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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Wed Sep 23, 2015 10:51 pm
by StrikerMan780
Dark-Assassin wrote: I'm kind of sick of these decorate flags for cosmetic changes that IMO should be global.
Still, it would be useful for modders. There already are custom bobstyles. (And per-weapon bobstyles can often make perfect sense, running with a pistol would move differently than running with a rocket launcher.)

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Tue Nov 24, 2015 3:06 pm
by Dark-Assassin
As per a completely modified request of mine. Though, there is a point there. If both are to exist, the global cvar should have to only affect weapons that have no bobstyle defined.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Wed Nov 25, 2015 10:48 am
by DevilHunter
Catastrophe wrote:
DevilHunter wrote: Hey there.. I'm just putting this request here for Legendary.. He wants it to where After you alt-tab a name, have the color that was set in the prefix to the rest of the message.. Basicly not have it reset the color after you alt-tab the name.

Not sure if that could even be toggable. But yea.. there you go
Uhh, I've never "Alt tabbed" a name before. What does he mean?
Well, just hit the chat key or /me chat and just hit tab... and it will bring up names, you can scroll though the whole player list.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Sun Nov 29, 2015 11:46 am
by Samuzero15tlh
It does'nt work on xp?

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Sun Nov 29, 2015 10:33 pm
by DevilHunter
What doesn't work on XP? I can't test XP anymore since I don't have it and running VM's on this laptop is a pain in the fucking ass.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

Posted: Sat Dec 19, 2015 6:39 pm
by Leonard
Updated ZCC to 1.5.
Spoiler: Changes from 1.4 (Open)
  • Fixed the intermission info message having the wrong scale.
  • Fixed the crashes in intermission.
  • "/me" now properly works with a chat prefix.
  • Added an auto-login feature.
[Download link]
We'll also add instructions for the auto-login feature to the OP.

- Fused edit; all done.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Mon Dec 28, 2015 9:03 am
by LolwellunTeapot
No GNU/Linux support? That's a shame.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Mon Dec 28, 2015 10:36 am
by Sean
LolwellunTeapot wrote: No GNU/Linux support? That's a shame.
Did you try compiling it?
IIRC compiling it on Linux would fail, but I'm too lazy to fix my broken GRUB and boot into Linux to test it.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Mon Dec 28, 2015 12:42 pm
by LolwellunTeapot
Sean wrote:
LolwellunTeapot wrote: No GNU/Linux support? That's a shame.
Did you try compiling it?
IIRC compiling it on Linux would fail, but I'm too lazy to fix my broken GRUB and boot into Linux to test it.
I didn't find a MakeFile that compiles ZCC specifically.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Mon Dec 28, 2015 3:16 pm
by Sean
LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Zandronum uses CMake. CMake generates the makefiles.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Tue Dec 29, 2015 12:33 am
by LolwellunTeapot
Sean wrote:
LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Zandronum uses CMake. CMake generates the makefiles.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
lolwellun@teapot-computer-envy-15:~/zcc_build$ ^C
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build && \
> hg clone https://www.bitbucket.org/Leonard2/zand ... t/overview && \
> mkdir -pv zandronum/{buildclient,buildserver}
abort: HTTP Error 404: Not Found
lolwellun@teapot-computer-envy-15:~/zcc_build$

Apparently the repository is non-existent to Ubuntu.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Tue Dec 29, 2015 12:50 am
by Sean
LolwellunTeapot wrote:
Sean wrote:
LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Zandronum uses CMake. CMake generates the makefiles.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
lolwellun@teapot-computer-envy-15:~/zcc_build$ ^C
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build && \
> hg clone https://www.bitbucket.org/Leonard2/zand ... t/overview && \
> mkdir -pv zandronum/{buildclient,buildserver}
abort: HTTP Error 404: Not Found
lolwellun@teapot-computer-envy-15:~/zcc_build$

Apparently the repository is non-existent to Ubuntu.
Use https://bitbucket.org/Leonard2/zandronu ... ity-client as the repository URL.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Tue Dec 29, 2015 2:51 am
by LolwellunTeapot
Sean wrote:
LolwellunTeapot wrote:
Sean wrote:
LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Zandronum uses CMake. CMake generates the makefiles.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
lolwellun@teapot-computer-envy-15:~/zcc_build$ ^C
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build && \
> hg clone https://www.bitbucket.org/Leonard2/zand ... t/overview && \
> mkdir -pv zandronum/{buildclient,buildserver}
abort: HTTP Error 404: Not Found
lolwellun@teapot-computer-envy-15:~/zcc_build$

