Complex Doom Invasion - v0.99.6b

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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fr blood
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Re: Complex Doom Invasion

#461

Post by fr blood » Tue Aug 21, 2018 9:42 pm

Version 0.99.5 is out with a new map, check changelogs for more infos.

The project will be on a break for the next months, there won't be anymore major update during that time, only probably minor fix updates or patches.

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Re: Complex Doom Invasion

#462

Post by Heavy » Wed Aug 22, 2018 8:17 pm

fr blood wrote:
Tue Aug 21, 2018 9:42 pm
Version 0.99.5 is out with a new map, check changelogs for more infos.

The project will be on a break for the next months, there won't be anymore major update during that time, only probably minor fix updates or patches.
Thank you!!!
How can I send you a donation? Does anyone send you any donations?

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C:\)
 
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Re: Complex Doom Invasion

#463

Post by C:\) » Wed Aug 22, 2018 10:56 pm

fr blood wrote:
Tue Aug 21, 2018 9:42 pm
Version 0.99.5 is out with a new map, check changelogs for more infos.

The project will be on a break for the next months, there won't be anymore major update during that time, only probably minor fix updates or patches.
bug found:
leg quad shotgun sprites change to normal quad shotgun when you fire with 0 ammo

fix:
the new utility gun dispensers you forgot the armor

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Re: Complex Doom Invasion

#464

Post by fr blood » Thu Aug 23, 2018 12:24 pm

Nope, I haven't received any donation because I haven't asked for. I am doing that project because I enjoy it when I find the time.
I have never thought of getting donation, so I have no idea how I could proceed anyway.

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Re: Complex Doom Invasion

#465

Post by C:\) » Thu Aug 23, 2018 2:44 pm

yo blood i like the new map and the huge zerg of monsters but getting the nuke gun early its a bit too OP for anyone how about you swap the weapon for the leg quad shotgun as a warming welcome to the arsenal?

the same thing to the bonus crates and epic crate secrets

since theres not big suits on this map how about to swap the bonus crates secrets for the necrosuit and the epic crate for the battlesuit?

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Re: Complex Doom Invasion

#466

Post by mattbratt11 » Fri Aug 24, 2018 1:54 am

Would you like to add the following stuff in the next major update of CDI?

1. Cyber Afrit
2. Afrit Baron/Knight
3. Cyber Baron/Knight MK2
4. Hellstorm Baron/Knight
5. Cyber Archon
6. Dark Cyber Mastermind (aka ThamuzMastermind)
7. Insanity Monster Pack (including Insanity Spider Mastermind)
8. Enraged Legendary Monsters, Weapons, and Items from ILCA
9. Nemesis and Vexed Monster Pack from Cluster****
10. Cyber Bruiser Demon

Thank you very much!

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Re: Complex Doom Invasion

#467

Post by Sepia-Paper » Fri Aug 24, 2018 9:53 am

sigh


I have a better idea blood, add all of the clusterfuck monsters as teleport baddies.

Thank you~

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Re: Complex Doom Invasion

#468

Post by C:\) » Fri Aug 24, 2018 2:39 pm

mattbratt11 wrote:
Fri Aug 24, 2018 1:54 am
Would you like to add the following stuff in the next major update of CDI?

1. Cyber Afrit
2. Afrit Baron/Knight
3. Cyber Baron/Knight MK2
4. Hellstorm Baron/Knight
5. Cyber Archon
6. Dark Cyber Mastermind (aka ThamuzMastermind)
7. Insanity Monster Pack (including Insanity Spider Mastermind)
8. Enraged Legendary Monsters, Weapons, and Items from ILCA
9. Nemesis and Vexed Monster Pack from Cluster****
10. Cyber Bruiser Demon

Thank you very much!
enranged and nemesis/vexed HELL FUCKING NO its more than enough to deal with the zerg of monsters
what we need its new non-leg weapons but not the ones from clusterfuck
Sepia-Paper wrote:
Fri Aug 24, 2018 9:53 am
sigh


I have a better idea blood, add all of the clusterfuck monsters as teleport baddies.

