Squad Radio - fully customizable! Teamgame support too.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
undead003
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RE: Squad Radio - fully customizable! Screw exosounds!

#21

Post by undead003 » Fri Jul 10, 2015 7:08 pm

Will you post presets as users post them or will you just keep downloads as they are?

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Ænima
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RE: Squad Radio - fully customizable! Screw exosounds!

#22

Post by Ænima » Fri Jul 10, 2015 7:18 pm

undead003 wrote: Will you post presets as users post them or will you just keep downloads as they are?
I will update the list of packs in the first post as people post them! (if they ever do, lol)
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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undead003
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RE: Squad Radio - fully customizable! Screw exosounds!

#23

Post by undead003 » Mon Jul 13, 2015 4:33 pm

I don't mind doing stuff, but I don't know what. "Enemy archasshole spotted"?

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Ænima
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RE: Squad Radio - fully customizable! v0.1: Team gamemode support!

#24

Post by Ænima » Tue Jul 14, 2015 3:54 am

v0.1 released!




changelog:

  • v0.1:
    ===================================================
  • Menu sounds are less ear-rape.
  • Added team compatibility! Now only members of your team will hear and see you when you use the radio.
  • Better-interpolated movement of the speaker HUD icon.
  • Replaced all ACS instances of PlayerCount() with more specific code.

undead003 wrote: I don't mind doing stuff, but I don't know what. "Enemy archasshole spotted"?
Haha I thought of the same thing. Or "EXIT YET ??? " or "Items over here!". Let me know if you're interested, I'm willing to dust off my mic and voice a pack for AOW2 or something, now that Squad Radio has team-specific capabilities. "Incoming mech rush!", "Build defenses!", "Stay in base!", "Disarm these C4!", "Attack their obelisk!", etc.
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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Ænima
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RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#25

Post by Ænima » Tue Jul 14, 2015 6:17 pm

So I heard you like AOW2 ...
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Might suck, but hey anything's better than Voltlock's voice.

And yes I know I still need to cutoff the highs and lows to make it more like a radio range.
Last edited by Ænima on Tue Jul 14, 2015 6:20 pm, edited 1 time in total.
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

undead003
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RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#26

Post by undead003 » Tue Jul 14, 2015 6:20 pm

You know what, just get in contact with me and I'll provide my types of radio sounds.

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Ænima
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RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#27

Post by Ænima » Thu Jul 16, 2015 2:54 am

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I finished recording all the necessary voice clips for the red team! Blue team will have the same orders but will be voiced by undead003 (the guy in the post above me), so look forward to some sexy Swedish accents from that team.

Once he finishes that, it's just a matter of finishing trimming and mixing each clip and plugging them into my previous soundpack template. Oh yeah, and I should probably make sure it's even compatible with AoW2 in the first place, otherwise it's gonna need a patch.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

undead003
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Posts: 4
Joined: Fri Sep 19, 2014 5:19 pm

RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#28

Post by undead003 » Thu Jul 16, 2015 8:33 am

Dude, I sound more Canadian-English than anything.

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fr blood
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RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#29

Post by fr blood » Thu Jul 16, 2015 10:21 am

That a lot of orders we got there, I hope our mates will listen to us with that.

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RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#30

Post by ScarFOx » Fri Aug 07, 2015 5:44 pm

So this means I can put voices from BF2? Cool :)
https://youtu.be/RcSY0B-fpkM https://youtu.be/rJxBxsyrpbY
I need a medic quick do you copy?
fox one! fox one!
enemy units on the move
you got it you got it you got it you got it you got it you got it
Stop yakking and get off this net
Last edited by ScarFOx on Fri Aug 07, 2015 5:46 pm, edited 1 time in total.

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Ænima
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RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#31

Post by Ænima » Fri Aug 07, 2015 5:51 pm

ScarFOx wrote: So this means I can put voices from BF2? Cool :)
https://youtu.be/RcSY0B-fpkM https://youtu.be/rJxBxsyrpbY
I need a medic quick do you copy?
fox one! fox one!
enemy units on the move
you got it you got it you got it you got it you got it you got it
Stop yakking and get off this net
For some odd reason I miss BF2.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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ScarFOx
 
Posts: 28
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RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#32

Post by ScarFOx » Fri Aug 07, 2015 6:05 pm

Ænima wrote:
ScarFOx wrote: So this means I can put voices from BF2? Cool :)
https://youtu.be/RcSY0B-fpkM https://youtu.be/rJxBxsyrpbY
I need a medic quick do you copy?
fox one! fox one!
enemy units on the move
you got it you got it you got it you got it you got it you got it
Stop yakking and get off this net
For some odd reason I miss BF2.
You got it ;)

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Ænima
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Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#33

Post by Ænima » Fri Aug 07, 2015 10:35 pm

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/offtopicbutnostaligic
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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: a pack made by our community

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ScarFOx
 
Posts: 28
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RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#34

Post by ScarFOx » Fri Aug 07, 2015 10:50 pm

hahaha I remember doing that XD

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Ænima
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RE: Squad Radio - fully customizable! v0.1: Teamgame support, AOW2 pack in the works!

#35

Post by Ænima » Tue Jan 12, 2016 10:32 pm

Minor update.


Fixed that pesky runaway script error.


http://www.[bad site]/download?file= ... re_v02.pk3
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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