Despair - Single Map

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
Devastator
New User
Posts: 10
Joined: Thu Nov 19, 2015 11:49 am
Location: There

Despair - Single Map

#1

Post by Devastator » Thu Nov 19, 2015 12:06 pm

Got bored, decided to start making a map. That's all
Criticism encouraged. Expect it to be done within 2-4 months.
Screenshots:

(New)
[spoiler]Image
Image
Image[/spoiler]
Last edited by The Toxic Avenger on Sun Dec 06, 2015 3:44 pm, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3583
Joined: Tue Jun 05, 2012 6:12 pm

RE: Despair - Single Map

#2

Post by Ænima » Thu Nov 19, 2015 7:29 pm

Use something other than just METAL__ textures.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Tiger
Retired Staff / Community Team Member
Posts: 381
Joined: Thu May 31, 2012 6:21 am
Location: United States
Contact:

RE: Despair - Single Map

#3

Post by Tiger » Thu Nov 19, 2015 10:43 pm

  • Too many hallways - judging by the pictures.
  • Lack of details, it seems plain.
  • Assuming that you are going to focus on OpenGL, you need to make it worth using the OpenGL engine. Atleast I can only assume as you're using basic dynamic lighting.
This is all that I can think of right now.
Last edited by Tiger on Thu Nov 19, 2015 10:44 pm, edited 1 time in total.

Catastrophe
Retired Staff / Community Team Member
Posts: 2571
Joined: Sat Jun 02, 2012 2:44 am

RE: Despair - Single Map

#4

Post by Catastrophe » Thu Nov 19, 2015 11:15 pm

On top of what everyone else has said, the maps are a little too square and feel a bit cramped, aside from the big square room. Try using different shapes.

Devastator
New User
Posts: 10
Joined: Thu Nov 19, 2015 11:49 am
Location: There

RE: Despair - Single Map

#5

Post by Devastator » Fri Nov 20, 2015 3:46 am

Thanks a lot, I'm still trying to get a grasp on the concept of a nice and detailed map. I mean I know what that sort of map looks like, it's just that I'm still trying to get the placements right.
Last edited by Devastator on Fri Nov 20, 2015 3:49 am, edited 1 time in total.

Devastator
New User
Posts: 10
Joined: Thu Nov 19, 2015 11:49 am
Location: There

RE: Despair - Single Map

#6

Post by Devastator » Mon Nov 23, 2015 6:36 am

Update bump.

Mobius
Banned
Posts: 815
Joined: Wed Jun 13, 2012 3:43 am
Location: The center of the A3's controversial and machiavellian conspiracy
Clan: Cube
Clan Tag: Aᵌ
Contact:
Banned: Permanently

RE: Despair - Single Map

#7

Post by Mobius » Sun Dec 06, 2015 3:39 pm

I like the window screenshot but otherwise is there a wad for me to download? It looks somewhat uneventful from the architecture alone unless there's more to it.
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
<+Thomas13> Mobius u r inferior, go outside and get beaten up
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"

Post Reply