Welcome to The Temple Of The Portals, prepare to fight hordes of giant monstrosities of hell for the control of the multiverse, Hunter's Moon is a mod for Zandronum and GZDoom that consists in bring the single-player campaign that Quake III Arena never had, the story continues millenniums after the Vadrigars and the Eternal Arenas taking the warriors out of the arenas' endless battles to fight for the control of what have locked them there, The Temple Of The Portals is the place where everything connects, it is the universe between the universes, it is a source of unlimited and unimaginable power that even gods wants control it.
Spoiler: Story (Open)For 4 galactic cycles you have killed the other arena warriors again and again in endless matches provided by a unknown source of power that they only knew as The Vadrigars, but had a day that everything changed.
You are now facing a new place which still looks the arenas but feels that something changed, something tells you that you are outside the arenas and are now free from the control of the Vadrigars, with a short time you see all other arena warriors appearing in the same room you are, but they do not have a team, the announcer tells nothing what to do and without weapons they stood with a question in mind of why they are there.
After a time of everyone looking around the place a giant portal opens in front of a gate throwing and huge creature in the room and closing so fast that nothing could be done, the creature get up and see the warriors with impression, it says something in a language that nobody knows. A gate in the room opens and human soldiers appears with very different uniforms and weapons telling to you and the others what happened, they says that each arena you met is located in many different places and universes, being controlled and constructed by The Temple Of The Portals, the place where the Vadrigars supposed to live when their empire was strong, but with the time, they vanished and the Temple remained active with it's functions and that included keeping the matches running in the arenas, now that they set you free and stopped the challenges, they asks for help in a war against Hell for the control of the Temple.
The mission is simple, grab your weapons and go trough each universe the Hell armies have invaded and cleanse them.
Characters:
Spoiler: (Open)You can play with each character that Quake III Arena have, this includes the additional characters from the Team Arena Expansion and even an extra character from Unreal Tournament 3 as well Doomslayer from DOOM (2016), currently theres a total of 29 playable characters:
- Sarge
- Doom
- Crash
- Grunt
- Ranger
- Visor
- Bitterman
- Major
- Razor
- Xaero
- Hunter
- Mynx
- Lucy
- Hossman
- Keel
- Anarki
- Slash
- Bones
- Orbb
- Fritzkrieg
- PI
- Megan
- Morgan
- Doomslayer
- Klesk
- Uriel
- TankJr
- Sorlag
- Tyzen
Weapons:
Spoiler: (Open)The weaponry of Hunter's Moon goes beyond the regular found in Quake III Arena, mostly to gives more options on how to kill enemies and provide better damage on them:
Machine Gun (Quake III Arena)
Heavy Machine Gun (Quake Live)
Shotgun (Quake III Arena)
Cynetik Striker Cannon (New from scratch, model is originally Vorus Plasma Arc from Alien Rage)
Grenade Launcher (Quake III Arena)
Rocket Launcher (Quake III Arena)
Lightning Gun (Quake III Arena)
Trakion Cannon (New from scratch, model is originally Flak Cannon from Unreal Tournament 3)
Railgun (Quake III Arena)
Plasma Gun (Quake III Arena)
BFG10k (Quake III Arena)
Dark Matter Gun (Quake 4)
Chaingun (Quake III Team Arena)
Nailgun (Quake III Team Arena)
Spoiler: Changelog V2.9.5 (Open)Major Changes:
+Bones now possess an active ability of summon 8 Undead Warriors to fight for him for 30 seconds, kills made by the warriors counts for them and not Bones but he can still recharge his ability while warriors are active when killing monsters himself to summon even more warriors due the timer being bound to the group summoned, the more monsters a horde has, the more chances Bones has to spawn his own horde of undead warriors
+Uriel now possess an active ability that makes him repeat the damage instance he recieved 10 times stronger back to its originator for 20 seconds, the multiplier does not apply to major bosses, in this case, only the base damage will be repeated back
+Keel now possess an active ability of placing Landmines at will, each 2 kill earns one mine up to 10 mines, mines can not be detonated manually and will explode in 0.8 seconds after an enemy has stepped on it
+Major now possess a passive ability of recharging 2 points of weapon ultimate charge every second making the ultimate fire mode ready every 15 seconds, allies within 384 radius near her can benefit from this effect
