Complex Doom Invasion - v0.99.7

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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C:\)
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Re: Complex Doom Invasion - v0.99.6b

#561

Post by C:\) » Sat Apr 20, 2019 1:41 am

Scalewinged wrote:
Fri Apr 19, 2019 9:20 pm
C:\) wrote:
Thu Apr 18, 2019 11:53 pm
blood i thought you said you will never make this mod like clusterfuck but moving the spread rune on the bonus crate and open deck, are you crazy?
remove that crap man
now everyone will use that rune, spam the shit out things and crash the server over and over
if someone gets a devastator or leg Bfg its a instant crash for everyone no matter if you have a nasa computer
add the reflection and prosperity rune instead
Honestly Spread rune is nothing useful. At least it doing nothing compared to any other rune. It making too many wepens useless (explosives bye-bye), so moving it to bonus crate instead of epic is pretty obvious. I think also leg rune should be obtainable from epics only to prevent that stupid "leg rune hunt".
i agree with the leg rune but also the luck rune too
those 2 already are on the epic crates as "legendary items" and the "demon rune luck rune combo"

but speaking again for spread rune dude you have no idea what you talking about that spread rune its even better than the legendary but also the worse because it can used to spam the shit out things uncontrollably like the devastator or the leg bfg
even on clusterfuck servers it can make players disconnect

i am sure you and many players already saw me how i abuse the destructive power of that rune

theres few things blood should get focused if he gets interested

1.- remove spread rune, to hell with that rune
2.- remove legendary and luck rune from bonus crates and only get them from the epic crate combos
3.- almost all skulltag runes are already on this game why not add prosperity rune with a little change of 500 max armor and 250 max hp and reflection rune with the same effect as the fate sphere but without the invulnerability
4.- rage rune cooldown on utilitygun and commandergun its very op should be only a double fire rate rune

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Re: Complex Doom Invasion - v0.99.7?

#562

Post by TaporGamingBugReport » Mon Jun 10, 2019 9:25 am

I found v0.99.7 it's finally released!

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Re: Complex Doom Invasion - v0.99.6b

#563

Post by C:\) » Wed Jun 12, 2019 3:20 am

yo blast88 you need to fix CDM24 man
sometimes mobs when they fall from the bridges they teleport to some rooms impossible to reach

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Re: Complex Doom Invasion - v0.99.6b

#564

Post by TaporGamingBugReport » Wed Jun 12, 2019 6:02 am

In CDM24
Monsters fall down into the pits.

It's recommended use the Proto-D-BFG and Legendary BFG to kill

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Re: Complex Doom Invasion - v0.99.6b

#565

Post by Sepia-Paper » Wed Jun 12, 2019 2:58 pm

TaporGamingBugReport wrote:
Wed Jun 12, 2019 6:02 am
In CDM24
Monsters fall down into the pits.

It's recommended use the Proto-D-BFG and Legendary BFG to kill
and if you don't have either of those which are Epic Crate Weapons then what?

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Re: Complex Doom Invasion - v0.99.6b

#566

Post by Blast88 » Wed Jun 12, 2019 5:01 pm

C:\) wrote:
Wed Jun 12, 2019 3:20 am
yo blast88 you need to fix CDM24 man
sometimes mobs when they fall from the bridges they teleport to some rooms impossible to reach
Hmmm. Regarding your request, I would love to fix that but I’ll have to ask Blood about it.

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Re: Complex Doom Invasion - v0.99.6b

#567

Post by Blast88 » Wed Jun 12, 2019 8:10 pm

Blast88 wrote:
Wed Jun 12, 2019 5:01 pm
C:\) wrote:
Wed Jun 12, 2019 3:20 am
yo blast88 you need to fix CDM24 man
sometimes mobs when they fall from the bridges they teleport to some rooms impossible to reach
Hmmm. Regarding your request, I would love to fix that but I’ll have to ask Blood about it.
Just so you know, Blood is going to fix CDM24 because he told me he’s going to deal with it.

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Re: Complex Doom Invasion - v0.99.7

#568

Post by fr blood » Tue Jul 09, 2019 6:48 am

Hello guys and my bad I forgot to update the topic here, we have been on v0.99.7 for quite a while now, and the patch shouldn't take too much time to come.

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Marcaek
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Re: Complex Doom Invasion - v0.99.7

#569

Post by Marcaek » Tue Jul 09, 2019 9:32 pm

Consider updating to a newer LCA version while you're at it.

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