Strange why you are not able to download from Yandex.Disk.ZzZombo wrote: Thanks. Could you also host the other WADs, please?
Alternate DHTP (update v1.3)
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RE: Alternate DHTP (update v1.1)
Last edited by Doomenator on Fri Dec 04, 2015 3:09 pm, edited 1 time in total.
RE: Alternate DHTP (update v1.1)
The download button doesn't do anything on all browsers I tried.
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RE: Alternate DHTP (update v1.1)
I had a similar problem with Google service, not sure this will help, but I solved the problem by reinstalling flash player from Adobe.ZzZombo wrote: The download button doesn't do anything on all browsers I tried.
RE: Alternate DHTP (update v1.1)
Same thing. (I'am from Saint-Petersburg, Russia). Many providers have problems with yandex.disk.ZzZombo wrote: The download button doesn't do anything on all browsers I tried.
Mediafire - best solution for international file-sharing.
Last edited by Fastclick on Sun Aug 30, 2015 3:07 pm, edited 1 time in total.
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RE: Alternate DHTP (update v1.1)
Some brightmaps fix.
Last edited by Doomenator on Fri Dec 04, 2015 11:51 am, edited 1 time in total.
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RE: Alternate DHTP (update v1.1)
Note.
BrightmapsDoom1, BrightmapsDoom2 and BrightmapsPlutonia are not compatible with each other.
They contain different textures with same names and must be used separately.
For TNT need to use BrightmapsDoom2.
My Brightmaps are not compatible with DHTP and default textures.
I had no idea what need it to explain to someone.
BrightmapsDoom1, BrightmapsDoom2 and BrightmapsPlutonia are not compatible with each other.
They contain different textures with same names and must be used separately.
For TNT need to use BrightmapsDoom2.
My Brightmaps are not compatible with DHTP and default textures.
I had no idea what need it to explain to someone.
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RE: Alternate DHTP (update v1.1)
Dominator, I would like to express my admiration for your work. Through a link on your moddb and conflict with one modder package and textures found your events.
Stunning clarity in high definition. Some textures and backdrops just delicious. Before they look great (like the burning of the city in Doom 2). And what is amazing animation of water / radiation / lava - shine. But more importantly, all the textures are combined with one spirit and style. Thus the spirit of the Duma. It could make a real fan of the Duma). I'm ecstatic.
But I would not come here if you did not want to ask you something). I read the topic, but apparently missed and doponyal.
Liquidpatch.pk3 - I understand that this is necessary. Without this there would be a beautiful water / waste / lava.
BrightmapsDoom1.pk3, BrightmapsDoom2.pk3, BrightmapsPlutonia.pk3 - but this is not understood. I mean I have not noticed a difference with them and without them. They need to change the lighting? Used every turn and without comparing - I do not see the difference. Can you enlighten?) And something else. And I understand you want to use only one of these mods? I just can not see the difference). I use GZDoom turns on 1 Doom, Doom 2, TNT, Plutonia every time I have to change the line?) That's just to understand these changes brightmaps).
Thank you again for your work. I will watch for updates).
Stunning clarity in high definition. Some textures and backdrops just delicious. Before they look great (like the burning of the city in Doom 2). And what is amazing animation of water / radiation / lava - shine. But more importantly, all the textures are combined with one spirit and style. Thus the spirit of the Duma. It could make a real fan of the Duma). I'm ecstatic.
But I would not come here if you did not want to ask you something). I read the topic, but apparently missed and doponyal.
Liquidpatch.pk3 - I understand that this is necessary. Without this there would be a beautiful water / waste / lava.
BrightmapsDoom1.pk3, BrightmapsDoom2.pk3, BrightmapsPlutonia.pk3 - but this is not understood. I mean I have not noticed a difference with them and without them. They need to change the lighting? Used every turn and without comparing - I do not see the difference. Can you enlighten?) And something else. And I understand you want to use only one of these mods? I just can not see the difference). I use GZDoom turns on 1 Doom, Doom 2, TNT, Plutonia every time I have to change the line?) That's just to understand these changes brightmaps).
Thank you again for your work. I will watch for updates).
Last edited by Fused on Sat Nov 14, 2015 7:38 pm, edited 1 time in total.
RE: Alternate DHTP (update v1.1)
It would be more friendly to use Google Translate than to force us to do it for you.Google Translate wrote:Dominator, I would like to express my admiration for your work. Through a link on your moddb and conflict with one modder package and textures found your events.
Stunning clarity in high definition. Some textures and backdrops just delicious. Before they look great (like the burning of the city in Doom 2). And what is amazing animation of water / radiation / lava - shine. But more importantly, all the textures are combined with one spirit and style. Thus the spirit of the Duma. It could make a real fan of the Duma). I'm ecstatic.
But I would not come here if you did not want to ask you something). I read the topic, but apparently missed and doponyal.
Liquidpatch.pk3 - I understand that this is necessary. Without this there would be a beautiful water / waste / lava.
BrightmapsDoom1.pk3, BrightmapsDoom2.pk3, BrightmapsPlutonia.pk3 - but this is not understood. I mean I have not noticed a difference with them and without them. They need to change the lighting? Used every turn and without comparing - I do not see the difference. Can you enlighten?) And something else. And I understand you want to use only one of these mods? I just can not see the difference). I use GZDoom turns on 1 Doom, Doom 2, TNT, Plutonia every time I have to change the line?) That's just to understand these changes brightmaps).