Thank you~
i have even a better idea add brutal doom features :igor:
Last edited by C:\) on Fri Aug 24, 2018 2:43 pm, edited 1 time in total.

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fr blood
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Re: Complex Doom Invasion

#469

Post by fr blood » Fri Aug 24, 2018 6:31 pm

mattbratt11 wrote:
Fri Aug 24, 2018 1:54 am
Would you like to add the following stuff in the next major update of CDI?

1. Cyber Afrit
2. Afrit Baron/Knight
3. Cyber Baron/Knight MK2
4. Hellstorm Baron/Knight
5. Cyber Archon
6. Dark Cyber Mastermind (aka ThamuzMastermind)
7. Insanity Monster Pack (including Insanity Spider Mastermind)
8. Enraged Legendary Monsters, Weapons, and Items from ILCA
9. Nemesis and Vexed Monster Pack from Cluster****
10. Cyber Bruiser Demon

Thank you very much!
1. Already present as Lesser Cardinal.
2. Huh What ?
3. No.
4. No.
5. Maybe ?
6. Maybe ?
7. No.
8. No!
9. Hell No.
10. Why Not.

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Re: Complex Doom Invasion

#470

Post by mattbratt11 » Sat Aug 25, 2018 6:47 am

fr blood wrote:
Fri Aug 24, 2018 6:31 pm
mattbratt11 wrote:
Fri Aug 24, 2018 1:54 am
Would you like to add the following stuff in the next major update of CDI?

1. Cyber Afrit
2. Afrit Baron/Knight
3. Cyber Baron/Knight MK2
4. Hellstorm Baron/Knight
5. Cyber Archon
6. Dark Cyber Mastermind (aka ThamuzMastermind)
7. Insanity Monster Pack (including Insanity Spider Mastermind)
8. Enraged Legendary Monsters, Weapons, and Items from ILCA
9. Nemesis and Vexed Monster Pack from Cluster****
10. Cyber Bruiser Demon

Thank you very much!
1. Already present as Lesser Cardinal.
2. Huh What ?
3. No.
4. No.
5. Maybe ?
6. Maybe ?
7. No.
8. No!
9. Hell No.
10. Why Not.
What if the Lesser Cardinal is not recolored, so it looks like the Baron of Hell, like someone did to the Cardinal earlier (eg. Sprite Name: "C4RD**").

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Re: Complex Doom Invasion

#471

Post by C:\) » Sat Aug 25, 2018 10:43 pm

yo blood can you give me as a birthday gift (3 sep) the cryobow and the sniper rifle with reloading animation added to the mod plz? :biggrin:

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madcat
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Re: Complex Doom Invasion

#472

Post by madcat » Wed Aug 29, 2018 5:20 pm

mattbratt11 wrote:
Fri Aug 24, 2018 1:54 am
Would you like to add the following stuff in the next major update of CDI?

1. Cyber Afrit
2. Afrit Baron/Knight
3. Cyber Baron/Knight MK2
4. Hellstorm Baron/Knight
5. Cyber Archon
6. Dark Cyber Mastermind (aka ThamuzMastermind)
7. Insanity Monster Pack (including Insanity Spider Mastermind)
8. Enraged Legendary Monsters, Weapons, and Items from ILCA
9. Nemesis and Vexed Monster Pack from Cluster****
10. Cyber Bruiser Demon

Thank you very much!
I have started working on the Cyber Bruiser and Cyber Archon. I cant promise I will finish them but if everything goes well, I should have them done in 7 days.

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Re: Complex Doom Invasion

#473

Post by TaporGamingBugReport » Tue Sep 04, 2018 5:20 am

How we about add Pyrocannon from Randommons?. also Some Monsters.

Talking About new Minister of Hell's Sprite from Clusterf**k
and new palette from Randommons?.

