Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Vordenko
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- Posts: 47
- Joined: Mon Jun 04, 2012 5:16 am
- Location: The Limbo
#1
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by Vordenko » Mon Jun 04, 2012 8:02 am
This is Basically a hud I made not so long ago, by playing around with Sbarinfo and making my own hud for the first time, it was meant to be used for a little mod of mines at first, but then I decided to make it separated.
(Also, Posted it here for great justice and before I forget)
Screenshots:
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Normal Version:
[spoiler]
[/spoiler][spoiler]
[/spoiler][spoiler]
[/spoiler]
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Black Gray Version:
[spoiler]
[/spoiler][spoiler]
[/spoiler]
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If Anyone wants it, Here be the Links:
Normal:
http://www.mediafire.com/?8jl6ofwug8dcf5a
Black Gray:
http://www.mediafire.com/?pfz4xv1ebqknqk1
Features:
- Icons for Armor, Ammo and Runes
- MugShot (on the Mugshot version of course)
- Team Points support and Frags
- Displays the Current weapons you have.
Things to Do:
- Add Kills, Items, and Secrets count. (Still not sure about this one)
- Probably make an alternative version with the bars down (?)
Known Issues:
- If You use the High Res Sprite pack, the icons might look too off, nothing I can do about that
- Sometimes a slight line of transparency can be seen on the ammo bars, it varies on the resolution, and I think it might be only me.
- If a mod Touches TeamInfo, the hud can break in some features (zDoomwars doesnt even let you start)
Enjoy!
Feedback, Suggestions, Anything, Be my guest.
Last edited by
Vordenko on Tue Jun 05, 2012 6:50 am, edited 1 time in total.
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Alice
- New User
- Posts: 16
- Joined: Fri May 25, 2012 8:52 pm
#2
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by Alice » Mon Jun 04, 2012 8:39 am
Please do not mind the post edit in the OP, I'm using this thread as a test bed to text the nice new prefixes if you don't mind.
Yep.
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Medicris
- Forum Regular
- Posts: 614
- Joined: Mon Jun 04, 2012 5:29 am
#3
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by Medicris » Mon Jun 04, 2012 9:09 am
Sky DriveR wrote:
Probably make an alternative version with the bars down (?)
[spoiler]
[/spoiler]
It's hard to explain in words, so paint.net to the rescue.
Still not sure what to do with the inventory bar, since I'm sure the boxes would be bigger on screen than on this image. There's probably a bunch of other technical problems, but it's just a general concept.
Last edited by
Medicris on Mon Jun 04, 2012 9:14 am, edited 1 time in total.
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Monsoon
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- Posts: 83
- Joined: Mon Jun 04, 2012 7:09 am
- Location: USA
#4
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by Monsoon » Tue Jun 05, 2012 10:55 am
i like medicris's draft that looks badass I'd definitely use it in the F5Pack
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Vordenko
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- Posts: 47
- Joined: Mon Jun 04, 2012 5:16 am
- Location: The Limbo
#5
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by Vordenko » Tue Jun 05, 2012 10:12 pm
Monsoon wrote:
i like medicris's draft that looks badass I'd definitely use it in the F5Pack
Yeah I'm working on it, I just hope to get it done asap.
Last edited by
Vordenko on Tue Jun 05, 2012 10:13 pm, edited 1 time in total.
InGame: <*>Sky<-=DriveR=-
Captain Ventris wrote:
I shorten it to Zan. This means that if I ever for some reason host a ported Zan Zan, I can call it a Zan Zan Zan server.
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Puhax
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- Posts: 72
- Joined: Mon Jun 04, 2012 7:43 pm
- Location: Space
#6
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by Puhax » Tue Jun 05, 2012 10:22 pm
I kind of like it but I feel it's too big. That's just me though, I dislike big things painted on my screen while I'm playing.
Code: Select all
[20:22] <+ALMN__> do you know why you're not funny
[20:22] <+ALMN__> because you're a steaming pile of manure
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Shoggy
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- Posts: 65
- Joined: Tue Jun 05, 2012 11:42 pm
- Location: Tokyo, JPN
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Contact:
#7
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by Shoggy » Tue Jun 05, 2012 11:59 pm
yes, i like this alot man... keep up the work!
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katZune
- Forum Regular
- Posts: 470
- Joined: Mon Jun 04, 2012 9:41 pm
- Location: Mexico! aka the hell gate
#8
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by katZune » Fri Jun 08, 2012 11:52 pm
yeah i like the one by medicris, whatever nice work sky =P