[ALPHA] Total Chaos - Open Alpha out now!

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katZune
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[ALPHA] RE: Total Chaos - 2012 release date!

#21

Post by katZune » Sat Sep 08, 2012 6:25 pm

Catastrophe wrote: That looks like Amnesia, well done!
hahah, that is true ;) surely you are working hard! good luck :D
Whitout a good PC ATM, i will back when 2.0 come out, :)
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Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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[ALPHA] RE: Total Chaos - 2012 release date!

#22

Post by Pottus » Mon Sep 10, 2012 9:37 am

You guys are still fucking around with this :P

Wad'a'Holic
 
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[ALPHA] RE: Total Chaos - New gameplay footage!

#23

Post by Wad'a'Holic » Tue Sep 11, 2012 12:22 pm

Uploading some new gameplay, will be dropping any minute now...

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[ALPHA] RE: Total Chaos - New gameplay footage!

#24

Post by IdeIdoom » Tue Sep 11, 2012 12:27 pm

My jaw was dropped upon seeing the gameplay. Well done!
Hope I can get a scare out of it!
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[ALPHA] RE: Total Chaos - New gameplay footage!

#25

Post by Wad'a'Holic » Tue Sep 11, 2012 12:37 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag

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Frits
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[ALPHA] RE: Total Chaos - New gameplay footage!

#26

Post by Frits » Tue Sep 11, 2012 1:28 pm

Looking really great but awfully stuttery.

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[ALPHA] RE: Total Chaos - New gameplay footage!

#27

Post by Wad'a'Holic » Tue Sep 11, 2012 1:32 pm

Sorry bout the stutter. Fraps doesnt run too well on my system :/

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Ivan
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[ALPHA] RE: Total Chaos - New gameplay footage!

#28

Post by Ivan » Tue Sep 11, 2012 1:44 pm

That's looking really creepy... it's certainly amazing to see what you have done with Doom's engine too. Keep it up!

EDIT: Little question. Are the books on the bookshelves seperate models? They look like they are but I couldn't be sure.
Last edited by Ivan on Tue Sep 11, 2012 1:44 pm, edited 1 time in total.
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[ALPHA] RE: Total Chaos - New gameplay footage!

#29

Post by Disguise » Tue Sep 11, 2012 1:50 pm

Really spooky! I like it.
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Lord_of_D:
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[ALPHA] RE: Total Chaos - New gameplay footage!

#30

Post by Lord_of_D: » Tue Sep 11, 2012 11:27 pm

is this for zandronum? cause it totally looks like another game. btw my fps drop sense is tingling massively
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BloodyAcid
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[ALPHA] RE: Total Chaos - New gameplay footage!

#31

Post by BloodyAcid » Wed Sep 12, 2012 1:27 am

I hope that thing instills true horror and not just slashy slashy slashy at you

SamVision
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[ALPHA] RE: Total Chaos - New gameplay footage!

#32

Post by SamVision » Wed Sep 12, 2012 3:25 am

Will there be any form of combat?

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[ALPHA] RE: Total Chaos - New gameplay footage!

#33

Post by Wad'a'Holic » Wed Sep 12, 2012 6:37 am

SamVision wrote: Will there be any form of combat?
There were earlier versions that had a melee combat system but the concepts fell apart. They have been removed to build on the horror.

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[ALPHA] RE: Total Chaos - New gameplay footage!

#34

Post by Snakezz » Tue Nov 27, 2012 1:03 am

Looking forward to that 2012 release date.

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[ALPHA] RE: Total Chaos - New gameplay footage!

#35

Post by Lord_of_D: » Tue Nov 27, 2012 11:35 pm

holy shit, an amnesia-like wad, and with uber qualitty D:
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[ALPHA] RE: Total Chaos - 2012 release date!

#36

Post by -Jes- » Wed Nov 28, 2012 1:11 am

Ijon Tichy wrote: dear god all the 3d modelzzzzzzzzzz
Yeah, my first thought was "welp. GG software users."

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Ænima
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[ALPHA] RE: Total Chaos - 2012 release date!

#37

Post by Ænima » Wed Nov 28, 2012 1:50 am

-Jes- wrote:
Ijon Tichy wrote: dear god all the 3d modelzzzzzzzzzz
Yeah, my first thought was "welp. GG software users."
And probably GG for most OpenGL users as well. There's no way I'll be able to play this at a decent framerate. :/

It would probably be even more technically demanding than most modern games.
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[ALPHA] RE: Total Chaos - 2012 release date!

#38

Post by Lord_of_D: » Wed Nov 28, 2012 4:03 am

Ænima wrote:
-Jes- wrote:
Ijon Tichy wrote: dear god all the 3d modelzzzzzzzzzz
Yeah, my first thought was "welp. GG software users."
And probably GG for most OpenGL users as well. There's no way I'll be able to play this at a decent framerate. :/

It would probably be even more technically demanding than most modern games.
well, i never expected a comment like this from people like you, i always thougt you guys had op pc's D:
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[ALPHA] RE: Total Chaos - New gameplay footage!

#39

Post by nightshade94 » Wed Nov 28, 2012 5:11 am

Wow. I love scary games, and this is with the Doom engine! I can't wait for a release!

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Ænima
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[ALPHA] RE: Total Chaos - 2012 release date!

#40

Post by Ænima » Wed Nov 28, 2012 5:26 am

Lord_of_D: wrote:
Ænima wrote:
-Jes- wrote:
Ijon Tichy wrote: dear god all the 3d modelzzzzzzzzzz
Yeah, my first thought was "welp. GG software users."
And probably GG for most OpenGL users as well. There's no way I'll be able to play this at a decent framerate. :/

It would probably be even more technically demanding than most modern games.
well, i never expected a comment like this from people like you, i always thougt you guys had op pc's D:
"You guys" as in modders? Well maybe some others might have good rigs. But I personally don't. Part of the motivation for implementing the "purge/toggle clientside effects" feature in my mod was so that I myself could play my own mod at a decent framerate in areas where it would otherwise choke my processor.

I understand that I'm probably a minority in this community as far as having insufficient hardware goes, and that means that I just have to accept the fact that there are some mods that I just won't be able to play until i can afford to upgrade. Total Chaos is probably one of those mods. I don't expect WadoHolic to scale down the effects just for players like me, but it would certainly be nice if he figured out a way of making it optional or "togglable" to disable or tone down some of the effects.


Actually 'oHolic, if you want, I can make some sort of patch (after you publicly release TC) that scales down the textures and/or lowers the poly's on some of the models. That way, those select few of us who are using inferior hardware will still be able to enjoy the mod. c:
Last edited by Ænima on Wed Nov 28, 2012 5:27 am, edited 1 time in total.
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