.

There are 16 possible ways through.

https://www.dropbox.com/s/s1lki2w8iyzjm ... .wad?raw=1

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