Apparently the repository is non-existent to Ubuntu.
Use https://bitbucket.org/Leonard2/zandronu ... ity-client as the repository URL.
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build/zandronum/buildclient && \
> if [ "$(uname -m)" = "x86_64" ]; then
> FMODFOLDER="fmodapi42416linux64"
> FMODFILE="libfmodex64-4.24.16"
> else
> FMODFOLDER="fmodapi42416linux"
> FMODFILE="libfmodex-4.24.16"
> fi && \
> make clean ; \
> cmake -DCMAKE_BUILD_TYPE=Release \
> -DFMOD_LIBRARY=$HOME/zcc_build/zandronum/$FMODFOLDER/api/lib/$FMODFILE.so \
> -DFMOD_INCLUDE_DIR=$HOME/zcc_build/zandronum/$FMODFOLDER/api/inc .. && \
> make
make: *** No rule to make target 'clean'. Stop.
CMake Error: The source directory "/home/lolwellun/zcc_build/zandronum" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Tue Dec 29, 2015 8:27 am
by Dark-Assassin
Seeing as you're having problems, and I've got a working build environment, I compiled it for linux x86_64 myself.
https://www.dropbox.com/s/kn1mexgq30qz5 ... 1.5.tar.gz

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Tue Dec 29, 2015 8:56 am
by LolwellunTeapot
Dark-Assassin wrote: Seeing as you're having problems, and I've got a working build environment, I compiled it for linux x86_64 myself.
https://www.dropbox.com/s/kn1mexgq30qz5 ... 1.5.tar.gz
I replaced the standard Zandronum client app in /usr/games/zandronum with the zcc one. Doesn't open from Doomseeker. I then opened it from the Terminal.

/usr/games/zandronum/zandronum: error while loading shared libraries: libfmodex64-4.24.16.so: cannot open shared object file: No such file or directory

What am I doing wrong?

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Tue Dec 29, 2015 10:55 am
by Sean

Code: Select all

mkdir $HOME/_zatmp && cd $HOME/_zatmp && \
wget -O za.tar.bz2 http://zandronum.com/downloads/zandronum2.1.2-linux-x86_64.tar.bz2 && \
tar xvf za.tar.bz2 && \
sudo cp libfmodex*-4.24.16.so /usr/lib && \
cd $HOME && \
rm -rf $HOME/_zatmp
A quick script I just wrote that extracts the libfmodex file from the Zandronum distrubution package.
It works on my machine.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Wed Dec 30, 2015 5:32 am
by Dark-Assassin
I think you can also get it from your software repo, depending on your distribution.

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Mon Jan 04, 2016 2:43 am
by BarneyTheDinosaur
I'm having a problem: When i try opening the exe, nothing happens and the cursor keeps loading, but the program never opens.


wait, to be more exact, something happens:

Image

3 processes of the same openned, and i am having trouble to finalize them on task manager, could someone help me? There is the rebooting option, but if someone know a way to finalize them without rebooting..


Intel(R) Celeron(R) D CPU 3.06GHz 3.06 GHz
2,50 GB (RAM)
150 GB (HD) ST3160813AS ATA Device
Windows 7 Professional (Service Pack 1) 32 Bits (6.1, Compilation 7601)
PW-945GCX
DirectX 11
Intel(R) 82945G Express Chipset Family
IDT High Definition Audio CODEC

RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Mon Jan 04, 2016 4:28 am
by Dark-Assassin
Could possibly be Avast running it in a background sandbox to check for and malicious activity, and is just taking it's time.
Try disabling the sandbox (if possible) and try again.

Re: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

Posted: Wed Jun 29, 2016 7:03 pm
by Superjustinbros
Could you perhaps enable the "zcc_lockmus" music to be saved? It's a bit tiring having to make a bind to keep it True when entering a server because the owner of the server has a habit of changing songs every second.

Additionally, it could be made to allow changes from the console, but not by server hosts/admins.

EDIT: I was also encouraged to bring up if a variation of the command could be put in place to block changemus called in by a server admin.
And that when no clipping is enabled and you touch the floor, when floating in the air your view doesn't stop bouncing.