Understood I'm gonna fix that in next update. You must still be careful about bugs which happen only with mechs since the server running CDI use an addon for them.DR_FUZZY wrote:Blood, I've found a bug with the plasma tank rail gun projectile: it uses +thruspecies instead of +mthruspecies so it will detonate on players.
Complex Doom Invasion - v0.99.8a
- fr blood
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Re: Complex Doom Invasion
- Blast98
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Re: Complex Doom Invasion
I quite enjoyed your level pack Blood. The other day, I was finally able to load it properly using notepad and batch. Now for your next update, the amount of monsters should be reduced a bit for many certain maps (example: CDM04) because for certain computers whenever there's very many monsters in a map, it will really lag. Now about the map, CDMBOSS, the sky ceiling in the middle and one of the outside windowed areas in the upper area needs to be showing the space skybox. Also, I would love it if you added the word "Tempest" into CDM12's name so it would make more sense. Now about "Unification" By Nemesistheory, please use the full version of it instead of the shorten version of it because the full version of it is more epic. Hell, one of my wads uses the full version of Unification music by Nemesistheory. So this has been my recent response to Complex Doom Invasion. Have a good day Blood. :) :)))
- Blast98
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Re: Complex Doom Invasion
Some bugs to report: I got stuck at the gray and blue room in Wave 7. CDM01 goes after CDM13. There's a texture error on the scrolling wall in the pink skinned room in CDM05. Also, in the reinforcement room in CDMBOSS, some sky areas aren't matching to the skybox. So you can fix all those bugs I reported.
Also, I hope you're adding music for CDM11's boss monster and I would love it if CDM12's boss monster is spawning only Baron of Hell type monsters when losing some certain amounts of health during the boss fight.
Also, I hope you're adding music for CDM11's boss monster and I would love it if CDM12's boss monster is spawning only Baron of Hell type monsters when losing some certain amounts of health during the boss fight.
- fr blood
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Re: Complex Doom Invasion
Thank you for your help, since lca 1.5.8 is done I will in some weeks try to make a new update with fixes and a new map, but you guys will have to be patient I've lost a lot of interest in Zandronum in the past months.
Re: Complex Doom Invasion
nah the music of CDM11 fits with the bossfightBlast88 wrote:Some bugs to report: I got stuck at the gray and blue room in Wave 7. CDM01 goes after CDM13. There's a texture error on the scrolling wall in the pink skinned room in CDM05. Also, in the reinforcement room in CDMBOSS, some sky areas aren't matching to the skybox. So you can fix all those bugs I reported.
Also, I hope you're adding music for CDM11's boss monster and I would love it if CDM12's boss monster is spawning only Baron of Hell type monsters when losing some certain amounts of health during the boss fight.
- Blast98
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Re: Complex Doom Invasion
Actually I think its best for CDM11 boss monster to have its unique music just like all the other monster bosses. Perhaps CDM11's boss can have Megaman type music.Skeleton wrote:nah the music of CDM11 fits with the bossfightBlast88 wrote:Some bugs to report: I got stuck at the gray and blue room in Wave 7. CDM01 goes after CDM13. There's a texture error on the scrolling wall in the pink skinned room in CDM05. Also, in the reinforcement room in CDMBOSS, some sky areas aren't matching to the skybox. So you can fix all those bugs I reported.
Also, I hope you're adding music for CDM11's boss monster and I would love it if CDM12's boss monster is spawning only Baron of Hell type monsters when losing some certain amounts of health during the boss fight.
Re: Complex Doom Invasion
megaman ??
- Blast98
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Re: Complex Doom Invasion
Yes. It sure can have a soundtrack from any of the Megaman X games.Skeleton wrote:megaman ??
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Re: Complex Doom Invasion
I played this for countless hours and it's rather addictive. On a side note though, it tends to become rather easy with good players. The plasma tank is too powerful expecially the railgun attack.
- Sepia-Paper
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Re: Complex Doom Invasion
Any Vehicle with Drain rune is powerful, however the Plasma Tank IS more powerful then the Mechbruiserdaemon wrote:I played this for countless hours and it's rather addictive. On a side note though, it tends to become rather easy with good players. The plasma tank is too powerful expecially the railgun attack.
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Re: Complex Doom Invasion
This is probably because you played on the server with the addon buffing the tanks, I don't really know what that addon buff, but yeah it makes the gameplay more easy.bruiserdaemon wrote:I played this for countless hours and it's rather addictive. On a side note though, it tends to become rather easy with good players. The plasma tank is too powerful expecially the railgun attack.
And for the combo Mech + Drain Rune, I see only one option, make the Drain Rune as rare as the Legendary Rune.
- Sepia-Paper
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Re: Complex Doom Invasion
I play Vanilla offline Complex Invasion with LCA and the advantage is the same.fr blood wrote:This is probably because you played on the server with the addon buffing the tanks, I don't really know what that addon buff, but yeah it makes the gameplay more easy.bruiserdaemon wrote:I played this for countless hours and it's rather addictive. On a side note though, it tends to become rather easy with good players. The plasma tank is too powerful expecially the railgun attack.
And for the combo Mech + Drain Rune, I see only one option, make the Drain Rune as rare as the Legendary Rune.
Just because its good with something doesn't mean you have to make it rare because it can easily be acquired thru the Open Deck (I keep my deck safe thru entire level so I can get runes after respawning)
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Re: Complex Doom Invasion
Uhm let me put it this way: a good player with plasma tank can wreck everything pretty much alone. If you get runes then it's overkill.fr blood wrote: This is probably because you played on the server with the addon buffing the tanks, I don't really know what that addon buff, but yeah it makes the gameplay more easy.
And for the combo Mech + Drain Rune, I see only one option, make the Drain Rune as rare as the Legendary Rune.
And yes, it's more powerful than the prototype mech as someone pointed out already.
Re: Complex Doom Invasion
The add-on hasn't added anything to the plasma tank yet aside from a crushing ability and a fix for the railgun detonating on players.fr blood wrote:This is probably because you played on the server with the addon buffing the tanks, I don't really know what that addon buff, but yeah it makes the gameplay more easy.bruiserdaemon wrote:I played this for countless hours and it's rather addictive. On a side note though, it tends to become rather easy with good players. The plasma tank is too powerful expecially the railgun attack.
And for the combo Mech + Drain Rune, I see only one option, make the Drain Rune as rare as the Legendary Rune.
Re: Complex Doom Invasion
Complex Doom Invasion update pls make it happend D:
- fr blood
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Re: Complex Doom Invasion
The tank mode addon seems to be doing a lot of updates, I guess it's enought for you guys.
- Blast98
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Re: Complex Doom Invasion
What do you mean it's enough? Are you referring to the tanks addon?fr blood wrote:The tank mode addon seems to be doing a lot of updates, I guess it's enought for you guys.
Last edited by Blast98 on Mon Nov 14, 2016 9:15 pm, edited 1 time in total.
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Re: Complex Doom Invasion
(sigh)
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Re: Complex Doom Invasion
When 5 or more players join, a sort of hard mode activates and invasion gates open, allowing a lot more monsters to spawn and it makes up a nice challenge even with tanks. The problem is when there are less than 5 players, or i manage to get strenght/rage/legendary rune and a tank ( and it happens more than once ), even dtech bfg is quite ridicolous coupled with runes.
Re: Complex Doom Invasion
these tank addon are cancer we want a true cdi update so bad blood D:fr blood wrote:The tank mode addon seems to be doing a lot of updates, I guess it's enought for you guys.