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fr blood
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Re: Complex Doom Invasion

#474

Post by fr blood » Tue Sep 04, 2018 7:32 am

TaporGamingBugReport wrote:
Tue Sep 04, 2018 5:20 am
Talking About new Minister of Hell's Sprite from Clusterf**k
and new palette from Randommons?.
If you start saying such thing as my minister of hell for who I did the code and sprites translation is from Clusterfuck, a mod stealing content from everyother mod then we are not going to get allong. I am only looking for monsters/weapons which add true new content including new sprites and difficulty, not just a bunch of recolored monsters from clusterfuck.

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Re: Complex Doom Invasion

#475

Post by C:\) » Tue Sep 04, 2018 3:21 pm

TaporGamingBugReport wrote:
Tue Sep 04, 2018 5:20 am
How we about add Pyrocannon from Randommons?. also Some Monsters.

Talking About new Minister of Hell's Sprite from Clusterf**k
and new palette from Randommons?.
hell no that version of pyrocannon it has an OP dmg and range it can kill legs with 1 hit
fr blood wrote:
Tue Sep 04, 2018 7:32 am
TaporGamingBugReport wrote:
Tue Sep 04, 2018 5:20 am
Talking About new Minister of Hell's Sprite from Clusterf**k
and new palette from Randommons?.
If you start saying such thing as my minister of hell for who I did the code and sprites translation is from Clusterfuck, a mod stealing content from everyother mod then we are not going to get allong. I am only looking for monsters/weapons which add true new content including new sprites and difficulty, not just a bunch of recolored monsters from clusterfuck.
if you are looking for weapons theres a demon tech ballista in the vanilla lca complex which you should add

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madcat
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Re: Complex Doom Invasion

#476

Post by madcat » Fri Sep 07, 2018 7:33 am

madcat wrote:
Wed Aug 29, 2018 5:20 pm
mattbratt11 wrote:
Fri Aug 24, 2018 1:54 am
Would you like to add the following stuff in the next major update of CDI?

1. Cyber Afrit
2. Afrit Baron/Knight
3. Cyber Baron/Knight MK2
4. Hellstorm Baron/Knight
5. Cyber Archon
6. Dark Cyber Mastermind (aka ThamuzMastermind)
7. Insanity Monster Pack (including Insanity Spider Mastermind)
8. Enraged Legendary Monsters, Weapons, and Items from ILCA
9. Nemesis and Vexed Monster Pack from Cluster****
10. Cyber Bruiser Demon

Thank you very much!
I have started working on the Cyber Bruiser and Cyber Archon. I cant promise I will finish them but if everything goes well, I should have them done in 7 days.
Mission Accomplished - https://www.dropbox.com/s/xqjr1ozrnmszz ... .wad?raw=1

Summon CyberBruiserDemon , Summon CyberArchonOfHell

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Re: Complex Doom Invasion

#477

Post by TaporGamingBugReport » Sat Sep 08, 2018 12:28 am

C:\) wrote:
Tue Sep 04, 2018 3:21 pm
TaporGamingBugReport wrote:
Tue Sep 04, 2018 5:20 am
How we about add Pyrocannon from Randommons?. also Some Monsters.

Talking About new Minister of Hell's Sprite from Clusterf**k
and new palette from Randommons?.
hell no that version of pyrocannon it has an OP dmg and range it can kill legs with 1 hit
fr blood wrote:
Tue Sep 04, 2018 7:32 am
TaporGamingBugReport wrote:
Tue Sep 04, 2018 5:20 am
Talking About new Minister of Hell's Sprite from Clusterf**k
and new palette from Randommons?.
If you start saying such thing as my minister of hell for who I did the code and sprites translation is from Clusterfuck, a mod stealing content from everyother mod then we are not going to get allong. I am only looking for monsters/weapons which add true new content including new sprites and difficulty, not just a bunch of recolored monsters from clusterfuck.
if you are looking for weapons theres a demon tech ballista in the vanilla lca complex which you should add
YOU NEED TO CODE A NERFED PYROCANNON and NOT TO KILL LEGENDARIES.
also Legendary Sentry Gun is looks need yet?

