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AoC - teamstacking needed

Posted: Sun Jul 29, 2012 4:00 pm
by Lollipop
This is a huge project idea of mine wich cant be explained in a few words, but its easy to explain if I had 5 hours and 20 forum pages to write in, its a huge idea and I need loads of help and support and it ontains things that I dont know if actually can be made.
All Out Chaos
Its time i get this idea out, its like a teamgame that is based on 2 teams, the "good" team and the "evil" team, explanation below:
Good team are all the players exept one we get to in a minute, these players will have to collect resources and keep building alive, the buildings give them possibilities of units that cant be made without them. The good team have a leader that called... I dunno reall, but thats not the point, the point is that the good team needs stuff to fight the evil asshat that wants them dead.

Evil team (is a single player a team anyways?): The single player we should get to is this evil overlords looking like Sauron or something, IDC and then he builds things like "wells of dark magic" or something like that to give him a flow of dark power or dark magic or something, then he spawns shitloads of monster and try to destroy stuff that the "good team" try to protect
Spoiler: Classes and what else in that topic (Open)
classes (in general, not all of them):
NOTE: none of the classes are finished
wood gatheres
rock/ore gatherers
food gatheres
swordsmen
pikemen
archers
mages

tools:
pickaxe (I have used a sprite that was also used for the hook, it fits more for this :\ - coded)
Hook (part of food gathering, Info follows up) (done for most part, maybe some sprite edit?) <-- that is ditched out for now EDIT: will probably be switched out with a pitchfork or another tool. As an idealist I spend most of my time reconcidering what i have aleready concidered.
hoe? (dunno if this is really what it should be for another food class, more info follows) (niether sprite or code) EDIT: this will probably be ditched totally
hunting bow (nope, I havent done this at all jet and I wont steal the bow from gvh, just saying) EDIT: I will never get on an artistic level to make a realistic looking bow, if someone would care to make one at some point, it would be appreciated. Also, this will end up in the credits file.
<some slave tool IDK what this should be but suggestions at this point are welcome - therefore not begun :\ >

Weapons:

guards - cheap military, slow, weak classes with the only use of having quite some health compared to other stats

guard sword - (& shield if i can find an appropiate way of doing this, I hope Torr will implement that an attack can temporarely change stats of the class of a player, or else Ill have to make a projectile that sticks the the player?) - a basic weapon for meele combat, more damage than the spear but a shorter range - attack trait slash
guards bow - missile weapon - attack trait jab
guards spear - (& shield, read at swordsman for more info about this point) longer range and less damage than the sword - attack trait jab
apprentice (kinda the magic guardsmen, they use non elemental magic and can use magic to fire a projectile I think, but not sure) - the magic defence - attack trait <dunno>

soldiers are fairly cheap still, but their also fairly weak still, these soldiers are faster and stronger than the guards that are made for defence, these soldiers can be use offensively.

short sword - sword (& shield?) - trait slash
short bow - bow - trait jab
short spear - spear - (& shield?) - trait jab
novice - staff? & magic - traits staff? bash & magic <dunno>

Thats it for now guys, thre werrent more space on the paper then I wrote my ideas for classes down, but I got more ideas coming up!
Spoiler: Resources (Open)
food, for all classes I think
wood, for most uses, also building upgrades
rocks, for buildings only for now
metals, kinda for everything that I can get in mind, classes, buildings upgrades in general and.. everything
Spoiler: evil team stuff, got own topic to reduce confusion (Open)
class: evil lord something
weapon: sauron mace wannabe or something
resource (he do NOT collect this like the humans do, he build stuff to increase the amout he get each second) dark energy or energy of death incarnation, come with your ideas for this

how this guy win? O.O

SIMPLE!: he summon monsters with the energy resource and follow one of the paths he have chosen them to go (prefixed, else impossibru :\) and if they bring down the main castle of something he wins.
Spoiler: screens so far (Open)
Image
Spoiler: I need help with this: (Open)
empty ATM
Spoiler: THESE ARE TESTS OF WHAT IVE COME UP WITH SO FAR: (Open)
1st release.... not much...
AoCtest.zip

including some stuff that will maybe be in final version
AoctestV2.1.zip

Testing for the monster spawning:
evil lord thingys room v1.wad
NOTE: I noticed a bug on the right side spawner, if a monster gets killed, the right side spawner will ressurect them. This is something I will keep in mind, might be usefull for something.
Even though. The teamgame release im currently working on is going to be way better than that. The bug is fixed and everything works so far.

RE: AoC - teamstacking needed

Posted: Sun Jul 29, 2012 4:13 pm
by TheCitrusKiwi
sounds like zdoomwars (evil Team ) + shotgun frenzis (good team )

RE: AoC - teamstacking needed

Posted: Sun Jul 29, 2012 4:34 pm
by Ænima
So like, the bastard child of AOW2 and MOP?


Also, this needs to be posted HERE: http://zandronum.com/forum/showthread.php?tid=355

If you haven't made any part of your project yet, or if you have nothing to show, then ^that's where you need to post it.

