Already done, v0.6 is just taking more time to be done.Catastrophe wrote: Can you please go through every message and correct them to use proper English punctuation?
Complex Doom Invasion - v0.99.8a
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RE: Complex Doom Invasion
RE: Complex Doom Invasion
Very large maps with heights like playground are enjoyable (my favourite... probably because I'm a railgunner XD). I hope we'll get other maps like this^^
Last edited by Valomir on Mon Oct 05, 2015 9:37 am, edited 1 time in total.
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RE: Complex Doom Invasion
Thanks for the comment, his map was sure large but without Railgun so when I check it I couldn't resist and added one, I also like it a lot the gameplay is one of the best from the mappack.Valomir wrote: Very large maps with heights like playground are enjoyable (my favourite... probably because I'm a railgunner XD). I hope we'll get other maps like this^^
MetalGuy213 I'm removing your name from the mapslot since you didn't give any information on your map progression since a month so now CDM07 is free.
I'm going to take it soon if no one wants.
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RE: Complex Doom Invasion
This is official that I'm gonna make a WTF map to finish the 1st episode of this project(and maybe the last one who know).
I won't tell you what will be inside but you guys can imagine the worst coming from me, and because we are in Complex Doom this map will be very hard.
And I also take the slot 7 since no one asked for it.
I won't tell you what will be inside but you guys can imagine the worst coming from me, and because we are in Complex Doom this map will be very hard.
And I also take the slot 7 since no one asked for it.
Last edited by fr blood on Tue Oct 06, 2015 4:08 pm, edited 1 time in total.
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RE: Complex Doom Invasion
Well after a moment I've decided to reduce the map amount from 12 to 10 and remove the WTF map for now, I start to bored of that project and looking for other one.
Evaine I've removed you from the map slot 10 as you asked, but I keep CDM08 this map isn't bad and I'm going to improve it.
Arkore you are now taking the slot 10 instead of 12, your map is great and long so it shall be the last one available.
Afrit(if you are still there) I gave you the map slot 09.
The map slot 07 is free again, I will take some rest and start mapping again for it in a while.
Evaine I've removed you from the map slot 10 as you asked, but I keep CDM08 this map isn't bad and I'm going to improve it.
Arkore you are now taking the slot 10 instead of 12, your map is great and long so it shall be the last one available.
Afrit(if you are still there) I gave you the map slot 09.
The map slot 07 is free again, I will take some rest and start mapping again for it in a while.
RE: Complex Doom Invasion
Blood, I ask then that your final map boss be a Legendary Sadface since the project is ending early.fr blood wrote: Well after a moment I've decided to reduce the map amount from 12 to 10 and remove the WTF map for now, I start to bored of that project and looking for other one.
Evaine I've removed you from the map slot 10 as you asked, but I keep CDM08 this map isn't bad and I'm going to improve it.
Arkore you are now taking the slot 10 instead of 12, your map is great and long so it shall be the last one available.
Afrit(if you are still there) I gave you the map slot 09.
The map slot 07 is free again, I will take some rest and start mapping again for it in a while.
RE: Complex Doom Invasion
I'd like to take another slot if possible!
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RE: Complex Doom Invasion
I'm giving you the map slot CDM09 since afrit was afk for the whole month, thanks for your participation.Forty-Two wrote: I'd like to take another slot if possible!
Date limit is the 12 November 2015.
Last edited by fr blood on Mon Oct 12, 2015 3:59 am, edited 1 time in total.
RE: Complex Doom Invasion
http://imgur.com/6u1jTrG and I see a invisible leg sentinet and cyber in Cdm10
Last edited by Skeleton on Thu Oct 15, 2015 7:40 am, edited 1 time in total.
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RE: Complex Doom Invasion
Thanks for the information I'm going to fix this problem.Skeleton wrote: http://imgur.com/6u1jTrG and I see a invisible leg sentinet and cyber in Cdm10
About the invisible leg sentient and cyberdemon could you give more information, this never happened on my side if that bug was a common one people would see it already.
EDIT: I start a break on this project so you there won't be anymore update for a moment(weeks), I'm going to code on something else.
Last edited by fr blood on Thu Oct 15, 2015 5:03 pm, edited 1 time in total.
RE: Complex Doom Invasion
Last edited by Skeleton on Sun Oct 25, 2015 6:58 pm, edited 1 time in total.
[spoiler]DOOTDOOTDOOTDOOT[/spoiler]
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RE: Complex Doom Invasion
Please, use the spoiler option if you want to post big images on a thread.
Thanks for the information, even knowingthat the Legendary Cyberdemon is from LCA and not this project so it's not the place where to put these bugs.
I'm going to recode him anyway so I will try to fix that bug, even knowing that it never happened on my side.
Thanks for the information, even knowingthat the Legendary Cyberdemon is from LCA and not this project so it's not the place where to put these bugs.
I'm going to recode him anyway so I will try to fix that bug, even knowing that it never happened on my side.
RE: Complex Doom Invasion
My map will still be a while I'm afraid, I've been busier with uni things than I expected.
But here's proof that I have at least done a fair bit on it!
http://imgur.com/vt3Lpph
But here's proof that I have at least done a fair bit on it!
http://imgur.com/vt3Lpph
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RE: Complex Doom Invasion
That what I was waiting for, I give you 2 more weeks to finish your map that I think will be enought.
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RE: Complex Doom Invasion
I've decided to get back to the old project goal, that means 12 maps + 1 boss map + 1 wtf maps.
The Episode 1 will be finished before 2016.
The Episode 1 will be finished before 2016.
RE: Complex Doom Invasion
fr blood wrote: I've decided to get back to the old project goal, that means 12 maps + 1 boss map + 1 wtf maps.
The Episode 1 will be finished before 2016.
cool
[spoiler]DOOTDOOTDOOTDOOT[/spoiler]
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RE: Complex Doom Invasion
Crate system needs some fixing..and reinforcement cards.
3 backpacks over the course of 3-5 waves, and card whores camping in the spawn room.
That's all I got to bitch about, other than that, this is addicting. Keep up the good work. :D
3 backpacks over the course of 3-5 waves, and card whores camping in the spawn room.
That's all I got to bitch about, other than that, this is addicting. Keep up the good work. :D
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RE: Complex Doom Invasion
What do you mean by that ? That I shall buff or nerf them ?BioHazard791 wrote: Crate system needs some fixing..
3 backpaks over the course of 3-5 waves.
Because IMO they are so helpful that I decided to make an hard mode without them.
I'm of course agree with the fact the campers are annoying, I'm thinking of making a waiting queue but I never did that before in ACS this gonna take a certain time.BioHazard791 wrote: and reinforcement cards.
whores camping in the spawn room.
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RE: Complex Doom Invasion
A nerf\buff would work well for the crates, eg. making the backpack less likely to get.fr blood wrote:
What do you mean by that ? That I shall buff or nerf them ?
Because IMO they are so helpful that I decided to make an hard mode without them.
I'm of course agree with the fact the campers are annoying, I'm thinking of making a waiting queue but I never did that before in ACS this gonna take a certain time.
Ah, I see, yeah a waiting queue would be best for this one, and maybe a queue for the reinforcements via the main portal (make them in the same queue category?), because some people die constantly and chew up all reinforcements and then they are all stuck in the spawn room while one is left alive. Separate rooms might work too. Take your time, man.
Just thought I'd throw some stuff out there as suggestions.
Last edited by BioHazard791 on Mon Nov 23, 2015 11:11 am, edited 1 time in total.