100% accurate tracers
Posted: Wed Nov 18, 2015 6:08 pm
This idea came from Hell Vs Marine mod where I tried to implement it, because the most of mods use random tracers through A_(Fire)CustomMissile that really looks like a crap.
Advantages:
- Yes, they are 100% accurate.
- You don't need to copy A_(Fire)CustomMissile over 100 fucking times (especially if you have monsters in your mod), you just have to add script execution to your bullet puffs, see example in the wad.
I suggest you to remove RANDOMIZE flag from the bullet puffs. Actually, this flag does nothing serious, but IMO they look better without it.
Problems:
- Tracers won't spawn if you hit an actor that has blood, because +PUFFGETSOWNER is not working for blood in zandronum. Wait for 2.7.1!
Advantages:
- Yes, they are 100% accurate.
- You don't need to copy A_(Fire)CustomMissile over 100 fucking times (especially if you have monsters in your mod), you just have to add script execution to your bullet puffs, see example in the wad.
I suggest you to remove RANDOMIZE flag from the bullet puffs. Actually, this flag does nothing serious, but IMO they look better without it.
Problems:
- Tracers won't spawn if you hit an actor that has blood, because +PUFFGETSOWNER is not working for blood in zandronum. Wait for 2.7.1!
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