Alternate DHTP (update v1.3)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Blackmore1014
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Re: Alternate DHTP (update v1.3)

#81

Post by Blackmore1014 » Mon Aug 29, 2016 10:06 pm

Doomenator wrote:
Blackmore1014 wrote:Wow! Nice update. Thank you).

I see changed City Background in Doom 2? I remember City in fire. Seems like now new background.


Yes it's Best Best Best Texture Pack ever!)
No, I didn't change the texture of the sky. :happyface:
[spoiler]Image[/spoiler]
Just at latest screenshot with same level another background:

http://i.imgur.com/VKiBR7D.jpg

))

Anyway, nice if dont change).

_____

Updated only main file? Without brightmaps and patch? Seems like minimal changes. File size at 2 kb more).

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Doomenator
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Re: Alternate DHTP (update v1.3)

#82

Post by Doomenator » Tue Aug 30, 2016 5:10 am

Blackmore1014 wrote:Just at latest screenshot with same level another background:
Anyway, nice if dont change).
Because I used the skybox. Moreover, the first screenshots and videos also show skyboxes. :happyface:
Blackmore1014 wrote:Updated only main file? Without brightmaps and patch? Seems like minimal changes. File size at 2 kb more).
Brightmaps and liquidpatch to change no need. See changelog.txt.

wpninja
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Re: Alternate DHTP (update v1.3)

#83

Post by wpninja » Tue Dec 13, 2016 11:48 am

Seen that you edited something back in november, did you just reset the downloads or did you edit a couple things?

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Doomenator
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Re: Alternate DHTP (update v1.3)

#84

Post by Doomenator » Tue Dec 13, 2016 2:16 pm

I changed only the text in the first post. I'm sorry, but so far no updates.

swc132994
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Re: Alternate DHTP (update v1.3)

#85

Post by swc132994 » Mon Mar 20, 2017 7:49 pm

I spotted an error on a couple of the textures for Doom 1 Sw1stone and Sw2stone.
On both, the switch is higher than where it should be located, should be just below the line. As well On Swstone2 it should show the switch in the on position at the moment it is identical to Swstone1. I edited these for my own game, I can PM these to you if you want.

I really want to say thanks for uploading a great texture pack. I really enjoy using this texture pack over the other on DHTP and It is much more complete than the DHTP.
Last edited by swc132994 on Mon Mar 20, 2017 9:53 pm, edited 1 time in total.

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Doomenator
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Re: Alternate DHTP (update v1.3)

#86

Post by Doomenator » Mon Mar 20, 2017 8:56 pm

swc132994 wrote:I spotted an error on a couple of the textures for Doom 1 Sw1stone and Sw2stone.
On both, the switch is higher than where it should be located,should be just below the line. AS well On Swstone2 it should show the switch in the on position at the moment is it is identical to Swstone1. I edited these for my own game, I can PM these to you if you want.

I really want to say thanks for uploaded a great texture pack. I really enjoy using this texture pack over the other on DHTP and It is much more complete than the DHTP.
Yes, I know that some switches do not match the original. I'm not paying attention when I change the original texture.
Plan to redo it but while hands do not reach. Lately I'm very lazy. :happyface:

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Doomenator
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Re: Alternate DHTP (update v1.3)

#87

Post by Doomenator » Fri Aug 11, 2017 6:19 pm

Liquidpatch v2.1 Added textures for the floor. For compatibility with DarkTexturesPack.pk3, Splash.pk3 etc.
Download

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Sir_Swerving
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Re: Alternate DHTP (update v1.3)

#88

Post by Sir_Swerving » Mon Sep 04, 2017 1:23 am

Any chance of WadSmoosh compatibility?
Only real issue with it is a few animated wall textures in Plutonia.

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Doomenator
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Re: Alternate DHTP (update v1.3)

#89

Post by Doomenator » Mon Sep 04, 2017 11:05 am

Sir_Swerving wrote:Any chance of WadSmoosh compatibility?
Only real issue with it is a few animated wall textures in Plutonia.
It's a vanilla texture pack. If it is not compatible with WadSmoosh, it is WadSmoosh problems. :biggrin:

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