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Re: Complex Doom Invasion

#478

Post by mattbratt11 » Sat Sep 08, 2018 1:19 am

madcat wrote:
Fri Sep 07, 2018 7:33 am
madcat wrote:
Wed Aug 29, 2018 5:20 pm
mattbratt11 wrote:
Fri Aug 24, 2018 1:54 am
Would you like to add the following stuff in the next major update of CDI?

1. Cyber Afrit
2. Afrit Baron/Knight
3. Cyber Baron/Knight MK2
4. Hellstorm Baron/Knight
5. Cyber Archon
6. Dark Cyber Mastermind (aka ThamuzMastermind)
7. Insanity Monster Pack (including Insanity Spider Mastermind)
8. Enraged Legendary Monsters, Weapons, and Items from ILCA
9. Nemesis and Vexed Monster Pack from Cluster****
10. Cyber Bruiser Demon

Thank you very much!
I have started working on the Cyber Bruiser and Cyber Archon. I cant promise I will finish them but if everything goes well, I should have them done in 7 days.
Mission Accomplished - https://www.dropbox.com/s/xqjr1ozrnmszz ... .wad?raw=1

Summon CyberBruiserDemon , Summon CyberArchonOfHell
Perfect! Thanks! Now what we need is special death animations for Cyber Bruiser Demon (with Bruiser Demon's Death as base) and Cyber Archon (with Archon's Death as base).
I also suggest Cyber Pyro Demon, Cyber Heresy Lord, and Cyber Afrit, but that's up to you to decide on making them.

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Re: Complex Doom Invasion

#479

Post by C:\) » Sat Sep 08, 2018 2:28 am

TaporGamingBugReport wrote:
Sat Sep 08, 2018 12:28 am

YOU NEED TO CODE A NERFED PYROCANNON and NOT TO KILL LEGENDARIES.
also Legendary Sentry Gun is looks need yet?
the last thing this mod needs its more legendary crap
what it needs its more non-leg balanced arsenal and about the pyrocannon check post 439

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madcat
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Re: Complex Doom Invasion

#480

Post by madcat » Sat Sep 08, 2018 5:31 am

mattbratt11 wrote:
Sat Sep 08, 2018 1:19 am
madcat wrote:
Fri Sep 07, 2018 7:33 am
madcat wrote:
Wed Aug 29, 2018 5:20 pm
mattbratt11 wrote:
Fri Aug 24, 2018 1:54 am
Would you like to add the following stuff in the next major update of CDI?

1. Cyber Afrit
2. Afrit Baron/Knight
3. Cyber Baron/Knight MK2
4. Hellstorm Baron/Knight
5. Cyber Archon
6. Dark Cyber Mastermind (aka ThamuzMastermind)
7. Insanity Monster Pack (including Insanity Spider Mastermind)
8. Enraged Legendary Monsters, Weapons, and Items from ILCA
9. Nemesis and Vexed Monster Pack from Cluster****
10. Cyber Bruiser Demon

Thank you very much!
I have started working on the Cyber Bruiser and Cyber Archon. I cant promise I will finish them but if everything goes well, I should have them done in 7 days.
Mission Accomplished - https://www.dropbox.com/s/xqjr1ozrnmszz ... .wad?raw=1

Summon CyberBruiserDemon , Summon CyberArchonOfHell
Perfect! Thanks! Now what we need is special death animations for Cyber Bruiser Demon (with Bruiser Demon's Death as base) and Cyber Archon (with Archon's Death as base).
I also suggest Cyber Pyro Demon, Cyber Heresy Lord, and Cyber Afrit, but that's up to you to decide on making them.
I would rather leave the death animations as they are - I find it nearly impossible to make a decent mix of Cyber Baron and Bruiser/Archon death that would focus on the latters'. As for "Cyber Pyro demon, Cyber Heresy Lord and Cyber Afrit" - That's not for me to decide. I have started working on CyberBruiser and CyberArchon only because Blood marked them as "Why not"- I would rather not work on a such complex monster that would not make it into any project. On the other hand, I was kinda expecting more "Cyber" requests so I keep a template of most of the CyberBaron's sprites without flesh so if I get a green signal ( or if someone will ask me to make such monsters for another project ) I should have no problem.

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