Alternate DHTP (update v1.3)
RE: Alternate DHTP
sorry, I should have asked the rockred is yours?
Right now i'm trying to look for something closer to the original for the cement textures, once i can find that, I will put them in the pack and release a new version of the dhtp
Right now i'm trying to look for something closer to the original for the cement textures, once i can find that, I will put them in the pack and release a new version of the dhtp
Last edited by kurikai on Sat Jul 11, 2015 10:07 pm, edited 1 time in total.
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RE: Alternate DHTP
It's just recolored this one:kurikai wrote: sorry, I should have asked the rockred is yours?
[spoiler][/spoiler]
I dont know who the author.
RE: Alternate DHTP
I like this texture pack with some mixed in from DHTP. But can you fix the brightmaps to be more like "Sbrightmaps"?
For example, the computer screens are not lit in the dark. It should be as it is on. Same for trigger or door buttons and computer indicator lights.
Sbrightsmaps is not compatible as it lights up areas that are not matched. Otherwise, very good texture pack.
I also suggest changing the metallic walls and floors. DHTP has better ones to me but and alternative modern version would be better.
For example, the computer screens are not lit in the dark. It should be as it is on. Same for trigger or door buttons and computer indicator lights.
Sbrightsmaps is not compatible as it lights up areas that are not matched. Otherwise, very good texture pack.
I also suggest changing the metallic walls and floors. DHTP has better ones to me but and alternative modern version would be better.
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RE: Alternate DHTP
I don't think that all should glow the same as in sbrightmaps. The problem of compatibility, just need to edit sbrightmaps. Try it.Valken wrote: I like this texture pack with some mixed in from DHTP. But can you fix the brightmaps to be more like "Sbrightmaps"?
For example, the computer screens are not lit in the dark. It should be as it is on. Same for trigger or door buttons and computer indicator lights.
Sbrightsmaps is not compatible as it lights up areas that are not matched. Otherwise, very good texture pack.
[spoiler][/spoiler]
I'm did not make copies because I don't like some of the original textures. Maybe some textures are replaced.Valken wrote: I also suggest changing the metallic walls and floors. DHTP has better ones to me but and alternative modern version would be better.
Last edited by Doomenator on Sat Sep 03, 2016 12:47 pm, edited 1 time in total.
RE: Alternate DHTP
I tried it and at first, it did not work for me.
GZdoom does not like too many folders for brightmaps so I moved the files UP one folder (removed textures subfolder), edited the doomwalls.bm file to remove the word texture from the pathname, and now it works.
I agree not all should so bright as Sbrightmaps.
Your texture work is really good. I love it. Mixed with DHTP, it makes Doom look refreshing.
GZdoom does not like too many folders for brightmaps so I moved the files UP one folder (removed textures subfolder), edited the doomwalls.bm file to remove the word texture from the pathname, and now it works.
I agree not all should so bright as Sbrightmaps.
Your texture work is really good. I love it. Mixed with DHTP, it makes Doom look refreshing.
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RE: Alternate DHTP
Some bonus stuff. I'm sorry for offtopic.
Spoiler: Doom: Credit Help1 (Open)
Spoiler: Doom2: Credit Help Bossback (Open)
Spoiler: TNT: Interpic Bossback (Open)
Spoiler: Other: Titlepic Credit Help Bossback (Open)Credits: ID Software, The Ascension Team.
Last edited by Doomenator on Wed Mar 23, 2016 9:56 am, edited 2 times in total.
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RE: Alternate DHTP
Hello I have a question regarding menu fonts; How can I use OpenGL's HD menu fonts as a mod or in Software mode?
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RE: Alternate DHTP
What do you mean by the "OpenGL's HD menu fonts"? And why are you asking in this thread?Kara Kurt wrote: Hello I have a question regarding menu fonts; How can I use OpenGL's HD menu fonts as a mod or in Software mode?
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RE: Alternate DHTP
Nevermind.
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RE: Alternate DHTP (update v1.1)
Update v1.1
Last edited by Doomenator on Fri Dec 04, 2015 11:48 am, edited 1 time in total.
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RE: Alternate DHTP (update v1.1)
Where do we put the Icon of Sin and credit textures?
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RE: Alternate DHTP (update v1.1)
The main pack does not contain them. They are optional and relate to other projects.Valken wrote: Where do we put the Icon of Sin and credit textures?
3D Icon Of Sin.
HD Titles for Doom.
Last edited by Doomenator on Sun Aug 16, 2015 9:20 am, edited 1 time in total.
RE: Alternate DHTP (update v1.1)
Thanks for those links. It works now and the Icon of Sin looks much better with your texture. I have a request though.
I have mixed your pack with the latest DHTP. I like the blood and sfall textures from DHTP (github) but it does not match your liquid textures...
Would you consider creating closer matching types in terms of texture details and also updating the pipes type textures? The original ID type are just terrible even updated to HD compared to both of your works.
I am not sure if Doom 3 has any 3rd party textures close to it but hope we can find something better to complement your work.
I have mixed your pack with the latest DHTP. I like the blood and sfall textures from DHTP (github) but it does not match your liquid textures...
Would you consider creating closer matching types in terms of texture details and also updating the pipes type textures? The original ID type are just terrible even updated to HD compared to both of your works.
I am not sure if Doom 3 has any 3rd party textures close to it but hope we can find something better to complement your work.
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RE: Alternate DHTP (update v1.1)
It is not recommended to mix different texture packs it is always causes an incompatibility. So I made a full texture pack where many textures have been matched to each other.Valken wrote: I have mixed your pack with the latest DHTP. I like the blood and sfall textures from DHTP (github) but it does not match your liquid textures...
Need HD texture similar to the original to replace all the tekwall type textures. I haven't found anything better and willing to consider any suggestions.Valken wrote: Would you consider creating closer matching types in terms of texture details and also updating the pipes type textures? The original ID type are just terrible even updated to HD compared to both of your works.
I am not sure if Doom 3 has any 3rd party textures close to it but hope we can find something better to complement your work.
RE: Alternate DHTP (update v1.1)
I have been testing other colors to see the effects in GZdoom.
I used this for nukage1.png and it actually looks good with your texture pack:
I think something like this for water, lava, blood, slime and blood would look good...
Here are some free textures for modders which can be used:
http://www.philipk.net/
Scroll to the bottom for reference.
I used this for nukage1.png and it actually looks good with your texture pack:
I think something like this for water, lava, blood, slime and blood would look good...
Here are some free textures for modders which can be used:
http://www.philipk.net/
Scroll to the bottom for reference.
Last edited by Valken on Thu Aug 20, 2015 3:10 pm, edited 1 time in total.
RE: Alternate DHTP (update v1.1)
Any mirros for this? Can't download from Yandex.Disk somehow.
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RE: Alternate DHTP (update v1.1)
DropboxZzZombo wrote: Any mirros for this? Can't download from Yandex.Disk somehow.
Last edited by Doomenator on Fri Dec 04, 2015 11:49 am, edited 1 time in total.
RE: Alternate DHTP (update v1.1)
Thanks. Could you also host the other WADs, please?