Alternate DHTP (update v1.3)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
kurikai
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RE: Alternate DHTP

#21

Post by kurikai » Sat Jul 11, 2015 10:06 pm

sorry, I should have asked the rockred is yours?

Right now i'm trying to look for something closer to the original for the cement textures, once i can find that, I will put them in the pack and release a new version of the dhtp
Last edited by kurikai on Sat Jul 11, 2015 10:07 pm, edited 1 time in total.

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Doomenator
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RE: Alternate DHTP

#22

Post by Doomenator » Sat Jul 11, 2015 10:26 pm

kurikai wrote: sorry, I should have asked the rockred is yours?
It's just recolored this one:
[spoiler]Image[/spoiler]
I dont know who the author.

Valken
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RE: Alternate DHTP

#23

Post by Valken » Mon Jul 13, 2015 5:01 pm

I like this texture pack with some mixed in from DHTP. But can you fix the brightmaps to be more like "Sbrightmaps"?

For example, the computer screens are not lit in the dark. It should be as it is on. Same for trigger or door buttons and computer indicator lights.

Sbrightsmaps is not compatible as it lights up areas that are not matched. Otherwise, very good texture pack.

I also suggest changing the metallic walls and floors. DHTP has better ones to me but and alternative modern version would be better.

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Doomenator
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RE: Alternate DHTP

#24

Post by Doomenator » Mon Jul 13, 2015 7:22 pm

Valken wrote: I like this texture pack with some mixed in from DHTP. But can you fix the brightmaps to be more like "Sbrightmaps"?
For example, the computer screens are not lit in the dark. It should be as it is on. Same for trigger or door buttons and computer indicator lights.
Sbrightsmaps is not compatible as it lights up areas that are not matched. Otherwise, very good texture pack.
I don't think that all should glow the same as in sbrightmaps. The problem of compatibility, just need to edit sbrightmaps. Try it.
[spoiler]Image[/spoiler]

Valken wrote: I also suggest changing the metallic walls and floors. DHTP has better ones to me but and alternative modern version would be better.
I'm did not make copies because I don't like some of the original textures. Maybe some textures are replaced.
Last edited by Doomenator on Sat Sep 03, 2016 12:47 pm, edited 1 time in total.

Valken
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RE: Alternate DHTP

#25

Post by Valken » Tue Jul 14, 2015 3:08 pm

I tried it and at first, it did not work for me.

GZdoom does not like too many folders for brightmaps so I moved the files UP one folder (removed textures subfolder), edited the doomwalls.bm file to remove the word texture from the pathname, and now it works.

I agree not all should so bright as Sbrightmaps.

Your texture work is really good. I love it. Mixed with DHTP, it makes Doom look refreshing.

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Doomenator
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RE: Alternate DHTP

#26

Post by Doomenator » Thu Jul 16, 2015 1:44 pm

Some bonus stuff. I'm sorry for offtopic.
Spoiler: Doom: Credit Help1 (Open)
Image

Image
Spoiler: Doom2: Credit Help Bossback (Open)
Image

Image

Image
Spoiler: TNT: Interpic Bossback (Open)
Image

Image
Spoiler: Other: Titlepic Credit Help Bossback (Open)
Image

Image

Image

Image
Credits: ID Software, The Ascension Team.
Last edited by Doomenator on Wed Mar 23, 2016 9:56 am, edited 2 times in total.

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Kara Kurt
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RE: Alternate DHTP

#27

Post by Kara Kurt » Thu Jul 16, 2015 4:33 pm

Hello I have a question regarding menu fonts; How can I use OpenGL's HD menu fonts as a mod or in Software mode?

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Doomenator
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RE: Alternate DHTP

#28

Post by Doomenator » Thu Jul 16, 2015 5:56 pm

Kara Kurt wrote: Hello I have a question regarding menu fonts; How can I use OpenGL's HD menu fonts as a mod or in Software mode?
What do you mean by the "OpenGL's HD menu fonts"? And why are you asking in this thread?

