Complex Doom Invasion - v0.99.8a

General discussion of the port and Doom-related chat.
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fr blood
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Re: Complex Doom Invasion

#481

Post by fr blood » Sat Sep 08, 2018 7:55 am

madcat wrote:
Fri Sep 07, 2018 7:33 am
Mission Accomplished - https://www.dropbox.com/s/xqjr1ozrnmszz ... .wad?raw=1

Summon CyberBruiserDemon , Summon CyberArchonOfHell
Thank you madcat, they are perfect, I appreciate your help.

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Re: Complex Doom Invasion

#482

Post by TaporGamingBugReport » Sun Sep 09, 2018 2:20 am

How about the acs?. i want to see a acs file on the CDI?

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Re: Complex Doom Invasion

#483

Post by fr blood » Sun Sep 09, 2018 10:37 am

TaporGamingBugReport wrote:
Sun Sep 09, 2018 2:20 am
How about the acs?. i want to see a acs file on the CDI?
I do not share them for a reason keep the mod Unique. I already had a long talk about that so I would like to don't go any further on that subject.
You can trust me that if they were a way to hide all of my coding I would.

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Re: Complex Doom Invasion

#484

Post by TaporGamingBugReport » Sun Sep 16, 2018 8:12 am

Mabye. Supreme Fiend also as a boss in next update?
and Hellsmith is harder version of Infernal Emperor?


wait. we need a new weapons called: Plasma Handgun and Proton Rifle?

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C:\)
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Re: Complex Doom Invasion

#485

Post by C:\) » Sun Sep 16, 2018 10:16 pm

TaporGamingBugReport wrote:
Sun Sep 16, 2018 8:12 am
Mabye. Supreme Fiend also as a boss in next update?
and Hellsmith is harder version of Infernal Emperor?


wait. we need a new weapons called: Plasma Handgun and Proton Rifle?
tbh this mod needs to be revamped with a true teamwork gameplay by adding classes like i said before
theres more and more users playing clusterfuck and they stole blood's exclusive weapons

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Blast98
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Re: Complex Doom Invasion

#486

Post by Blast98 » Mon Sep 17, 2018 12:19 am

TaporGamingBugReport wrote:
Sun Sep 16, 2018 8:12 am
Mabye. Supreme Fiend also as a boss in next update?
and Hellsmith is harder version of Infernal Emperor?


wait. we need a new weapons called: Plasma Handgun and Proton Rifle?
Regarding what you said, in the next update is going to be a Valley themed map which is the map that I made. So Supreme Fiend won't be in the next update since that boss wouldn't fit for the upcoming map and perhaps it won't be added at all to CDI because we already have bosses that are very similar to the Supreme Fiend such as the Aranorb Queen (especially) and the Cerebral Commander. So no Supreme Fiend. Now perhaps the Infernal Emperor would be considered the lesser version of the Hellsmith. Now because there's the Infernal Emperor, if there were going to be a Complex Doom version of the Hellsmith that wouldn't be the same monster thing as the Infernal Emperor, what would happen is that the Hellsmith will be scaled to 2.0, recolored, and have more powerful attacks than the Infernal Emperor.

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Re: Complex Doom Invasion

#487

Post by TaporGamingBugReport » Thu Sep 20, 2018 5:52 am

How Rune of Abomination is the Long name to spawn a item?

is really need it?.

also How i do Kamikaze when not losing a life?.

Also BFG3500's Spray is so weird and buggy

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Re: Complex Doom Invasion

#488

Post by C:\) » Thu Sep 27, 2018 2:44 am

Blast88 wrote:
Mon Sep 17, 2018 12:19 am
TaporGamingBugReport wrote:
Sun Sep 16, 2018 8:12 am
Mabye. Supreme Fiend also as a boss in next update?
and Hellsmith is harder version of Infernal Emperor?


wait. we need a new weapons called: Plasma Handgun and Proton Rifle?
Regarding what you said, in the next update is going to be a Valley themed map which is the map that I made. So Supreme Fiend won't be in the next update since that boss wouldn't fit for the upcoming map and perhaps it won't be added at all to CDI because we already have bosses that are very similar to the Supreme Fiend such as the Aranorb Queen (especially) and the Cerebral Commander. So no Supreme Fiend. Now perhaps the Infernal Emperor would be considered the lesser version of the Hellsmith. Now because there's the Infernal Emperor, if there were going to be a Complex Doom version of the Hellsmith that wouldn't be the same monster thing as the Infernal Emperor, what would happen is that the Hellsmith will be scaled to 2.0, recolored, and have more powerful attacks than the Infernal Emperor.
about the next update and map, blood just do me a favor dont add epic crates secrets plz you make the maps so easy with that
also nerf some maps secrets

cdm15 D-bfg secret for battlesuit

cdm17 epic crates secrets on each wave makes this map easy and boring change it with leg plasma cannon,gaus cannon, plasmatic rifle and quad shotgun

cdm19 epic crate secret change it for a battlesuit

cdm20 bonus crates secrets change it for a necro suit, epic crate secret change it with a battlesuit

