ACS DOM: RvB v0.2
Posted: Fri Jan 01, 2016 6:29 pm
ACS DOM is what it sounds like: the domination gamemode in an ACS version.
I tried to do this once before, but it didn't work because the compiler I was using wasn't built to do what I had in mind, so I started over with the good old ACC.
The purpose of this system is to break the boundiaries of what the built-in domination gamemode can do, while also eliminating the need for the SECTINFO lump. the system only requires a sector tag, a function call and preferably a little fade color script from the mapper. Note though, that this system is only built to support two teams, and a third team will do absolutely nothing, and neither will any number of additional teams. Therefore the current version is the "rvb version", which is the "red versus blue".
This is what my testing map looks like, simply because screenshots are required:
Now, this isn't particularly useful unless I explain how this works.
Download link:
Download from TSPG
An important technical note, for both mappers, scripters and server hosts:
Any modified version of this library can be used for the same maps as long as it carries the same characteristics, given that the person making the maps don't add in the library in his distribution (please don't, add a text file specifying library file name). Any library defining DOM_INIT should work, though I recommend using the same variable names and such as are already present in the current library for both consistency and to avoid things breaking for mappers changing libraries around for testing.
So other than that, please try this out if you are a mapper and if you aren't, well just give some maps a spin, eh? And make sure to leave your thoughts here, otherwise improvements can not happen. ;)
I tried to do this once before, but it didn't work because the compiler I was using wasn't built to do what I had in mind, so I started over with the good old ACC.
The purpose of this system is to break the boundiaries of what the built-in domination gamemode can do, while also eliminating the need for the SECTINFO lump. the system only requires a sector tag, a function call and preferably a little fade color script from the mapper. Note though, that this system is only built to support two teams, and a third team will do absolutely nothing, and neither will any number of additional teams. Therefore the current version is the "rvb version", which is the "red versus blue".
This is what my testing map looks like, simply because screenshots are required:
Spoiler: 289x170 (Open)
Now, this isn't particularly useful unless I explain how this works.
Spoiler: Gameplay (Open)
Spoiler: Mapping with the system (Open)
Download link:
Download from TSPG
An important technical note, for both mappers, scripters and server hosts:
Any modified version of this library can be used for the same maps as long as it carries the same characteristics, given that the person making the maps don't add in the library in his distribution (please don't, add a text file specifying library file name). Any library defining DOM_INIT should work, though I recommend using the same variable names and such as are already present in the current library for both consistency and to avoid things breaking for mappers changing libraries around for testing.
So other than that, please try this out if you are a mapper and if you aren't, well just give some maps a spin, eh? And make sure to leave your thoughts here, otherwise improvements can not happen. ;)
Spoiler: Current to-do list (Open)
