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Re: Complex Doom Invasion

Posted: Sun Nov 25, 2018 2:51 am
by C:\)
fr blood wrote:
Sat Nov 24, 2018 5:56 pm
Hellow guys, first of all sorry for not updating that topic with the last new version. Right now a new version is out more focused on fixes and some new contents.
I'm actualy working on a new map being a bit oriented in the Shotgun Frenzy style where the players will have to defend an objectif instead of just rushing and surviving by themself.
I am quit busy and so decided to report the version 0.99.7 for December when I will find the time to finish that map and that new gameplay.
holy shit complex doom with a shotgun frenzy style
now i wonder why this mod its not the mod of the year instead of that garbage brutal doom

Re: Complex Doom Invasion - v0.99.6b

Posted: Sun Nov 25, 2018 10:15 pm
by C:\)
yo blood since you are focusing on fixes for next updates could you please make the demon tech pistol and the legendary quad shotgun allow us to throw mines and grenades like you did with pulse shotgun and plasma repeater?

Re: Complex Doom Invasion - v0.99.6b

Posted: Mon Nov 26, 2018 7:22 am
by Sepia-Paper
C:\) wrote:
Sun Nov 25, 2018 10:15 pm
yo blood since you are focusing on fixes for next updates could you please make the demon tech pistol and the legendary quad shotgun allow us to throw mines and grenades like you did with pulse shotgun and plasma repeater?
they should be doing that.

Re: Complex Doom Invasion - v0.99.6b

Posted: Mon Nov 26, 2018 8:52 am
by C:\)
Sepia-Paper wrote:
Mon Nov 26, 2018 7:22 am
C:\) wrote:
Sun Nov 25, 2018 10:15 pm
yo blood since you are focusing on fixes for next updates could you please make the demon tech pistol and the legendary quad shotgun allow us to throw mines and grenades like you did with pulse shotgun and plasma repeater?
they should be doing that.

almost all weapons are getting a fair balance
the only left who needs a serious fix its the legendary gauss cannon which i wonder why blood didnt add it as the original Leg railgun

Re: Complex Doom Invasion

Posted: Mon Nov 26, 2018 1:27 pm
by Sepia-Paper
Doomenator wrote:
Mon Nov 26, 2018 8:55 am
like the Complex Doom too. But I don't think Brutal Doom is garbage. Do not write such bullshit. Have respect for hundreds of thousands of users who like Brutal Doom.
Brutal Doom is good but its author isn't so its hard to give it proper respect.

Re: Complex Doom Invasion

Posted: Mon Nov 26, 2018 5:05 pm
by Sepia-Paper
C:\) wrote:
Mon Nov 26, 2018 4:53 pm
lets go back to the topic and leave away that second rate dumbass author

i was about to write of adding delays on the utility gun items just like the commander gun
Agreed,

Delays are already present on special items like bonus crate, chalice, skull etc.

although I would like the the suit limit to be removed on utility gun and instead a delay like commander gun be added.

Re: Complex Doom Invasion

Posted: Mon Nov 26, 2018 5:10 pm
by C:\)
Sepia-Paper wrote:
Mon Nov 26, 2018 5:05 pm
C:\) wrote:
Mon Nov 26, 2018 4:53 pm
lets go back to the topic and leave away that second rate dumbass author

i was about to write of adding delays on the utility gun items just like the commander gun
Agreed,

Delays are already present on special items like bonus crate, chalice, skull etc.

although I would like the the suit limit to be removed on utility gun and instead a delay like commander gun be added.
agreed with removing limits however to avoid spams they should have the same delay as the commander gun

so the advantage would be unlimited items in the utilitygun but with the disadvantage of 300 secs delay plus the overheat of some items
sounds fair tbh

Re: Complex Doom Invasion - v0.99.6b

Posted: Mon Nov 26, 2018 7:05 pm
by C:\)
on my half break time i have been looking of the delays and this is how it should work

-Pickups-
ammo packs,armor plate,portable medkit = 5 secs
backpack, extra armor, demon tech ammo = 10 secs
all dispensers = 20 secs
full refill pack = 30 secs

-Sentry-
1 slot sentries = 10 secs
3 slot sentries = 20 secs
missile sentry = 30 secs
sonic emitter = 100 secs delay + 60 sec overheat
obelisk of light = 150 secs delay + 120 sec overheat

-Weapons-
all weapons except the bfgs and efg = 10 secs
bfg9500,bfg10k,efg9000 = 300 secs

