Complex Doom Invasion - v0.99.6b

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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C:\)
 
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Re: Complex Doom Invasion

#441

Post by C:\) » Fri Jul 06, 2018 7:10 pm

fr blood wrote:
Fri Jul 06, 2018 5:56 pm
We are not in clusterfuck here, and please add a spoiler to your images it's annoying to load them all.
clusterfuck adds a shitload of MORE lca crap and this mod should NEVER have that

this is nothing man this weapons they are not even OP at all

and about the images yea my bad

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Re: Complex Doom Invasion

#442

Post by Sepia-Paper » Fri Jul 06, 2018 9:27 pm

C:\) wrote:
Fri Jul 06, 2018 7:10 pm

clusterfuck adds a shitload of MORE lca crap and this mod should NEVER have that

this is nothing man this weapons they are not even OP at all

and about the images yea my bad
Adding weapons and other stuff without balance or even general requirement is what exactly Clusterfuck is, its named for it.

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Re: Complex Doom Invasion

#443

Post by C:\) » Fri Jul 06, 2018 11:56 pm

Sepia-Paper wrote:
Fri Jul 06, 2018 9:27 pm
C:\) wrote:
Fri Jul 06, 2018 7:10 pm

clusterfuck adds a shitload of MORE lca crap and this mod should NEVER have that

this is nothing man this weapons they are not even OP at all

and about the images yea my bad
Adding weapons and other stuff without balance or even general requirement is what exactly Clusterfuck is, its named for it.
just download those weapons and try them you will see they are far from being OP even that version of pyro cannon its nothing compared to the crazy OP one from the survival servers

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Re: Complex Doom Invasion

#444

Post by mattbratt11 » Sat Jul 07, 2018 12:39 am

clusterfuck eh, how about cuntstafaggot? JK!

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Re: Complex Doom Invasion

#445

Post by Sepia-Paper » Sat Jul 07, 2018 8:53 pm

C:\) wrote:
Fri Jul 06, 2018 11:56 pm
just download those weapons and try them you will see they are far from being OP even that version of pyro cannon its nothing compared to the crazy OP one from the survival servers
Its about adding new stuff, not about what to add.

Just because something is cool it should be added right away is not a good thing.

and besides that LCA had the same problem, tooo many people kept asking for different kinds of things to be put inside and some even made addons to do just that and that finally got LCA banned from a lot forums because people started to fight about what to add or not etc...

and that's how Clusterfuck came into being.

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Re: Complex Doom Invasion

#446

Post by C:\) » Tue Jul 10, 2018 7:05 am

well at least blood could update the sniper rifle like he did with pulse shotgun animations
and add the cyrobow as a new weapon i really got a good fun testing that weapon on the invasion maps

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Re: Complex Doom Invasion

#447

Post by C:\) » Tue Jul 17, 2018 9:27 pm

heh its ironic
we start talking about clusterfuck and for some reason i recently saw a lot of complex clusterfuck servers
and damn why the hell they like that broken shit?

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Re: Complex Doom Invasion

#448

Post by Heavy » Wed Jul 18, 2018 5:25 am

Often an error occurs.

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Re: Complex Doom Invasion

#449

Post by Sepia-Paper » Wed Jul 18, 2018 8:38 am

Its not broken anymore, it recently was update nearly after an year and well, it has a LOT of new content with a lot of big fixes.

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Re: Complex Doom Invasion

#450

Post by C:\) » Wed Jul 18, 2018 9:21 pm

Sepia-Paper wrote:
Wed Jul 18, 2018 8:38 am
Its not broken anymore, it recently was update nearly after an year and well, it has a LOT of new content with a lot of big fixes.
Spoiler: (Open)
phpBB [media]

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Re: Complex Doom Invasion

#451

Post by Sepia-Paper » Thu Jul 19, 2018 12:48 pm

Serious~

also there is an option turn off touhou girls.

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Re: Complex Doom Invasion

#452

Post by fr blood » Thu Jul 19, 2018 1:18 pm

Heavy wrote:
Wed Jul 18, 2018 5:25 am
Often an error occurs.
Fixing that error is going to be hard with the lack of informations you are giving here.

