Extremely Competitive Weapons [all topics merged by mods]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.

is the wad competitive balanced?

 
Total votes: 0

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ARGENTVM
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RE: Balanced Doom for Unscrubs

#41

Post by ARGENTVM » Tue Nov 10, 2015 11:52 pm

Wow this is definitely going to go well with complex doom in my skins folder. Good to see more competitive edge and nicely balanced wads out there. Things like this will help revitalize the DooM community.
[20:36:49] <Ru5tK1ng> ATTACK MY IDEAS NOT MY IDENTITY!
[20:36:56] <Decay> i'll attack both
[20:36:57] <Decay> fuck that
[20:37:03] <@Razgriz--> thats why ur banned

[02:42]<mrcrispy> Yeah you guys give us shit for playing Dwango and then you guys pick it for FNF

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RE: semi-competitive+ competitive coop weps

#42

Post by ARGENTVM » Tue Nov 10, 2015 11:53 pm

This is some pretty good competitive stuff. I can't wait to play this on Priv and on jesus23_.
[20:36:49] <Ru5tK1ng> ATTACK MY IDEAS NOT MY IDENTITY!
[20:36:56] <Decay> i'll attack both
[20:36:57] <Decay> fuck that
[20:37:03] <@Razgriz--> thats why ur banned

[02:42]<mrcrispy> Yeah you guys give us shit for playing Dwango and then you guys pick it for FNF

Projects: Skirmish One-on-One | DBAB Remastered |
Zandronum IRC: #Sterling | #AoE | #MSPD | #A3 |

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Decay
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RE: Balanced Doom for Unscrubs

#43

Post by Decay » Tue Nov 10, 2015 11:53 pm

A very solid and balanced weapon pack, I expect to see this on all the private ctf servers and all experience points servers

is it compat with odamex?

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RE: semi-competitive+ competitive coop weps

#44

Post by Decay » Tue Nov 10, 2015 11:54 pm

This is definitely going to revitalize the competitive community, we should try to get this hosted a quakecon for jkist

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RE: Balanced Doom for Unscrubs

#45

Post by Doomkid » Tue Nov 10, 2015 11:54 pm

this is exactly what we needed to relive the comunity

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Dynamo
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RE: Balanced Doom for Unscrubs

#46

Post by Dynamo » Wed Nov 11, 2015 12:06 am

Well, with this many gameplay mods being released lately, I can predict the cacowards this year will be hectic indeed.
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RE: Balanced Doom for Unscrubs

#47

Post by Samuzero15tlh » Wed Nov 11, 2015 1:10 am

Wow 420/weed
Everyone wants happiness without pain, but you cant have a rainbow without a rain.
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[bandwagons are fun] comp weapon comp-ilation

#48

Post by TerminusEst13 » Wed Nov 11, 2015 1:15 am

get a load of all these really cool projects
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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Slim
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RE: [bandwagons are fun] comp weapon comp-ilation

#49

Post by Slim » Wed Nov 11, 2015 1:18 am

Gotta love sudden bandwagons clogging up the "View New Posts" link.
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Dusk
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Popsicles

#50

Post by Dusk » Wed Nov 11, 2015 1:36 am

I heard people were fixing up Doom weapon balance and thought to chime in on the fun.

Download (v1.0)

RULES:
  • Weapon damage is relatively random
  • If you shoot someone with a weapon, someone dies.
  • When people die, they freeze (hence the mod name). Shooting these frozen also cause people to die.
Have fun
Last edited by Dusk on Wed Nov 11, 2015 1:38 am, edited 1 time in total.

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RE: Popsicles

#51

Post by Razgriz » Wed Nov 11, 2015 1:43 am

great mod i feel that this will revitalize the community, 6/5
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Decay
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RE: Extremely Competitive Weapons [all topics merged by mods]

#52

Post by Decay » Wed Nov 11, 2015 1:47 am

First post has been updated with links to all the individual mods. Enjoy!

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RE: Extremely Competitive Weapons [all topics merged by mods]

#53

Post by Ru5tK1ng » Wed Nov 11, 2015 2:50 am

Slim wrote: Gotta love sudden bandwagons clogging up the "View New Posts" link.
Hm? You are more than free to join that bandwagon and make your own weapon mod. Just remember to give credit where it's due. :cool:
Projects

EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map

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RE: Extremely Competitive Weapons [all topics merged by mods]

#54

Post by Slim » Wed Nov 11, 2015 5:23 am

Ru5tK1ng wrote: Hm? You are more than free to join that bandwagon and make your own weapon mod. Just remember to give credit where it's due. :cool:
ill consider it and if i do ill be sure to give that huge credit to the original creators of doom zdoom zandronum and xsnake for without his mod i wouldnt be inspired :biggrin: :biggrin: :biggrin:



QUICK GUYS ADD THESE CREDITS TO YOUR MODS OR YOURE A PLAGIARIST[/size]
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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[size=xx-large][u][i][b]seans ultimate cool brutal hard complex super awesome fantast

#55

Post by Sean » Wed Nov 11, 2015 7:55 am

seans ultimate cool brutal hard complex super awesome fantastic brilliant john romero deathmatch domination ctf teamgame etc competititve weapons

hi gais 2day i smkaid cofmpetitive weapoin mmod and i post it o forum now.

getNO GET VERISON 2 U IDItO]

changes:
  • lots
version 2:
  • doomed numbasz
  • chained saw
Last edited by Sean on Wed Nov 11, 2015 8:06 am, edited 1 time in total.

Code: Select all

<Decay> csnxs try being less bitter and actually helpful to the community, thanks


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RE: Extremely Competitive Weapons [all topics merged by mods]

#57

Post by Ænima » Wed Nov 11, 2015 10:09 am

Thank god we live in this age.
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Decay
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RE: Extremely Competitive Weapons [all topics merged by mods]

#58

Post by Decay » Wed Nov 11, 2015 3:05 pm

Ru5tK1ng wrote:
Slim wrote: Gotta love sudden bandwagons clogging up the "View New Posts" link.
Hm? You are more than free to join that bandwagon and make your own weapon mod. Just remember to give credit where it's due. :cool:
I think he is just really upset none of his plagiarized projects gets as much attention as these did and simply aren't as good because they are plagiarized. Maybe he is jealous that he can't come up with as good code or jokes?? After all, we all know fsr can't code on their own...

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RE: Extremely Competitive Weapons [all topics merged by mods]

#59

Post by The Toxic Avenger » Wed Nov 11, 2015 4:16 pm

Let's not bring this up please, I was having a giggle at this thread and you're ruining it now!

(but in all seriousness, Decay don't ruin thread pls, Slim don't bait pls)

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RE: Extremely Competitive Weapons [all topics merged by mods]

#60

Post by Decay » Wed Nov 11, 2015 4:22 pm

Alright, nppppppppppp

Sean your ssg was marvelous and i think the chainsaw was too op for competition needs more work 2/6 or 1/3 take ur pick bfg 9000 was 1/9000 rating try again

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