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Re: Complex Doom Invasion

Posted: Tue May 15, 2018 8:23 am
by C:\)
fr blood wrote:
Mon May 14, 2018 4:44 pm
Because I have updated the mod to v0.99.3e, I am going to put a link here soon but you can already get the files from the official server.
C:\) wrote:
Thu May 10, 2018 5:13 pm
yo blood you really indeed did a great update this time by adding some new weapons and other things but you should change some features

1.- with demon tech railgun now included i think tech erasus damage should be buffed even more
2.- utility gun health dispenser and armor shard dispenser should be in tier 2 instead of 1
3.-add a berserk pack on tier 2 with 5 mins reuse time
4.- loot boxes and weapon crates should appear more often in bonus crates
5.- add ammo dispenser on utility gun tier 2
6.- i still insist to make epic crates only droppable from spider/cyberdemon variants,nazi subbosses and legs with a low
chance
7.- remove epic crates as a random drop from bonus crates
8.- since im suggesting to make epic crates to be hard as fuck to get it the 5 lives reward should be removed
1. I don't think so, dtechrailgun is more focused on the railgun supposed to kill all aligned ennemies where the erasus is more like a powerful very fast rocket doing a lot of radius damages.
2. Why ? They are not op at all, and with these features I am trying to give what util guys like to be, a support class. Having lock something not op at all in tier 2 is not needed at all.
3. Let's be honest, in CDI most of the melee weapons are not useful at all, I have still placed many Pure Rage on my maps and players only use them as a sort of Resistance powerup, not for melee.
4. I agree, I will increase their chances(for the loot box at least).
5. Yeah, it will be added for tier 1 I guess.
6. And I insist in keeping a minimum of fun in the gameplay for people by allowing them to get epic crates by luck not only by competiting in killing every bosses or legs.
7. I will maybe lower the chances again, from 0.25% to 0.10% but not remove them.
8. The 5 lives bonus is going to be merged with the big loot already giving demon rune, luck rune and kamikaze, something else will replace that slot.
2.- on tier 1 you pretty much make the medkit and the armor who gives +25 useless if you leave the dispensers on that tier
3.- then how about the med backpack? that helps instead of berserk with the 150 reg
5.-just like i said before you will make the ammo packs useless better on tier 2
6.- at least lower the epic crates drop to a extremely low chance like 0.01
7.- same as 6
8.- "leg power sphere, leg power shard, demonic chalice, skull of power" this suits as the 5 lives slot replacement, shitty reward but not shitty as the 5 lives one
another feature:
you should extremely lower the leg rune and luck rune from bonus crates because theres lots of people farming bonus crates on the waiting room trying to get those runes

Re: Complex Doom Invasion

Posted: Tue May 15, 2018 5:37 pm
by Blast98
C:\) wrote:
Tue May 15, 2018 8:23 am
fr blood wrote:
Mon May 14, 2018 4:44 pm
Because I have updated the mod to v0.99.3e, I am going to put a link here soon but you can already get the files from the official server.
C:\) wrote:
Thu May 10, 2018 5:13 pm
yo blood you really indeed did a great update this time by adding some new weapons and other things but you should change some features

1.- with demon tech railgun now included i think tech erasus damage should be buffed even more
2.- utility gun health dispenser and armor shard dispenser should be in tier 2 instead of 1
3.-add a berserk pack on tier 2 with 5 mins reuse time
4.- loot boxes and weapon crates should appear more often in bonus crates
5.- add ammo dispenser on utility gun tier 2
6.- i still insist to make epic crates only droppable from spider/cyberdemon variants,nazi subbosses and legs with a low
chance
7.- remove epic crates as a random drop from bonus crates
8.- since im suggesting to make epic crates to be hard as fuck to get it the 5 lives reward should be removed
1. I don't think so, dtechrailgun is more focused on the railgun supposed to kill all aligned ennemies where the erasus is more like a powerful very fast rocket doing a lot of radius damages.
2. Why ? They are not op at all, and with these features I am trying to give what util guys like to be, a support class. Having lock something not op at all in tier 2 is not needed at all.
3. Let's be honest, in CDI most of the melee weapons are not useful at all, I have still placed many Pure Rage on my maps and players only use them as a sort of Resistance powerup, not for melee.
4. I agree, I will increase their chances(for the loot box at least).
5. Yeah, it will be added for tier 1 I guess.
6. And I insist in keeping a minimum of fun in the gameplay for people by allowing them to get epic crates by luck not only by competiting in killing every bosses or legs.
7. I will maybe lower the chances again, from 0.25% to 0.10% but not remove them.
8. The 5 lives bonus is going to be merged with the big loot already giving demon rune, luck rune and kamikaze, something else will replace that slot.
2.- on tier 1 you pretty much make the medkit and the armor who gives +25 useless if you leave the dispensers on that tier
3.- then how about the med backpack? that helps instead of berserk with the 150 reg
5.-just like i said before you will make the ammo packs useless better on tier 2
6.- at least lower the epic crates drop to a extremely low chance like 0.01
7.- same as 6
8.- "leg power sphere, leg power shard, demonic chalice, skull of power" this suits as the 5 lives slot replacement, shitty reward but not shitty as the 5 lives one
another feature:
you should extremely lower the leg rune and luck rune from bonus crates because theres lots of people farming bonus crates on the waiting room trying to get those runes
Now perhaps regarding the epic crate, Blood can perhaps make the epic crate chance lower when there's more than one player in order for the obtaining of the epic crate at an equal amount while the chance is low. And I think I would agree with what you said about the 5 lives slot replacement since it sounds like a good idea. Perhaps, what would definitely be a good idea is the leg power sphere and leg crystal shard being added in the Legendary Supply Box in order to make it more exciting.

