TheDemonNinja wrote:Oh hey! I just discovered your mod off the ZDoom Forums (I was just casually browsing)
Ha, glad I crossposted it then. :p
TheDemonNinja wrote:
And this mod looks awesome! I just downloaded it, ran through it on Scythe 2 with my custom Diablo music wad (which also has the PSX Firesky which makes it look even more DIabloesque! =3)
I love Diablo and I love Doom, and quite frankly I love this mod. Honestly, this mod is great. Only thing I'd probably change is make the plasma rifle and railgun shoot red plasma. But my editing skills suck so... =P
Seriously, this is like Diablo as an FPS. Great job man. \m/ \m/
Thanks! Glad you enjoy it. Not sure about the red plasma and rails BUT i might make it so that players can choose their projectile colors further down the road! SamuZero made 4 colored versions of the Plasma Rifle, Unmaker, and BFG and their projectiles in his SD64 patch, so the sprites and code for different colors is already there. It's just a bitch to copy that over and wrap all my new code around it. :P
TheDemonNinja wrote:
And well... I love this mod man. Great job, and I heard you are implementing Diablo monsters. That's pretty neat, but just out of curiosity in the future, do you plan on recoloring any of the demons/monsters to be more like Diablo with the whole different colored demons and stuff? Any plans on adding in a Satyr or perhaps a Butcher? ;) AH FRESH MEAT!!!
There are already a few monsters that have color variations, like in Diablo. For example, the Deathslasher/Deathmauler/Deathbrawler/Deathbrigadier. All of increasing HP and toughness. Additionally, the Deathbrawler and Deathbrigadier (green and red ones) possess an explosive Bruiserdemon-like ground attack that the weaker two (brown and grey ones) do not have. If I get time, I may get around to making recolored "tiers" of other enemies too.
TheDemonNinja wrote:
Maybe I'd probably add in an Anti-Tank Rifle and a Casull and Jackal as a tiny nod to Hellsing (because well I

Hellsing.) But other than that... this mod is excellent. I'm probably going to nolife this mod lol.
Maybe! I'm definitely looking to add a few more weapons.
Oh hey also, I forgot to mention that there was a new version I uploaded last night. Fixed a bunch of stuff and made some monsters less rage-worthy for you scrubs.
- alpha7 hotfix:
- Fixed: Chainguns dropped by chaingunners couldn't be picked up.
- Fixed: You couldn't pick up more than the non-backpack amount of sidearm ammo even with the backpack.
- Fixed the "see other players' HP" script because I broke it in the last version LOL
- Buffed the nailgun.
- Nerfed the Deathbrawler's ground explosion attack.
- Nerfed the Council Member's A_Fire attack.
- Nerfed Baboon Demon. Again.
- Nerfed Cybersnake. lern2dodge
- Nerfed Warrior Baron. You guys are pussies.
- Better chaingun animation.
- Better flamethrower balance. Also gave fire-type enemies more resistance to it.