-Suits-
all suits except necrosuit = 200 secs delay + 90 sec overheat
necrosuit = 300 secs delay + 120 secs overheat

-Support-
scout drone and scout bot = 5 secs
battle drones and battle bot b1 = 10 secs
battle bot b2 = 20 secs
battle bot b3 = 30 secs
battle bot b4 = 40 secs

and like sepia said before suits and the bfgs/efg are unlimited

Re: Complex Doom Invasion - v0.99.6b

Posted: Tue Nov 27, 2018 10:17 pm
by fr blood
I don't see the reason to nerf the Utility Gun with tons of cooldown everywhere. Since that weapon is a feature locked behind the Bonus Crate RNG and knowing that the cooldown is acting exactly like the player not having enought ammunition to construct the next item.

Re: Complex Doom Invasion - v0.99.6b

Posted: Wed Nov 28, 2018 4:54 am
by Sepia-Paper
fr blood wrote:
Tue Nov 27, 2018 10:17 pm
I don't see the reason to nerf the Utility Gun with tons of cooldown everywhere. Since that weapon is a feature locked behind the Bonus Crate RNG and knowing that the cooldown is acting exactly like the player not having enought ammunition to construct the next item.
but is it possible to remove the 1 limit on suits and instead add an cooldown time like bonus crate, reinforcement card etc have on them in the utility gun?

Re: Complex Doom Invasion - v0.99.6b

Posted: Wed Nov 28, 2018 6:15 am
by fr blood
The feature of unlimited suit is already available from from the uac field command uplink.

Re: Complex Doom Invasion - v0.99.6b

Posted: Wed Nov 28, 2018 4:40 pm
by C:\)
fr blood wrote:
Tue Nov 27, 2018 10:17 pm
I don't see the reason to nerf the Utility Gun with tons of cooldown everywhere. Since that weapon is a feature locked behind the Bonus Crate RNG and knowing that the cooldown is acting exactly like the player not having enought ammunition to construct the next item.
the reason of the delays its because a lot of players already know about the rage rune cooldown boost on the support guns which its kind of OP even on a utility gun tier 1

Re: Complex Doom Invasion - v0.99.6b

Posted: Sat Dec 01, 2018 9:55 pm
by Zinkai
any chance we can get an update on the mapping side?
trying to get it to load up in gzdb with no success. i have followed the load order as u have described and i get a ton of errors.
also the link to files for gzdb are broken

Re: Complex Doom Invasion - v0.99.6b

Posted: Mon Dec 03, 2018 2:48 am
by C:\)
blood i need you to check the commanders gun argentine sonic bomb and argentine vapor bomb

theres some issue about those nukes
if they blow up close to me while theres a big amount of monsters i get disconnected by missing packets, timed out or engine crash
i am sure any player will get the same results if they do this
it happens to me 2 times today and i am sure its something wrong with those nukes

Re: Complex Doom Invasion - v0.99.6b

Posted: Thu Dec 06, 2018 5:10 am
by TaporGamingBugReport
Full name of EFG?

Re: Complex Doom Invasion - v0.99.6b

Posted: Thu Dec 06, 2018 5:21 am
by Sepia-Paper
TaporGamingBugReport wrote:
Thu Dec 06, 2018 5:10 am
Full name of EFG?
"Eternally Fucking Gun"

Re: Complex Doom Invasion - v0.99.6b

Posted: Thu Dec 06, 2018 4:11 pm
by C:\)
Sepia-Paper wrote:
Thu Dec 06, 2018 5:21 am
TaporGamingBugReport wrote:
Thu Dec 06, 2018 5:10 am
Full name of EFG?
"Eternally Fucking Gun"
Explosive Fucking Gun

Re: Complex Doom Invasion - v0.99.6b

Posted: Fri Dec 07, 2018 2:38 am
by mattbratt11
TaporGamingBugReport wrote:
Thu Dec 06, 2018 5:10 am
Full name of EFG?
Eco-Force Gun

Re: Complex Doom Invasion - v0.99.6b

Posted: Fri Dec 07, 2018 1:44 pm
by Empyre
Extremely Friendly Giant
Exterminated Foes Galore
Enjoyment For Guys/Gals/Girls
Explosive Fire Grenade
Enhanced Flame Gun
Enraged Fierce Gorilla

Re: Complex Doom Invasion - v0.99.6b

Posted: Fri Dec 07, 2018 7:25 pm
by Sepia-Paper
Empyre wrote:
Fri Dec 07, 2018 1:44 pm
Enraged Fierce Gorilla
That's the correct one!