Also, a weapon idea I have: The Demon Tech Repeater which can use the exact same sounds, sprites, and hitscan as the Realm667 Repeater.

Re: Complex Doom Invasion

Posted: Wed May 16, 2018 5:11 am
by C:\)
just played 4 maps with 8 peoples and i got around 1-3 tiers an epic crate from bonus crate chance
you really need to lower to a very hard miracle chance to get those crates blood, like i said before 0.01% from drop and bonus crate chance i prefer to grind like hell bonus crates and slowly get OP than getting OP in the first tiers damn fast with epic crates

Re: Complex Doom Invasion

Posted: Thu May 17, 2018 4:30 pm
by C:\)
about the 5 lives slot for unknown reasons when i was sleeping i dream a crazy idea

"Legendary Utility Gun"

it can summon any legendary items except leg rune and leg supply box

Re: Complex Doom Invasion

Posted: Sun May 20, 2018 1:51 am
by 177
Did you get rid of timer on Devastator and Leg bfg? Saw a player named Akuma today using them for definitely for almost half the map.

Re: Complex Doom Invasion

Posted: Sun May 20, 2018 4:13 am
by Legendary
Sepia-Paper wrote:
Sat Mar 17, 2018 12:15 am
LCA was given a funeral personally by a very high ranking individual from ZDoom forums.

so fr blood, do you know if its completely gone now?
It's not lol, me and a few others are working on version 1.6 that will have loads of new content and fixes that should have been done years ago. I still work on it, and have been working on it for the past few months. Stay tuned, it might just be the best version to date. If blood doesn't update to this version when it releases then he's gonna be missing out, big time. :cool:

Re: Complex Doom Invasion

Posted: Tue May 22, 2018 7:04 pm
by Sepia-Paper
Legendary wrote:
Sun May 20, 2018 4:13 am
It's not lol, me and a few others are working on version 1.6 that will have loads of new content and fixes that should have been done years ago. I still work on it, and have been working on it for the past few months. Stay tuned, it might just be the best version to date. If blood doesn't update to this version when it releases then he's gonna be missing out, big time. :cool:
Wow, I can't even think of what sort of new Leg your going to put in now :igor:

Are you going to announce updates it on DRD Forums?

Re: Complex Doom Invasion

Posted: Tue May 22, 2018 7:43 pm
by fr blood
@Sepia-Paper or you can just pm him for these posts out of the main subject.

Anyway I got a bunch of ideas for the next coming maps. Be on guard guys the Summer Holidays will be interesting.

Re: Complex Doom Invasion

Posted: Wed May 23, 2018 1:53 pm
by Sepia-Paper
fr blood wrote:
Tue May 22, 2018 7:43 pm
@Sepia-Paper or you can just pm him for these posts out of the main subject.
That's why I asked in the first place ;)

Re: Complex Doom Invasion

Posted: Wed May 23, 2018 3:52 pm
by C:\)
fr blood wrote:
Tue May 22, 2018 7:43 pm
@Sepia-Paper or you can just pm him for these posts out of the main subject.

Anyway I got a bunch of ideas for the next coming maps. Be on guard guys the Summer Holidays will be interesting.
use this map dude really liked what sgt.mark did with this map and he cant blame u about stealing since that moron most of his stuff are stolen from other creators

https://www.youtube.com/watch?v=1GbnB812t_k

Re: Complex Doom Invasion

Posted: Wed May 23, 2018 5:06 pm
by fr blood
You can't be serious, well I admit that this map is great but in that case I won't be the one asking it.
You can ask him directly by yourself then if he is ok I will be happy to add it and make the compability.

Re: Complex Doom Invasion

Posted: Thu May 24, 2018 12:46 am
by Legendary
Sepia-Paper wrote:
Tue May 22, 2018 7:04 pm
Legendary wrote:
Sun May 20, 2018 4:13 am
It's not lol, me and a few others are working on version 1.6 that will have loads of new content and fixes that should have been done years ago. I still work on it, and have been working on it for the past few months. Stay tuned, it might just be the best version to date. If blood doesn't update to this version when it releases then he's gonna be missing out, big time. :cool:
Wow, I can't even think of what sort of new Leg your going to put in now :igor:

Are you going to announce updates it on DRD Forums?
Sorry @blood not trying to take over your thread, but yes I will @Sepai-Paper, I will also be opening another forum topic here and on the ZDoom forums but with specific rules so that it doesn't get shut down again. Everything will also be in our discord server when It's finished.

