Doom 3 sounds Reborn

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Espio
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Doom 3 sounds Reborn

#1

Post by Espio » Sat Sep 19, 2015 9:09 pm

Not sure how many remember this wad before Carn nuked the old forums, but I figured I'd clean it up just a tad and fix up missing SNDINFO code and remove some unnecessary unused sounds.

What was fixed:

Spotted that Imp didn't have Imp/attack defined properly. Somehow missed that; probably was tired at the time.

Re-added in missing Cacodemon fire sounds. Not sure where they ran off to, if they did in the first place last version, but they're back now.

Put in some of PK Doom's sounds for about three effects, mainly as filler.

*UPDATED VERSION* https://www.mediafire.com/?srsbocduyt2mu6j

Really hope I didn't miss anything this time. Go nuts, :v:

*OLD VERSION* https://www.mediafire.com/?7td53h82tkhd8uq
Last edited by Espio on Wed Apr 20, 2016 4:26 pm, edited 1 time in total.
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

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Ænima
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RE: Doom 3 sounds Reborn

#2

Post by Ænima » Sat Sep 19, 2015 9:40 pm

SCREENSHOTS PLZ

just kidding. Cool though. I think I still have the old version somewhere.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
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Samuzero15tlh
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RE: Doom 3 sounds Reborn

#3

Post by Samuzero15tlh » Sat Sep 19, 2015 9:58 pm

Fuck you CarnEvil :3

And HEY! i needed this!
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

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Espio
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RE: Doom 3 sounds Reborn

#4

Post by Espio » Sun Sep 20, 2015 7:27 pm

I've noticed the Lost Soul hasn't been playing chatter 1-3 despite proper soul/active defining. Not sure what to do there; might either keep it silent or give it it's old active vanilla sound.

Forgot another mention:

Spectre was also defined this time so it doesn't sound out of touch with the others.
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

Catastrophe
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RE: Doom 3 sounds Reborn

#5

Post by Catastrophe » Mon Sep 21, 2015 4:40 am

Does this have the Doom 3 Menu sounds?

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Espio
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RE: Doom 3 sounds Reborn

#6

Post by Espio » Mon Sep 21, 2015 7:40 pm

Catastrophe wrote: Does this have the Doom 3 Menu sounds?
Sure does. The key pickup sound uses one as well; felt like I should've let that be cause the real Doom 3 key pickup sound is D1&2's vanilla item pickup.

Edit: Or that's probably inventory items in general, including keys. Don't remember.
Last edited by Espio on Mon Sep 21, 2015 7:46 pm, edited 1 time in total.
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

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Espio
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Re: Doom 3 sounds Reborn

#7

Post by Espio » Tue Apr 12, 2016 10:27 pm

A quickie update that'll roll around when I can get the chance. I finally fixed the damn Lost Soul sndinfo code and chatter 1-3 works properly. Also I yanked out the D_INTRO/Intermission music. I felt it was unnecessary but I'll leave the original link up as an old version once the new one is up for peeps who liked it before the change.

Teleport sound also got changed to PKDoom's version, since hearing chatter every teleport tends to get a little annoying, for me at least. Old link will still contain it however.

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Espio
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Re: Doom 3 sounds Reborn

#8

Post by Espio » Wed Apr 20, 2016 4:27 pm

OP updated

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Doomenator
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Re: Doom 3 sounds Reborn

#9

Post by Doomenator » Wed Apr 20, 2016 7:51 pm

The sounds of shots and explosions should be louder.

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Espio
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Re: Doom 3 sounds Reborn

#10

Post by Espio » Wed May 04, 2016 4:33 pm

Doomenator wrote:The sounds of shots and explosions should be louder.
They should? Iunno they sound alright to me. I keep Zandy's audio at 1.0 and Windows' audio at around 29%.

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