Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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SuperPCGamer
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- Posts: 23
- Joined: Thu Jan 10, 2019 9:39 am
#61
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by SuperPCGamer » Sun Mar 03, 2019 3:27 am
madcat wrote: ↑Thu Jan 10, 2019 6:48 pm
A new version is here -
https://www.dropbox.com/s/pq9ra7awt7jef ... .wad?raw=1
What's new:
1 - Magic Armor color bug fixed
2 - Wand multiplying bug fixed
3 - Wells regenerate your mana ( until now they only regenerated health and stamina )
4 - a special monster added - Gelatinuous Glob. It devours corpses of nearby monsters and whenever it does, it grows in size and strength and heals itself.
5 - Map13 - Frozen River. This map uses my newest randomization system - the "randomized" dungeons now have randomly attached textures and monsters that fit these textures.
Awesome!! Downloading now, can't wait to play!!!!
EDIT: now why do I die as soon as I start? the fuck man
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madcat
- Forum Regular
- Posts: 359
- Joined: Mon Jul 08, 2013 7:16 pm
- Location: Czech republic
- Clan Tag: [Sun]
#62
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by madcat » Sun Mar 03, 2019 5:37 pm
SuperPCGamer wrote: ↑Sun Mar 03, 2019 3:27 am
madcat wrote: ↑Thu Jan 10, 2019 6:48 pm
A new version is here -
https://www.dropbox.com/s/pq9ra7awt7jef ... .wad?raw=1
What's new:
1 - Magic Armor color bug fixed
2 - Wand multiplying bug fixed
3 - Wells regenerate your mana ( until now they only regenerated health and stamina )
4 - a special monster added - Gelatinuous Glob. It devours corpses of nearby monsters and whenever it does, it grows in size and strength and heals itself.
5 - Map13 - Frozen River. This map uses my newest randomization system - the "randomized" dungeons now have randomly attached textures and monsters that fit these textures.
Awesome!! Downloading now, can't wait to play!!!!
EDIT: now why do I die as soon as I start? the fuck man
Do you launch the wad with Zandronum 3.0 ?
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SuperPCGamer
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- Posts: 23
- Joined: Thu Jan 10, 2019 9:39 am
#63
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by SuperPCGamer » Wed Mar 06, 2019 2:31 am
madcat wrote: ↑Sun Mar 03, 2019 5:37 pm
SuperPCGamer wrote: ↑Sun Mar 03, 2019 3:27 am
madcat wrote: ↑Thu Jan 10, 2019 6:48 pm
A new version is here -
https://www.dropbox.com/s/pq9ra7awt7jef ... .wad?raw=1
What's new:
1 - Magic Armor color bug fixed
2 - Wand multiplying bug fixed
3 - Wells regenerate your mana ( until now they only regenerated health and stamina )
4 - a special monster added - Gelatinuous Glob. It devours corpses of nearby monsters and whenever it does, it grows in size and strength and heals itself.
5 - Map13 - Frozen River. This map uses my newest randomization system - the "randomized" dungeons now have randomly attached textures and monsters that fit these textures.
Awesome!! Downloading now, can't wait to play!!!!
EDIT: now why do I die as soon as I start? the fuck man
Do you launch the wad with Zandronum 3.0 ?
nooo I used GZDoom :( it don't work with GZDoom? damn it
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haruko haruhara123
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- Posts: 80
- Joined: Wed Feb 20, 2019 9:55 pm
- Clan: https://discord.gg/k
- Clan Tag: [hhdc]
#65
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by haruko haruhara123 » Tue Nov 24, 2020 4:50 am
pretty cool mod i found this on bestever archive an it sounded like something you would've made because the wad i have is
journeyintofear24thnovember2016.wad an i know that because i know your SunMadKat monsters wad but so far very cool wad.
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madcat
- Forum Regular
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#66
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by madcat » Tue Nov 24, 2020 7:20 pm
haruko haruhara123 wrote: ↑Tue Nov 24, 2020 4:50 am
pretty cool mod i found this on bestever archive an it sounded like something you would've made because the wad i have is
journeyintofear24thnovember2016.wad an i know that because i know your SunMadKat monsters wad but so far very cool wad.
Yes, many of my monsters were made especially to be used in Journey Into Fear. The version from 2016 was a totally different one from what the project is today - several new maps, more complex RPG system and quests have been added since.
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madcat
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- Location: Czech republic
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#67
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by madcat » Mon Jul 12, 2021 5:17 pm
Fixed the first post ( the download link was not working for some reason )
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marco75
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- Posts: 27
- Joined: Fri Jun 08, 2012 7:58 pm
#68
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by marco75 » Wed Aug 04, 2021 4:16 pm
How to run this mod properly.
I'm using Zandronum 3.0 and DOOM2.WAD in hardware mode.
I don't think the scaling on my end is set up correctly.
Also that is one complicated looking HUD, totally overwhelming. Is there a manual?
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madcat
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- Location: Czech republic
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#69
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by madcat » Wed Aug 04, 2021 6:50 pm
Type "Hud_Scale False" in the console.