Thank you again for your work. I will watch for updates).
"For the world is hollow, and I have touched the sky."
RE: Alternate DHTP (update v1.1)
Blackmore, this is an English forum. Please stick to that. I will edit your post to a translated version.
Last edited by Fused on Sat Nov 14, 2015 7:38 pm, edited 1 time in total.
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RE: Alternate DHTP (update v1.1)
Thank you.
Actually, BrightmapsDoom1, BrightmapsDoom2 and BrightmapsPlutonia differ slightly, but there are still some differences.
This is due to the fact that initially, Doom1, Doom2, Plutonia and TNT use different textures with the same name.
The archive AltDHTP in separate folders are the files which differ. Can compare them.
I just did not do additional texture Brightmaps for TNT, so it's compatible with Doom2.
Actually, BrightmapsDoom1, BrightmapsDoom2 and BrightmapsPlutonia differ slightly, but there are still some differences.
This is due to the fact that initially, Doom1, Doom2, Plutonia and TNT use different textures with the same name.
The archive AltDHTP in separate folders are the files which differ. Can compare them.
I just did not do additional texture Brightmaps for TNT, so it's compatible with Doom2.
Spoiler: Translation. (Open)
Last edited by Doomenator on Sat Nov 14, 2015 8:27 pm, edited 1 time in total.
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RE: Alternate DHTP (update v1.1)
Fused wrote: Blackmore, this is an English forum. Please stick to that. I will edit your post to a translated version.
Sorry.Empyre wrote: It would be more friendly to use Google Translate than to force us to do it for you.
So must need use brightmaps. Okay. For all other unofficial megawads I think use Brightmaps Doom 2.Doomenator wrote: Thank you.
Actually, BrightmapsDoom1, BrightmapsDoom2 and BrightmapsPlutonia differ slightly, but there are still some differences.
This is due to the fact that initially, Doom1, Doom2, Plutonia and TNT use different textures with the same name.
The archive AltDHTP in separate folders are the files which differ. Can compare them.
I just did not do additional texture Brightmaps for TNT, so it's compatible with Doom2.
Spoiler: Translation. (Open)
One of the many textures that I like in yours pack - distorted creepy faces. I thought at first faces gone. And thought this texture you made as water, radiation, lava. But later I noticed faces. Just too fast they move. So beautiful animation).
I just play now Alien Vendetta with your textures. What I founded original low textures. I just noticed. I do not require you to do them in HD).
Spoiler: screenshot (Open)About texture of lift (6 screen). I definitely see this texture in HD, but I founded low res too.
Maybe it's conflict textures. Don't know.
Spoiler: translation (Open)
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RE: Alternate DHTP (update v1.1)
There are no conflicts. In AV is used additional textures with names different from the standard.Blackmore1014 wrote:I just play now Alien Vendetta with your textures. What I founded original low textures. I just noticed. I do not require you to do them in HD).
About texture of lift (6 screen). I definitely see this texture in HD, but I founded low res too.
Maybe it's conflict textures. Don't know.
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RE: Alternate DHTP (update v1.2)
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RE: Alternate DHTP (update v1.2)
thanks for downloading rate 5 stars for fun, btw looks like beautiful textures when i got it
{YOU WANT METAL SLUG X? GET THIS LINK FOR FREE :)}
https://www.dropbox.com/s/kq69epn51v85a ... i.zip?dl=0
{MAYBE YOU CAN TELL WHAT IS EXO MUSIC IS?? GET THE LINK}
http://www.mediafire.com/download/n4cet ... ackV3a.pk3
https://www.dropbox.com/s/kq69epn51v85a ... i.zip?dl=0
{MAYBE YOU CAN TELL WHAT IS EXO MUSIC IS?? GET THE LINK}
http://www.mediafire.com/download/n4cet ... ackV3a.pk3
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RE: Alternate DHTP (update v1.2)
Not see changes. Same at second screen. Use all files. AltDHTP+LP+BD2.
Last edited by Blackmore1014 on Sat Dec 05, 2015 10:11 am, edited 1 time in total.
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RE: Alternate DHTP (update v1.2)
The changes are not so critical, so you'll see the difference. Except that in Liquidpatch added HQ textures.Blackmore1014 wrote: Not see changes. Same at second screen. Use all files. AltDHTP+LP+BD2.
At all I do not see any comments about the errors, that would be something to seriously fix.
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RE: Alternate DHTP (update v1.2)
I just watch this screenshot:Doomenator wrote:The changes are not so critical, so you'll see the difference. Except that in Liquidpatch added HQ textures.Blackmore1014 wrote: Not see changes. Same at second screen. Use all files. AltDHTP+LP+BD2.
At all I do not see any comments about the errors, that would be something to seriously fix.
[spoiler][/spoiler]
Jump on map24 and not see changed green waste. I already see same texture from previous 1.1.
But I still love and use your altDHTP).
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RE: Alternate DHTP (update v1.2)
In previous Liquidpatch it was not possible to switch to default textures. HQ textures was absent. And it look like this:
Spoiler: Screenshots (Open)
Last edited by Doomenator on Sun Dec 06, 2015 11:33 am, edited 1 time in total.
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