Deathball v1.8 (Test 6) - New Gamemode!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zakken
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RE: Deathball v1.7 - New Gamemode!

#21

Post by Zakken » Sun Jan 24, 2016 2:24 am

Deathball is great! New versions are always welcome!
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Marcaek
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RE: Deathball v1.7 - New Gamemode!

#22

Post by Marcaek » Sat Jan 30, 2016 2:33 am

give us the wad dont hold out

i need my motherfucking DEATHBALL
Last edited by Marcaek on Sat Jan 30, 2016 2:33 am, edited 1 time in total.
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Decay
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RE: Deathball v1.7 - New Gamemode!

#23

Post by Decay » Sat Jan 30, 2016 3:05 am

Marcaek sorry but that's not enough attention. Maybe a card with a cake will do?

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Faerlyn
 
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RE: Deathball v1.7 - New Gamemode!

#24

Post by Faerlyn » Sat Jan 30, 2016 6:29 am

I'll get around to finishing 2.0 and releasing it eventually. I'll probably work on it every now and then on my days off from work, but there is still a lot of work to be done to get it fully playable again.
Image

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Faerlyn
 
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Re: Deathball v1.7 - New Gamemode!

#25

Post by Faerlyn » Wed Aug 03, 2016 7:55 pm

So bad news... I ended up losing the files for Deathball 2.0 so it will never be coming. If anyone wants to continue this mod feel free to do so you have my permission.

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DevilHunter
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Re: Deathball v1.7 - New Gamemode!

#26

Post by DevilHunter » Thu Aug 04, 2016 9:04 am

Links are dead. And sadly I don't have said wads/pk3/7/whateav the flip these files are to reupload them to either my http or painkiller.

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Ivan
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Re: Deathball v1.7 - New Gamemode!

#27

Post by Ivan » Thu Aug 04, 2016 9:26 am

Faerlyn wrote:So bad news... I ended up losing the files for Deathball 2.0 so it will never be coming. If anyone wants to continue this mod feel free to do so you have my permission.
This is why you back your stuff up after each version :)

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Re: Deathball v1.7 - New Gamemode!

#28

Post by Combinebobnt » Thu Aug 04, 2016 4:05 pm

cool vaporware 4:20 (4:30)?

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Faerlyn
 
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Re: Deathball v1.7 - New Gamemode!

#29

Post by Faerlyn » Sun Aug 07, 2016 6:15 pm

DevilHunter wrote:Links are dead. And sadly I don't have said wads/pk3/7/whateav the flip these files are to reupload them to either my http or painkiller.
http://hard-doom.webs.com/Doom%20Stuff/ ... l-v1.7.zip This is a link for 1.7 which is the last version I actually released.
http://hard-doom.webs.com/Doom%20Stuff/DB17P1.pk3 Here is a link for the patch for 1.7 (don't remember what I fixed).

Also if anyone wants to do continue this mod or whatever here is a link for the main acs which wasn't put into the .pk3 in .txt format. http://hard-doom.webs.com/Doom%20Stuff/ ... ll_ACS.zip

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Re: Deathball v1.7 - New Gamemode!

#30

Post by DevilHunter » Mon Aug 08, 2016 9:21 am

Nice, well here are the links... (ACS link is from my http, since TSPG don't accept .zip files. I don't think dumping said text files into a pk3 would be worth it)

Deathball-v1.7.pk3
Deathball_ACS.zip
DB17P1.pk3

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Faerlyn
 
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Re: Deathball v1.8 (Test 5) - New Gamemode!

#31

Post by Faerlyn » Thu Jan 10, 2019 5:56 am

Updated the first post with the current test build for v1.8! :surprised:

Edit: 1/17/19 - Updated to v1.8 Test 6!

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