EDIT: Anyway I have been working on the next update, instead of making a new map I decided instead to make a new feature, a monster map tracker which will help the players to find the last monsters when they are playing hide and seek.
That option will be available from an hotkey but with a lots of restrictions in order to prevent spam/abuse. This is still a prototype but it will come with the next update this weekend hoping it will help.
And then I will start working on a new map after.

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Re: Complex Doom Invasion

#453

Post by C:\) » Fri Jul 20, 2018 5:57 am

fr blood wrote:
Thu Jul 19, 2018 1:18 pm
Heavy wrote:
Wed Jul 18, 2018 5:25 am
Often an error occurs.
Fixing that error is going to be hard with the lack of informations you are giving here.

EDIT: Anyway I have been working on the next update, instead of making a new map I decided instead to make a new feature, a monster map tracker which will help the players to find the last monsters when they are playing hide and seek.
That option will be available from an hotkey but with a lots of restrictions in order to prevent spam/abuse. This is still a prototype but it will come with the next update this weekend hoping it will help.
And then I will start working on a new map after.
pretty plz blood replace/update the sniper rifle and add the cryobow, that weapon its not even OP like those crazy shit clusterfucks (which it completly ruin the gameplay)
Sepia-Paper wrote:
Thu Jul 19, 2018 12:48 pm
Serious~

also there is an option turn off touhou girls.
those servers are more like trolling/chilling around since all clusterfuck weapons are ridiculously OP (which i hope never see any of them on the invasion gamemode)

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Re: Complex Doom Invasion

#454

Post by C:\) » Mon Jul 23, 2018 10:04 pm

fr blood wrote:
Thu Jul 19, 2018 1:18 pm
Heavy wrote:
Wed Jul 18, 2018 5:25 am
Often an error occurs.
Fixing that error is going to be hard with the lack of informations you are giving here.

EDIT: Anyway I have been working on the next update, instead of making a new map I decided instead to make a new feature, a monster map tracker which will help the players to find the last monsters when they are playing hide and seek.
That option will be available from an hotkey but with a lots of restrictions in order to prevent spam/abuse. This is still a prototype but it will come with the next update this weekend hoping it will help.
And then I will start working on a new map after.
yo blood
since you added that monster map tracker just consider to do it permanently instead of requesting, this shit reminds me of the Aliens motion tracker radar

and well it was fun but kinda OP to kill legs with legs bullets
but seriously more LEG weapons man?

the chainsaw ok no problem
and the leg railgun which it looks more like a explosive plasmactic cannon

but add weapons which they can kill legs but they are neither OP like the explosive freezing bow that i show before

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Re: Complex Doom Invasion

#455

Post by C:\) » Thu Aug 02, 2018 11:11 am

yo guys so have you been considering to revamp this mod with a more strong demanding teamwork?

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Re: Complex Doom Invasion

#456

Post by C:\) » Sun Aug 12, 2018 1:23 pm

hey blood got any new surprises for next update or are you taking a break?

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Re: Complex Doom Invasion

#457

Post by Blast88 » Sun Aug 12, 2018 3:18 pm

C:\) wrote:
Sun Aug 12, 2018 1:23 pm
hey blood got any new surprises for next update or are you taking a break?
Currently he's working on a map for the upcoming version. It will be quite exciting. :)

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Re: Complex Doom Invasion

#458

Post by C:\) » Mon Aug 13, 2018 12:21 pm

Blast88 wrote:
Sun Aug 12, 2018 3:18 pm
C:\) wrote:
Sun Aug 12, 2018 1:23 pm
hey blood got any new surprises for next update or are you taking a break?
Currently he's working on a map for the upcoming version. It will be quite exciting. :)
looking forward to it

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Re: Complex Doom Invasion

#459

Post by C:\) » Fri Aug 17, 2018 3:33 pm

hope blood fix that legendary gauss canon as the original legendary railgun

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Re: Complex Doom Invasion

#460

Post by TaporGamingBugReport » Tue Aug 21, 2018 2:44 am

I think. you knew?. where are the CDM.acs file?

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