Alternate DHTP (update v1.3)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
wpninja
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RE: Alternate DHTP (update v1.2)

#61

Post by wpninja » Sun Jan 24, 2016 10:58 pm

Thanks for the upload, question though. In the wad known as whispers of Satant in map 25 and up there is a special lava like waterfall texture that always glitches out whenever I use any texture mods. I s there anyway to possibly fix this?

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Doomenator
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RE: Alternate DHTP (update v1.2)

#62

Post by Doomenator » Mon Jan 25, 2016 12:15 am

wpninja wrote: Thanks for the upload, question though. In the wad known as whispers of Satant in map 25 and up there is a special lava like waterfall texture that always glitches out whenever I use any texture mods. I s there anyway to possibly fix this?
Of course it is possible. You can edit levels in the wad. You can change textures in all texture packs. And you can just delete the textures are not compatible with WOS.

Blackmore1014
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Re: Alternate DHTP (update v1.2)

#63

Post by Blackmore1014 » Sun Mar 20, 2016 11:52 am

Last edited by Doomenator on Mon Mar 14, 2016 2:01 am
What new?)

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Doomenator
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Re: Alternate DHTP (update v1.2)

#64

Post by Doomenator » Sun Mar 20, 2016 1:13 pm

Blackmore1014 wrote:What new?)
Nothing, just corrected forum glitch.

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SoulRepeater
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Re: Alternate DHTP (update v1.2)

#65

Post by SoulRepeater » Wed Mar 23, 2016 9:28 am

thank you very much!

wpninja
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Re: Alternate DHTP (update v1.2)

#66

Post by wpninja » Thu Apr 14, 2016 11:11 am

Doomenator wrote:
Blackmore1014 wrote:What new?)
Nothing, just corrected forum glitch.
Hey, I ended up finding out the problem with the lavafall textures in certain wads using the textures. The bloodgr.pngs keep replacing lavafall textures like for example in whispers of satan map 25 and up you will notice the bug. I end up deleting all the bllodgr.pngs and it fixes it but is there a better way for you to fix this? I just wouldn't know the first thing about how to fix thsi the right way.

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Doomenator
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Re: Alternate DHTP (update v1.2)

#67

Post by Doomenator » Thu Apr 14, 2016 1:07 pm

wpninja wrote:Hey, I ended up finding out the problem with the lavafall textures in certain wads using the textures. The bloodgr.pngs keep replacing lavafall textures like for example in whispers of satan map 25 and up you will notice the bug. I end up deleting all the bllodgr.pngs and it fixes it but is there a better way for you to fix this? I just wouldn't know the first thing about how to fix thsi the right way.
Actually the problem is not in the AltDHTP, the problem in the wad.
WoS uses non standard textures under standard (iwad) names. Solutions I wrote above.
Also possible to make an additional patch with HQ textures for WoS. But this doesn't solve the problem with other similar wads.

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Empyre
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Re: Alternate DHTP (update v1.2)

#68

Post by Empyre » Thu Apr 14, 2016 4:17 pm

I've had the same problem with av.wad's waterfall texture.
"For the world is hollow, and I have touched the sky."

wpninja
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Re: Alternate DHTP (update v1.2)

#69

Post by wpninja » Thu Apr 21, 2016 9:31 am

Doomenator wrote:
wpninja wrote:Hey, I ended up finding out the problem with the lavafall textures in certain wads using the textures. The bloodgr.pngs keep replacing lavafall textures like for example in whispers of satan map 25 and up you will notice the bug. I end up deleting all the bllodgr.pngs and it fixes it but is there a better way for you to fix this? I just wouldn't know the first thing about how to fix thsi the right way.
Actually the problem is not in the AltDHTP, the problem in the wad.
WoS uses non standard textures under standard (iwad) names. Solutions I wrote above.
Also possible to make an additional patch with HQ textures for WoS. But this doesn't solve the problem with other similar wads.
Ahh I see, one more question. In the first video you uploaded I noticed that the blue water in map 2 is glowing. How can I make this happen?

