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Hell Ascending

Posted: Mon Oct 26, 2015 2:23 pm
by Nibelungen
I've compiled a collection of hell-themed monsters with a few guns and pickups into an add-on for anything Complex. This wad introduces monsters I've collected from Realm667 and various different wads into the spawner for Complex doom and/or LCA. This wad is currently being hosted on TSPG-Painkiller with three different wads for testing/feedback.

Current servers are Complex Alien Vendetta, Complex Sunlust, and Complex Resurgence, all with LCA and "A glimpse of Hell," the latter being what I call the wads released prior to the full Hell Ascending wad. I need feedback and comments regarding gameplay in order to make this wad be something worthwhile. Its hosted at http://www.[bad site]/download?file=ha-v1.3.pk3 so please give it a go and let me know what you think.

I'm welcoming all comments and suggestions to sharpen this up and make my first viable contribution to the Doom community.

RE: Hell Ascending

Posted: Mon Oct 26, 2015 10:26 pm
by Empyre
The link gives a 404 error: "The content you are looking for was not found."

RE: Hell Ascending

Posted: Mon Oct 26, 2015 10:58 pm
by Nibelungen
Okay, I updated it to fix the link

RE: Hell Ascending

Posted: Mon Oct 26, 2015 11:12 pm
by Doomenator
I have some comments.
The weapons is very different from the concept of Comlex Doom, so need it to remove or make it separately.
Complex Doom have a feature: vanilla mode on/off, but effects in agoh cannot be disabled.
And couple of bugs: Hereticdarkimp has no sounds, Rictus sometimes does not disappear after death.

But overall is not bad addition.

RE: Hell Ascending

Posted: Mon Oct 26, 2015 11:22 pm
by Samuzero15tlh
If I learned something in modding, is to never use always Realm 667, Those stuff there are pretty common and nothing out of the usual, its kind of pointless to add them to Complex Doom, however this page is recomended to the novice modders.

So if you're planning to mod, don't relay always on Realm 667, anyway im testing this out.

RE: Hell Ascending

Posted: Tue Oct 27, 2015 1:15 am
by Ænima
Oh great, even more Realm667 stuff.


Also you should put screenshots of the mod in the first post.

RE: Hell Ascending

Posted: Tue Oct 27, 2015 3:34 pm
by fr blood
IMO you can use R667's stuff, but you have to recode it by yourself to make it a bit original, and recolor it too.

RE: Hell Ascending

Posted: Tue Oct 27, 2015 7:46 pm
by Nibelungen
I do want this mod to stand out from the rest of complex and since its my first addition, I am looking for tips and tricks to make it worthwhile. Thanks for the comments about bugs, I'll update those tonight. I also need to balance this wad badly. I was playing this with several people on its server and its not very balanced. I'm trying to keep this as a more difficult add-on to complex, but nothing overpowering. Keep the concerns and comments going, I'd love to read what you think about it.

RE: Hell Ascending

Posted: Tue Oct 27, 2015 8:00 pm
by Samuzero15tlh
Nibelungen wrote: I do want this mod to stand out from the rest of complex and since its my first addition, I am looking for tips and tricks to make it worthwhile. Thanks for the comments about bugs, I'll update those tonight. I also need to balance this wad badly. I was playing this with several people on its server and its not very balanced. I'm trying to keep this as a more difficult add-on to complex, but nothing overpowering. Keep the concerns and comments going, I'd love to read what you think about it.
If you know some decorate and ACS then good luck!
If not check some tutorials (more from ACS than Decorate) and use the Zdoom wiki page

RE: Hell Ascending

Posted: Wed Oct 28, 2015 7:45 pm
by Nibelungen
Ive done some much needed balancing and update the servers appropriately. Link is also fixed in the original post for the new, updated wad. I've started working on a new BFG and recoloring monsters as well as fixing issues with sounds.

RE: Hell Ascending

Posted: Mon Nov 16, 2015 9:21 pm
by Nibelungen
I need some help on something, I'm trying to figure out how to make this work. I need know to rotate the images of the wings themselves and put that in sprite rotation to make it look like they unfold, but not sure how to make this from behind. Any ideas?
Image

RE: Hell Ascending

Posted: Thu Nov 26, 2015 4:44 pm
by Armitage
Fix the bad coding in the Blood Napalm Launcher as it team kills.

RE: Hell Ascending

Posted: Sun Jan 03, 2016 2:42 am
by Nibelungen
This is undergoing a major overhaul and will be a much better mod before I even release or host another server again. There are a few sprites in the spriting carnival of a couple new monsters for Hell Ascending. I am to create a more difficult add-on for complex doom with monsters that summon others and are drastically different than most monster add-ons.

Re: Hell Ascending

Posted: Fri Apr 08, 2016 1:09 am
by Nibelungen
This is newly updated and upload on BestEver, server name is Alien Vendetta <<LCA RM HA>>, IP is 192.99.6.150:15068

Re: Hell Ascending

Posted: Fri Apr 08, 2016 4:00 am
by Doomenator
Maybe some credits?

Re: Hell Ascending

Posted: Fri Apr 08, 2016 11:48 am
by DevilHunter
Also could change the link in the Original Post, seeing as TSPG is sadly, dead.

Re: Hell Ascending

Posted: Fri Apr 08, 2016 5:59 pm
by Nibelungen
HA-V1.3.1 will have credits, changelog, and fix an issue with the spawner. Also some coding on some monsters will be improved. I should have it ready to go in a couple hours.

Re: Hell Ascending

Posted: Fri Apr 08, 2016 6:12 pm
by Nibelungen
Link fixed as well

Re: Hell Ascending

Posted: Tue Apr 12, 2016 9:45 pm
by Nibelungen
The next update for this was is nearly ready. It will introduce a new armor type, at least 5 new monsters, and numerous small improvements. I've tried to pay more attention to details like adding a global music clip for the Armageddon sphere and improved sounds for monsters. That includes adding "Allahu Akbar!" to the suicide bomber right before charging a player and exploding.

I'd really appreciate more suggestions and I'm trying my best to make sure this meets the community's standards. Keep the comments coming and be sure to report any bugs you find.