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DEATHNAMENT 2
Posted: Fri Aug 07, 2015 4:45 am
by Psychosilverth
Hi, am PsychoSilverTH, this is a map pack for deathmatch and last man standing with 3d floors and 3d slopes.
deathnament 2 include:
-10 new maps
-Maps of deathnament 1, but with tiny changes
SCREENSHOTS
Spoiler: (Open)
CLICK TO SEE THE TRAILER!
DOWNLOAD NOW
https://mega.nz/#!hVMTVL7D!3JVGv2TtmpEK ... ZUqrTVH14M
DEATHNAMENT 1 (OLD)
Spoiler: (Open)
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RE: [RELEASED] DEATHNAMENT
Posted: Fri Aug 07, 2015 9:12 am
by Ænima
Looks amazing!
The symmetry bothers me though.
RE: [RELEASED] DEATHNAMENT
Posted: Fri Aug 07, 2015 10:23 am
by Ivan
The symmetry is indeed a somewhat boring thing to have. It's fine for a few maps but not all of those... Also to me, it looks more like a geometry exercise rather than a DM Pack as the maps themselves look rather bland and empty, devoid of any sort of detail. 3D Floors and slopes do not count as detail.
RE: [RELEASED] DEATHNAMENT
Posted: Fri Aug 07, 2015 11:57 pm
by Psychosilverth
Ivan wrote:
The symmetry is indeed a somewhat boring thing to have. It's fine for a few maps but not all of those... Also to me, it looks more like a geometry exercise rather than a DM Pack as the maps themselves look rather bland and empty, devoid of any sort of detail. 3D Floors and slopes do not count as detail.
I only make a try to create a dm wad, i know some maps are very simetric and the 3d floor/slopes is, because exist a few dm wads with this property. Also i need to give you thanks for your opinion, because make me think for the next time, create a better arquitecture.
RE: [RELEASED] DEATHNAMENT
Posted: Sun Aug 09, 2015 11:33 am
by Doomkid
Your mapping most certainly shows a lot of potential, keep it up and keep improving. Cool!
RE: [RELEASED] DEATHNAMENT
Posted: Sun Aug 09, 2015 12:50 pm
by Kara Kurt
Levels look so awesome!
RE: [RELEASED] DEATHNAMENT
Posted: Mon Aug 10, 2015 3:06 am
by Doomkid
I think so too. This is a really unique work - It seems you'd need so many players for these maps though. I've honestly never seen anything quite like it, and that in itself is really cool. LMS could be great here!
RE: [RELEASED] DEATHNAMENT
Posted: Thu Jan 21, 2016 7:57 pm
by Matiu
seems a nice Deathmatch wad... good luck!
RE: [VERY SOON] DEATHNAMENT 2
Posted: Thu Jan 21, 2016 8:28 pm
by Psychosilverth
Very soon I will upload the second release of deathnament

!
RE: [RELEASE] DEATHNAMENT 2
Posted: Thu Jan 21, 2016 10:30 pm
by Psychosilverth
Ready for download!
RE: DEATHNAMENT 2
Posted: Thu Jan 21, 2016 10:58 pm
by Catastrophe
Looks nice, might do a review on this.
RE: DEATHNAMENT 2
Posted: Thu Jan 21, 2016 11:41 pm
by Doomkid
Looking much better now, stellar visuals. Will have to playtest this soon.

RE: DEATHNAMENT 2
Posted: Fri Jan 22, 2016 3:40 am
by Tiger
This is somewhat an 'okay' set; the pictures shows that this map pack is heavily symmetrical and primarily 'arena' based with no possible way of hiding from other players. In addition, try to stir clear away from having all maps being symmetrical designs with DM sets. Deathmatch map set designs can get boring over time and hardly anyone is going to replay them, along with a very short lived activity - - if any.
However, despite the map flow design flaws, I think you personally have serious potential. Try looking at other successful DM PWADs and study what makes them successful; study the design flow and how the players react with the map aswell as how they move within the map. Perhaps some active competitive players can give you some references of successful PWADs; the ones I can openly suggest is
UDM3 and
Greenwar.
Good luck to you!