Re: Complex Doom Invasion

Posted: Thu May 24, 2018 4:25 am
by C:\)
fr blood wrote:
Wed May 23, 2018 5:06 pm
You can't be serious, well I admit that this map is great but in that case I won't be the one asking it.
You can ask him directly by yourself then if he is ok I will be happy to add it and make the compability.
dont ask him
DO IT :3
he doesnt have the right to say shit to you about stealing since he always stole others work

just imagine your tanks in that map

Re: Complex Doom Invasion

Posted: Thu May 24, 2018 7:28 pm
by Sepia-Paper
C:\) wrote:
Thu May 24, 2018 4:25 am

dont ask him
DO IT :3
he doesnt have the right to say shit to you about stealing since he always stole others work

just imagine your tanks in that map
Two wrongs do not make a Right young man!

besides I think its best we get map from a mapper with approval which wouldn't be that hard in the first place.

Re: Complex Doom Invasion

Posted: Fri May 25, 2018 3:43 pm
by C:\)
Sepia-Paper wrote:
Thu May 24, 2018 7:28 pm
C:\) wrote:
Thu May 24, 2018 4:25 am

dont ask him
DO IT :3
he doesnt have the right to say shit to you about stealing since he always stole others work

just imagine your tanks in that map
Two wrongs do not make a Right young man!

besides I think its best we get map from a mapper with approval which wouldn't be that hard in the first place.
that greedy bastard wont approve it

Re: Complex Doom Invasion

Posted: Fri May 25, 2018 6:58 pm
by Sepia-Paper
C:\) wrote:
Fri May 25, 2018 3:43 pm
that greedy bastard wont approve it

Haha!

Re: Complex Doom Invasion

Posted: Sat Jun 02, 2018 6:19 pm
by C:\)
yo blood about some map secrets

CDM15:Nazi demons part 2
the D-Bfg secret in my opinion should be a weapon exclusive from epic crates, Leg plasma cannon would be better
CDM16: same thing as cdm15
Cdm17: hitlers bunker
one of blue key doors are kinda OP u should nerf it with bonus crates instead

Re: Complex Doom Invasion

Posted: Sat Jun 02, 2018 7:10 pm
by fr blood
Hey guys, version 0.99.4 is out with a new map CDM19 having 18 waves !!! A very long trip. Enjoy.
I have take in consideration some of your ideas and will apply them in the the next fixdate following that version, have a nice day.

Can't upload the topic yet because TSPG is not accepting my upload, will do as soon as possible.

Re: Complex Doom Invasion

Posted: Sun Jun 03, 2018 1:16 pm
by C:\)
fr blood wrote:
Sat Jun 02, 2018 7:10 pm
Hey guys, version 0.99.4 is out with a new map CDM19 having 18 waves !!! A very long trip. Enjoy.
I have take in consideration some of your ideas and will apply them in the the next fixdate following that version, have a nice day.

Can't upload the topic yet because TSPG is not accepting my upload, will do as soon as possible.
i dont want to sound like a pessimist and an asshole but some things on this update need nerfs and buffs so lets get started

1.-Spread rune: big mistake man that rune will destroy the server not to mention already did a test and you can mix it with another rune when you remove it just imagine someone get spread, remove it and get leg rune mixed = gg server

instead of spread how about you add prosperity rune that one its fine with 250 hp/armor, the reflection rune for the mechs and vehicles(already tested and helps alot) and the "high jump rune" all of them on the bonus crates you should consider it blood.

3 not very OP runes for removing 1 server killer rune

2.-i like the helicopter but its kinda damn fast i think it should have the same speed like the grinder mech just try to mount the mech and the fly command and you will see what i mean

3.- CDM18: about the helicopter secret i think you should remove it and add 1 helicopter on each blue doors close where the 1st assault tank spawns and 1 battlesuit on each green door sounds fair since the next 4 waves its a huge siege of tanks cyberdemons, spiders and shit just take a look the map and you will see what i mean


4.-CDM19: about blue door secret the leg machine gun is fine but the epic crate its too much a battlesuit would be better replacement

5.-the minigun tank should have explosive bullets as an alt-fire but a little more slow than the normal bullets

6.-Tech erasus altfire should be an instant fire but with reduced damage, no splash and use 5 ammo instead of 10

thats all for the moment

Re: Complex Doom Invasion

Posted: Wed Jun 06, 2018 3:09 am
by C:\)
bug found
Ammo dispensers dropping ammo packs sometimes they get bugged and cant no longer be used
u need to replace that with backpacks instead for an easy solution