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Naturemod LMS

Posted: Fri Aug 14, 2015 3:10 am
by Combinebobnt
NATUREMOD LMS

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ABOUT:
Here is a quick LMS mod I made as a port of a super secret mspd addon to normal graphics. It has hexen and heretic weapons with improved behavior, and the weapons behave similar to doom for a smooth transition. There are melee weapons and no hitscans now. The wad is designed for (T)LMS, but should work in every gamemode on almost any mapset and also in Heretic+Hexen (strife kind of). There are only a few cvars to change LMS gameplay, the normal lms_* hardcoded ones and a list below. 4-way team games are supported, with buckshot and instagib having colored weapons. Credits are in the pk3.


CVARS:

Code: Select all

<cvar> = <default value> //info

nlms_armortype = 1; //0:none 1:green 2:blue 3:red 4:powerful 5:wow
nlms_health = 0; //health on spawn (1-1000000), 0 default
nlms_bfg = false; //gives venom (the bfg replacement)
nlms_flechettes = 0; //gives flechettes (1-25)
nlms_randommode = false; //weapon and powerup loadouts are a surprise!

nlms_checkcvars to check any not default
nlms_setcvardefaults to reset all to default
CHANGES FROM LAST VERSION:
  • new railgun ripoff
  • cleaner acs
  • better hexen support, barebones strife support?
TODO:
  • Full teamcolor weapons
  • stuff

RE: Naturemod LMS

Posted: Fri Aug 14, 2015 3:17 am
by ARGENTVM
Some pretty fun modes to play around with on here, especially with that client-side rng. Now I can play dnd-rip-- I mean naturemod lms anytime anyday also does this take place on satellites in space at night. What is that super duper secret add on?

RE: Naturemod LMS

Posted: Fri Aug 14, 2015 3:17 am
by Razgriz
Yess good work I do love another cop out wad made by combinebabbynt

9/5

RE: Naturemod LMS

Posted: Fri Aug 14, 2015 3:20 am
by Combinebobnt
yea Ivan made realm667 into a wad which inspired Rustking to make heretic into a wad which inspired Rustking to make quake 3 into a wad which inspired Decay to make hexen into a wad which inspired me to steal everything above and put it into one wad thanks :)

RE: Naturemod LMS

Posted: Fri Aug 14, 2015 5:13 am
by Doomkid
cool stuff man has a real Naturemod LMS vibe to it

RE: Naturemod LMS

Posted: Sun Nov 15, 2015 6:04 am
by Razgriz
Has this been updated? or will it end up like mspd??

RE: Naturemod LMS

Posted: Sun Nov 15, 2015 6:06 am
by Combinebobnt
hey i just finished gothic weapons and when i finished that i thought about this and i do remember that i have to finish this and extend it so dont think i forget because i dont forget because never furget ok man i can finish dont talk about mspd though ill finish that one day but every thing else i finish alright glad we settled that ill finish this sooner than mspd i think

RE: Naturemod LMS

Posted: Sun Nov 15, 2015 6:08 am
by Combinebobnt
yea ill add in decyA0 and it will be good

RE: Naturemod LMS

Posted: Sun Nov 15, 2015 9:38 am
by Ivan
It's funny how you're always against the existence of CVARs in a mod yet here you are using them. Shame on you.

RE: Naturemod LMS

Posted: Sun Nov 15, 2015 6:16 pm
by Combinebobnt
But I only have 7 :(. Cvarinfo is good too, it stopped breaking zandronum and the config like old cvars.

Re: Naturemod LMS

Posted: Sun Aug 07, 2016 3:52 am
by Combinebobnt
ok i updated mspd next ?

Re: Naturemod LMS

Posted: Sun Aug 07, 2016 3:53 am
by Marcaek
bob update skullbag

Re: Naturemod LMS

Posted: Sun Aug 07, 2016 3:54 am
by Combinebobnt
some1 make 4way maps that dont suck i already am after aeon dm thanks