RE: AoC - teamstacking needed

Posted: Sun Jul 29, 2012 7:06 pm
by Lollipop
Well, I have begun the project, but many of the main parts are way out of my understanding so I kinda need some serious help to even get it going, but if I get just some of the help I need there will be some soon, and I posted it this soon cause people have been bugging me cause I havent got the first release up aleready, and if I can get just some of the help I need maybe tehre could come a test server up in some time, I aleready got a qualified testplayer for the job as tester, all I realy need is someone with decorate right for the movement.
And this havent got any idea base from MOP, the evil lord shall not posess the monsters, they shall fight on their own following a path that I have to rechearch a little, I want then to follow a path that is chosen with ACS functions so I can send ASSHATZOMBIE to FORRESTPATH to prevnt resource gathering there (kinda like ssg shitheads in aow at tib fields XD)

RE: AoC - teamstacking needed

Posted: Sun Jul 29, 2012 10:58 pm
by BloodyAcid
It's not that we're bugging you for a release, but rather that you show anything from this project, whether it be code, images, videos etc.

RE: AoC - teamstacking needed

Posted: Sun Jul 29, 2012 11:06 pm
by TerminusEst13
Do you have screenshots?

RE: AoC - teamstacking needed

Posted: Mon Jul 30, 2012 8:18 am
by Lollipop
If you actually read the whole post and told me how to make a spoiler I wouldnt have to make a giant <censored by terms of forum rules> of a post :\

RE: AoC - teamstacking needed

Posted: Mon Jul 30, 2012 8:25 am
by NachtIntellect
Lollipop wrote: If you actually read the whole post and told me how to make a spoiler I wouldnt have to make a giant <censored by terms of forum rules> of a post :\
Here just take out the "(" in them
[(spoiler=put whatever you want the spoiler to be named here]
Insert random stuff like for example the Img tag
[/spoiler] <--- spoiler end or tag close.

Here is a better example, if you do it right it should end up like this.
Spoiler: Put whatever you want the spoiler to be named here (Open)
Insert random stuff here.

RE: AoC - teamstacking needed

Posted: Mon Jul 30, 2012 5:09 pm
by BloodyAcid

Code: Select all

[spoiler]<IMG STUFF HERE[/spoiler]
An image tag is taking the url of an image and sticking it in between two tags like this:

Code: Select all

[img]LINK[/img]

RE: AoC - teamstacking needed

Posted: Tue Jul 31, 2012 8:08 am
by Lollipop
Thank you, but any good sites that dont need any registation that is compatible with this feature? I would like to use go to http://www.somethingIdunno. ??? and upload the image, then I go here and put the link in, I dont want anything with acc because I tend to forget such thing, also my steam password :\

RE: AoC - teamstacking needed

Posted: Tue Jul 31, 2012 8:18 am
by Ijon Tichy

RE: AoC - teamstacking needed

Posted: Tue Jul 31, 2012 2:41 pm
by BloodyAcid
I'm sorry, but that first screen is absolutely terrible. It is obviously made in paint and demonstrates zero shading to match the arm. I'd suggest brushing up on your skills or digging through R667 for stuff.

RE: AoC - teamstacking needed

Posted: Tue Jul 31, 2012 11:43 pm
by Conmon
http://www.majhost.com

EDIT: Whoops, needs registration, but it's worth it. Takes like a minute.

RE: AoC - teamstacking needed

Posted: Wed Aug 01, 2012 6:48 am
by Lollipop
well, ill stick with imgur, its fine and it works for me, but thanks for it anyway, but shouldnt you guys actually begin talking about the project? -.-

RE: AoC - teamstacking needed

Posted: Wed Aug 01, 2012 8:11 am
by Catastrophe
That hammer sprite is pretty funny

RE: AoC - teamstacking needed

Posted: Wed Aug 01, 2012 12:16 pm
by Lollipop
hammer? What hammer?

RE: AoC - teamstacking needed

Posted: Wed Aug 01, 2012 7:17 pm
by TerminusEst13
I would suggest starting with something significantly simpler, rather than having just "a huge idea".
If you don't even know how to create a custom inventory item, it's probably better to start with a much smaller project rather than trying to get support/crew members for an idea you don't even know if can be made yet.

RE: AoC - teamstacking needed

Posted: Wed Aug 01, 2012 7:32 pm
by Slyfox
Lollipop wrote: well, ill stick with imgur, its fine and it works for me, but thanks for it anyway, but shouldnt you guys actually begin talking about the project? -.-
Sorry but that is a horrible first weapon, and you should probably take lessons on shading and stuff like that before even attempting to create your own weapon sprites.

RE: AoC - teamstacking needed

Posted: Wed Aug 01, 2012 8:34 pm
by Lollipop
actually I wanted to start off with the mechanics, but the idea where driving me to that direction, but better gfx will be implemented.
also, I do know what Im doing ACS wise for the most part, its only the most advanced features (like the paths and the sfrenzy thingies) but I get confused form time to time about DECORATE, I just cant seem to get it right about custominventory. Aslo zzzombo is also asking for help with the features he cant get right, so dont blame one without blaming the other.
Also, about the thing with a crew, I dont want one, now its said, Im making this alone, the only "crew" I got is D'Sparil as a tester (jumping tester) to see if theres something to be exploitable.

Slyfox? I would appresiate if you could find some simple tutorial that every idiot could understand, because I cant get any gfx right, Ive looked into the gunsmith tutorial on these forums but they havent helped me at all, Í have also looked up on google in general, but that didnt help me out either. Problem is, I cant find anything that can explain EVERYTHING IN <insert some word here> PIECES!, So if you could either find or mix something up, ill owe you a favour.

RE: AoC - teamstacking needed

Posted: Wed Aug 01, 2012 8:52 pm
by Catastrophe
oh shit that's an axe? rofl sorry dawg