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Doomenator
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Re: Alternate DHTP (update v1.2)

#70

Post by Doomenator » Thu Apr 21, 2016 10:19 am

wpninja wrote:Ahh I see, one more question. In the first video you uploaded I noticed that the blue water in map 2 is glowing. How can I make this happen?
Gldef for some glowing flats. Download.
Last edited by Doomenator on Sun Jul 31, 2016 2:54 am, edited 1 time in total.

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Re: Alternate DHTP (update v1.2)

#71

Post by Doomenator » Sun Jul 03, 2016 3:53 pm

Update to v1.3. Enjoy. :wink:
Spoiler: Screenshots (Open)
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Spoiler: Downloads [color=#FF0000 (Open)
Y[/color]andex]Alternate DHTP v1.3 (233mb): https://yadi.sk/d/dOyvV9yosxoUr
Spoiler: Downloads [color=#00BFFF (Open)
Dropbox[/color]]Alternate DHTP v1.3 (233mb): https://www.dropbox.com/s/9ixe97o3ek7sr ... 3.pk3?dl=0


Skrell
 
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Re: Alternate DHTP (update v1.3)

#73

Post by Skrell » Sun Jul 31, 2016 2:27 am

1. These are fantastic!
2. What does the liquidpatch do?
3. Can you please repost a link to gldefs for the glowing water effect? The link above isn't working. :/

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Doomenator
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Re: Alternate DHTP (update v1.3)

#74

Post by Doomenator » Sun Jul 31, 2016 2:54 am

Skrell wrote:1. These are fantastic!
2. What does the liquidpatch do?
3. Can you please repost a link to gldefs for the glowing water effect? The link above isn't working. :/
Liquidpatch it is smooth animations for liquids, look at video.
Gldef for some glowing flats. Download.
Gldef for some glowing flats v2. Download.

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Re: Alternate DHTP (update v1.3)

#75

Post by Skrell » Sun Jul 31, 2016 4:07 pm

Doomenator wrote:
Skrell wrote:1. These are fantastic!
2. What does the liquidpatch do?
3. Can you please repost a link to gldefs for the glowing water effect? The link above isn't working. :/
Liquidpatch it is smooth animations for liquids, look at video.
Gldef for some glowing flats. Download.
Gldef for some glowing flats v2. Download.
Do i need to use both glowing flats versions? Also, do you accept donations for all the amazing work you're doing ??

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Doomenator
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Re: Alternate DHTP (update v1.3)

#76

Post by Doomenator » Sun Jul 31, 2016 8:11 pm

Skrell wrote:Do i need to use both glowing flats versions? Also, do you accept donations for all the amazing work you're doing ??
One which will like it.
Donations? Didn't even think about it, what I do is just a hobby. :smile:

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Re: Alternate DHTP (update v1.3)

#77

Post by Skrell » Sat Aug 27, 2016 9:56 pm

Should we be using your brightmaps instead of the ones that come with the gzdoom install? What are the differences?

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Doomenator
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Re: Alternate DHTP (update v1.3)

#78

Post by Doomenator » Sat Aug 27, 2016 11:08 pm

Skrell wrote:Should we be using your brightmaps instead of the ones that come with the gzdoom install? What are the differences?
Brightmaps in gzDoom is only for standard sprites. If you use AltDHTP, use also brightmaps for AltDHTP.

Blackmore1014
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Re: Alternate DHTP (update v1.3)

#79

Post by Blackmore1014 » Sun Aug 28, 2016 7:15 pm

Wow! Nice update. Thank you).

I see changed City Background in Doom 2? I remember City in fire. Seems like now new background.


Yes it's Best Best Best Texture Pack ever!)

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Doomenator
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Re: Alternate DHTP (update v1.3)

#80

Post by Doomenator » Sun Aug 28, 2016 8:44 pm

Blackmore1014 wrote:Wow! Nice update. Thank you).

I see changed City Background in Doom 2? I remember City in fire. Seems like now new background.


Yes it's Best Best Best Texture Pack ever!)
No, I didn't change the texture of the sky. :happyface:
[spoiler]Image[/spoiler]

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