Alternate DHTP (update v1.3)
RE: Alternate DHTP (update v1.2)
Thanks for the upload, question though. In the wad known as whispers of Satant in map 25 and up there is a special lava like waterfall texture that always glitches out whenever I use any texture mods. I s there anyway to possibly fix this?
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RE: Alternate DHTP (update v1.2)
Of course it is possible. You can edit levels in the wad. You can change textures in all texture packs. And you can just delete the textures are not compatible with WOS.wpninja wrote: Thanks for the upload, question though. In the wad known as whispers of Satant in map 25 and up there is a special lava like waterfall texture that always glitches out whenever I use any texture mods. I s there anyway to possibly fix this?
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Re: Alternate DHTP (update v1.2)
What new?)Last edited by Doomenator on Mon Mar 14, 2016 2:01 am
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Re: Alternate DHTP (update v1.2)
Nothing, just corrected forum glitch.Blackmore1014 wrote:What new?)
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Re: Alternate DHTP (update v1.2)
thank you very much!
Re: Alternate DHTP (update v1.2)
Hey, I ended up finding out the problem with the lavafall textures in certain wads using the textures. The bloodgr.pngs keep replacing lavafall textures like for example in whispers of satan map 25 and up you will notice the bug. I end up deleting all the bllodgr.pngs and it fixes it but is there a better way for you to fix this? I just wouldn't know the first thing about how to fix thsi the right way.Doomenator wrote:Nothing, just corrected forum glitch.Blackmore1014 wrote:What new?)
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Re: Alternate DHTP (update v1.2)
Actually the problem is not in the AltDHTP, the problem in the wad.wpninja wrote:Hey, I ended up finding out the problem with the lavafall textures in certain wads using the textures. The bloodgr.pngs keep replacing lavafall textures like for example in whispers of satan map 25 and up you will notice the bug. I end up deleting all the bllodgr.pngs and it fixes it but is there a better way for you to fix this? I just wouldn't know the first thing about how to fix thsi the right way.
WoS uses non standard textures under standard (iwad) names. Solutions I wrote above.
Also possible to make an additional patch with HQ textures for WoS. But this doesn't solve the problem with other similar wads.
Re: Alternate DHTP (update v1.2)
I've had the same problem with av.wad's waterfall texture.
"For the world is hollow, and I have touched the sky."
Re: Alternate DHTP (update v1.2)
Ahh I see, one more question. In the first video you uploaded I noticed that the blue water in map 2 is glowing. How can I make this happen?Doomenator wrote:Actually the problem is not in the AltDHTP, the problem in the wad.wpninja wrote:Hey, I ended up finding out the problem with the lavafall textures in certain wads using the textures. The bloodgr.pngs keep replacing lavafall textures like for example in whispers of satan map 25 and up you will notice the bug. I end up deleting all the bllodgr.pngs and it fixes it but is there a better way for you to fix this? I just wouldn't know the first thing about how to fix thsi the right way.
WoS uses non standard textures under standard (iwad) names. Solutions I wrote above.
Also possible to make an additional patch with HQ textures for WoS. But this doesn't solve the problem with other similar wads.
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Re: Alternate DHTP (update v1.2)
Gldef for some glowing flats. Download.wpninja wrote:Ahh I see, one more question. In the first video you uploaded I noticed that the blue water in map 2 is glowing. How can I make this happen?
Last edited by Doomenator on Sun Jul 31, 2016 2:54 am, edited 1 time in total.
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Re: Alternate DHTP (update v1.2)
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Re: Alternate DHTP (update v1.3)
1. These are fantastic!
2. What does the liquidpatch do?
3. Can you please repost a link to gldefs for the glowing water effect? The link above isn't working. :/
2. What does the liquidpatch do?
3. Can you please repost a link to gldefs for the glowing water effect? The link above isn't working. :/
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Re: Alternate DHTP (update v1.3)
Liquidpatch it is smooth animations for liquids, look at video.Skrell wrote:1. These are fantastic!
2. What does the liquidpatch do?
3. Can you please repost a link to gldefs for the glowing water effect? The link above isn't working. :/
Gldef for some glowing flats. Download.
Gldef for some glowing flats v2. Download.
Re: Alternate DHTP (update v1.3)
Do i need to use both glowing flats versions? Also, do you accept donations for all the amazing work you're doing ??Doomenator wrote:Liquidpatch it is smooth animations for liquids, look at video.Skrell wrote:1. These are fantastic!
2. What does the liquidpatch do?
3. Can you please repost a link to gldefs for the glowing water effect? The link above isn't working. :/
Gldef for some glowing flats. Download.
Gldef for some glowing flats v2. Download.
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Re: Alternate DHTP (update v1.3)
One which will like it.Skrell wrote:Do i need to use both glowing flats versions? Also, do you accept donations for all the amazing work you're doing ??
Donations? Didn't even think about it, what I do is just a hobby.
Re: Alternate DHTP (update v1.3)
Should we be using your brightmaps instead of the ones that come with the gzdoom install? What are the differences?
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Re: Alternate DHTP (update v1.3)
Brightmaps in gzDoom is only for standard sprites. If you use AltDHTP, use also brightmaps for AltDHTP.Skrell wrote:Should we be using your brightmaps instead of the ones that come with the gzdoom install? What are the differences?
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Re: Alternate DHTP (update v1.3)
Wow! Nice update. Thank you).
I see changed City Background in Doom 2? I remember City in fire. Seems like now new background.
Yes it's Best Best Best Texture Pack ever!)
I see changed City Background in Doom 2? I remember City in fire. Seems like now new background.
Yes it's Best Best Best Texture Pack ever!)
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Re: Alternate DHTP (update v1.3)
No, I didn't change the texture of the sky.Blackmore1014 wrote:Wow! Nice update. Thank you).
I see changed City Background in Doom 2? I remember City in fire. Seems like now new background.
Yes it's Best Best Best Texture Pack ever!)
[spoiler][/spoiler]