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fr blood
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Re: Complex Doom Invasion

#489

Post by fr blood » Sun Oct 14, 2018 5:17 pm

Next update of CDI version 0.99.6 will come soon with 2 new maps, one by Blast88 that I tweaked a bit and another one by myself.
That update will also brings some cool new monsters/weapons/items and of course include some fixes and balances.

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Re: Complex Doom Invasion

#490

Post by C:\) » Mon Oct 15, 2018 3:07 am

bug found
Cdm21 blue door secret works like a normal door

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Scalewinged
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Re: Complex Doom Invasion

#491

Post by Scalewinged » Mon Oct 15, 2018 10:14 am

Some dreadful bugs:
New sniper rifle can't be auto-switched when it runs out of ammo.
In last sector of CDM22 (with lots of cyber/materminds) all players can be rekt by monsters summoned from testing teleport in waiting room.

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Re: Complex Doom Invasion

#492

Post by Scalewinged » Mon Oct 15, 2018 10:18 am

...Also UAC uplink is broken so it's not working at all. Last time i got it on CDM22 it had only 300 ammo and couldn't summon anything.

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Re: Complex Doom Invasion

#493

Post by fr blood » Mon Oct 15, 2018 6:36 pm

Thank you for the reports, I expected bugs on that major update that's why I'm already working on the next minor update which should come in the next days.

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Re: Complex Doom Invasion

#494

Post by C:\) » Mon Oct 15, 2018 9:31 pm

fr blood wrote:
Mon Oct 15, 2018 6:36 pm
Thank you for the reports, I expected bugs on that major update that's why I'm already working on the next minor update which should come in the next days.

the mine launcher should be hold to fire like russian overkill mine launcher
the longer you hold it, the longer it launch the mine and it should have more time when stationary so we can plant shitload of mines and blow them up

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Re: Complex Doom Invasion

#495

Post by Heavy » Thu Oct 18, 2018 8:20 pm

Wow! New update! 0.99.6 ! What's new?

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Blast98
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Re: Complex Doom Invasion

#496

Post by Blast98 » Fri Oct 19, 2018 1:12 am

When will this thread get updated? It should be providing links to the latest major version (v0.99.6) of CDI by now but I'm surprised this thread still hasn't updated yet.

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Re: Complex Doom Invasion

#497

Post by Sepia-Paper » Fri Oct 19, 2018 1:18 am

Blast88 wrote:
Fri Oct 19, 2018 1:12 am
When will this thread get updated? It should be providing links to the latest major version (v0.99.6) of CDI by now but I'm surprised this thread still hasn't updated yet.
you can download it from the server/Doomseeker's Wadseeker.

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Re: Complex Doom Invasion

#498

Post by Scalewinged » Fri Oct 19, 2018 6:02 am

Just found "poison map" boss music accidentally and remembered the thing i most wanted for - credits to what music used.
PS: BTW why don't you (all) use full version of NemesisTheory Unification?

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Re: Complex Doom Invasion

#499

Post by Blast98 » Fri Oct 19, 2018 11:52 am

Sepia-Paper wrote:
Fri Oct 19, 2018 1:18 am
Blast88 wrote:
Fri Oct 19, 2018 1:12 am
When will this thread get updated? It should be providing links to the latest major version (v0.99.6) of CDI by now but I'm surprised this thread still hasn't updated yet.
you can download it from the server/Doomseeker's Wadseeker.
I do remember that when I just recently played a CDI server but I do want to be able to download the new CDI version directly from the link.

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Re: Complex Doom Invasion

#500

Post by C:\) » Fri Oct 19, 2018 2:37 pm

Scalewinged wrote:
Fri Oct 19, 2018 6:02 am
Just found "poison map" boss music accidentally and remembered the thing i most wanted for - credits to what music used.
PS: BTW why don't you (all) use full version of NemesisTheory Unification?
its very overused
i change a lot of sounds and music every time they update this wad
i even change the supply box music for this one
https://www.youtube.com/watch?v=gzNz0VqeOQs

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