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RE: Alternate DHTP

#29

Post by Kara Kurt » Sat Jul 18, 2015 10:24 am

Nevermind.

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Doomenator
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RE: Alternate DHTP (update v1.1)

#30

Post by Doomenator » Mon Jul 27, 2015 10:12 pm

Update v1.1
Last edited by Doomenator on Fri Dec 04, 2015 11:48 am, edited 1 time in total.

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RE: Alternate DHTP (update v1.1)

#31

Post by Doomenator » Mon Aug 03, 2015 8:47 am

New A-DROCK textures:Download.
Spoiler: screenshot (Open)
Image


Valken
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RE: Alternate DHTP (update v1.1)

#33

Post by Valken » Sun Aug 16, 2015 5:59 am

Where do we put the Icon of Sin and credit textures?

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Doomenator
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RE: Alternate DHTP (update v1.1)

#34

Post by Doomenator » Sun Aug 16, 2015 9:10 am

Valken wrote: Where do we put the Icon of Sin and credit textures?
The main pack does not contain them. They are optional and relate to other projects.
3D Icon Of Sin.
HD Titles for Doom.
Last edited by Doomenator on Sun Aug 16, 2015 9:20 am, edited 1 time in total.

Valken
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RE: Alternate DHTP (update v1.1)

#35

Post by Valken » Wed Aug 19, 2015 1:48 pm

Thanks for those links. It works now and the Icon of Sin looks much better with your texture. I have a request though.

I have mixed your pack with the latest DHTP. I like the blood and sfall textures from DHTP (github) but it does not match your liquid textures...

Would you consider creating closer matching types in terms of texture details and also updating the pipes type textures? The original ID type are just terrible even updated to HD compared to both of your works.

I am not sure if Doom 3 has any 3rd party textures close to it but hope we can find something better to complement your work.

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Doomenator
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RE: Alternate DHTP (update v1.1)

#36

Post by Doomenator » Wed Aug 19, 2015 10:17 pm

Valken wrote: I have mixed your pack with the latest DHTP. I like the blood and sfall textures from DHTP (github) but it does not match your liquid textures...
It is not recommended to mix different texture packs it is always causes an incompatibility. So I made a full texture pack where many textures have been matched to each other.
Valken wrote: Would you consider creating closer matching types in terms of texture details and also updating the pipes type textures? The original ID type are just terrible even updated to HD compared to both of your works.

I am not sure if Doom 3 has any 3rd party textures close to it but hope we can find something better to complement your work.
Need HD texture similar to the original to replace all the tekwall type textures. I haven't found anything better and willing to consider any suggestions. :smile:

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RE: Alternate DHTP (update v1.1)

#37

Post by Valken » Thu Aug 20, 2015 1:47 pm

I have been testing other colors to see the effects in GZdoom.

I used this for nukage1.png and it actually looks good with your texture pack:

Image

I think something like this for water, lava, blood, slime and blood would look good...

Here are some free textures for modders which can be used:

http://www.philipk.net/

Scroll to the bottom for reference.
Last edited by Valken on Thu Aug 20, 2015 3:10 pm, edited 1 time in total.

ZzZombo
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RE: Alternate DHTP (update v1.1)

#38

Post by ZzZombo » Wed Aug 26, 2015 3:20 pm

Any mirros for this? Can't download from Yandex.Disk somehow.
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Doomenator
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RE: Alternate DHTP (update v1.1)

#39

Post by Doomenator » Wed Aug 26, 2015 9:30 pm

ZzZombo wrote: Any mirros for this? Can't download from Yandex.Disk somehow.
Dropbox
Last edited by Doomenator on Fri Dec 04, 2015 11:49 am, edited 1 time in total.

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RE: Alternate DHTP (update v1.1)

#40

Post by ZzZombo » Fri Aug 28, 2015 4:21 am

Thanks. Could you also host the other WADs, please?
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