+Added the 3 death variations Quake 3 have for all characters that have abilities for now (Doomslayer and Tyzen not included)
+Added proper character portraits to all characters which currently have abilities
+Added DOOM (2016) Pinky variant, he has 1/4 chance to spawn alongside Doom 3 Pinky and Maggot
+Overhauled Player Setup menu to include all the options of Extra-Player Setup menu
+Increased Ranger's Slipstream Surge area from 512 to 640
+Increased Crash's Unbreakable Will pulse damage from 2500 to 5000
+Increased Razor's minor bombs damage from 100 to 150 and radius from 160 to 192 and decreased major bomb damage from 3500 to 3000
+Modifed Chaingun visual to something a bit more robust to honor its firepower
Bugfixes and Minor Changes:
*Fixed broken pattern in some weapons' fire axis, all weapons will now properly shoot 4 map units to the right side of the player's view center
*Fixed abilities reliant on active timers being not rechargeable during the rest of the map if a player dies and respawns while they were active
*Optimized Lightning Gun's Ultimate, it should properly hit eligible targets nearby as well always spawn no matter what it hits, performance cost is also reduced
*Moved all time counters of active abilities to inside the charge meter
*Added time counter to Doomslayer's Berserk while active
*Adjusted Baron of Hell axe damage from random 30~40 to 40~60 and kick damage from random 20~30 to 30~40
*Adjusted Machine Gun kickback from 32 to 4
*Adjusted Heavy Machine Gun kickback from 32 to 8
*Adjusted Lightning Gun kickback from 32 to 16
*Changed Cacodemon's mass from 500 to 1000
*Changed Helltime Hunter's mass from 600 to 4000
*Increased Maggot's walking animation speed alongside movement speed
*Fixed few certain monsters kills being able to recharge abilities while they are active
*Improved Cacodemon's textures to show better his glowing mouth and changed eye to white pupil and iris covers the entire eye now
*Moved and adapted the content out of the internal HM.wad file to the folders inside the PK3 file
Stuff reduced/removed:
*Decreased damage of Visor's Gravity Hammer impact from 3000 to 2500 and increased radius from 384 to 448
*Decreased damage of Lightning Gun's Ultimate per hit from 750 to 100 along all its duration
*Decreased damage of Doomslayer's Berserk ultimate enraged punch from 2500 to 350 per tic along all its duration
*Decreased damage radius of Trakion Cannon electric pillar from 160 to 128
*Reduced Pain Elemental's move speed from 12 to 10mu
*Reduced Sorlag's overall size to same of TankJr and Uriel
*Reduced Uriel, Sorlag and TankJr's hitbox height from 104 to 96 and View Height from 96 to 88
*Removed Extra-Player Setup menu
*Removed Score system, it was being glitchy in Zandronum online matches as well with the recent change of plans, this is no longer usefull
*Removed the internal HM.wad file from the PK3 file
Download V2.9.5d
Download Map Pack V0.3
Download Editor Resource R7 Last Updated: February/04.
If you want create maps for Hunter's Moon or want adapt already existing Doom maps for personal use, load this into GZDoom Builder as a additional resource file, it contains the correct monster and weapon replacements to fix the issue with weapons differing from the ammo near them, also the tall monsters stucking on ceiling if the room's height isn't enough for them.
Spoiler: System Requirements to run maps (Open)Minimum System Requirements:
*Intel i3-530 or equivalent
*4GB RAM
*Videocard with at least 1GB VRAM
Recommended System Requirements:
*Intel i5-3330 or equivalent
*8GB RAM
*Videocard with 2GB VRAM
Add-ons:
Equinox Patch V5
-Requires the original wad, you can download
here
-Adapts all maps to fits in mod's gameplay
-Veridion and Ranerion appears once if played in cooperative
Zones Of Fear Patch V3
-Requires the original wad, you can download it
here
-Adapts all maps to fits in mod's gameplay, however more updates needs to be done as some random spawners have escaped my eyes, so some Hellknights and Baron spawners may be stucked yet
-Veridion and Ranerion appears if played in cooperative and single-player
Total Sonic Mayhem Music Pack
-This was the old Music Pack, but now some Quake 2 songs were removed and some others that combines better with Quake 3 Industrial style were added in place
Madness of an Epic Massacre Music Pack
-This add-on contains various tracks from many sources, from movies, artist albums and other games, works with pretty every megawad/gameplay wad but mainly made for Hunter's Moon.
Madness of an Epic Massacre Music Pack - Volume 2
-Second edition of the add-on above.