ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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StrikerMan780
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#81

Post by StrikerMan780 » Wed Sep 23, 2015 10:51 pm

Dark-Assassin wrote: I'm kind of sick of these decorate flags for cosmetic changes that IMO should be global.
Still, it would be useful for modders. There already are custom bobstyles. (And per-weapon bobstyles can often make perfect sense, running with a pistol would move differently than running with a rocket launcher.)

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#82

Post by Dark-Assassin » Tue Nov 24, 2015 3:06 pm

As per a completely modified request of mine. Though, there is a point there. If both are to exist, the global cvar should have to only affect weapons that have no bobstyle defined.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#83

Post by DevilHunter » Wed Nov 25, 2015 10:48 am

Catastrophe wrote:
DevilHunter wrote: Hey there.. I'm just putting this request here for Legendary.. He wants it to where After you alt-tab a name, have the color that was set in the prefix to the rest of the message.. Basicly not have it reset the color after you alt-tab the name.

Not sure if that could even be toggable. But yea.. there you go
Uhh, I've never "Alt tabbed" a name before. What does he mean?
Well, just hit the chat key or /me chat and just hit tab... and it will bring up names, you can scroll though the whole player list.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#84

Post by Samuzero15tlh » Sun Nov 29, 2015 11:46 am

It does'nt work on xp?
Everyone wants happiness without pain, but you cant have a rainbow without a rain.
Spoiler: My zandro stuff! (Open)

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#85

Post by DevilHunter » Sun Nov 29, 2015 10:33 pm

What doesn't work on XP? I can't test XP anymore since I don't have it and running VM's on this laptop is a pain in the fucking ass.

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Leonard
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#86

Post by Leonard » Sat Dec 19, 2015 6:39 pm

Updated ZCC to 1.5.
Spoiler: Changes from 1.4 (Open)
  • Fixed the intermission info message having the wrong scale.
  • Fixed the crashes in intermission.
  • "/me" now properly works with a chat prefix.
  • Added an auto-login feature.
[Download link]
We'll also add instructions for the auto-login feature to the OP.

- Fused edit; all done.
Last edited by Fused on Sat Dec 19, 2015 9:01 pm, edited 1 time in total.
[spoiler]

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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

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<Kokiri> capo whos your fav pony?
<capo> i like them all

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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#87

Post by LolwellunTeapot » Mon Dec 28, 2015 9:03 am

No GNU/Linux support? That's a shame.
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Sean
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#88

Post by Sean » Mon Dec 28, 2015 10:36 am

LolwellunTeapot wrote: No GNU/Linux support? That's a shame.
Did you try compiling it?
IIRC compiling it on Linux would fail, but I'm too lazy to fix my broken GRUB and boot into Linux to test it.
Last edited by Sean on Mon Dec 28, 2015 10:37 am, edited 1 time in total.

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<Decay> csnxs try being less bitter and actually helpful to the community, thanks

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#89

Post by LolwellunTeapot » Mon Dec 28, 2015 12:42 pm

Sean wrote:
LolwellunTeapot wrote: No GNU/Linux support? That's a shame.
Did you try compiling it?
IIRC compiling it on Linux would fail, but I'm too lazy to fix my broken GRUB and boot into Linux to test it.
I didn't find a MakeFile that compiles ZCC specifically.
Last edited by LolwellunTeapot on Mon Dec 28, 2015 12:44 pm, edited 1 time in total.
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#90

Post by Sean » Mon Dec 28, 2015 3:16 pm

LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Zandronum uses CMake. CMake generates the makefiles.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux

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<Decay> csnxs try being less bitter and actually helpful to the community, thanks

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#91

Post by LolwellunTeapot » Tue Dec 29, 2015 12:33 am

Sean wrote:
LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Zandronum uses CMake. CMake generates the makefiles.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
lolwellun@teapot-computer-envy-15:~/zcc_build$ ^C
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build && \
> hg clone https://www.bitbucket.org/Leonard2/zand ... t/overview && \
> mkdir -pv zandronum/{buildclient,buildserver}
abort: HTTP Error 404: Not Found
lolwellun@teapot-computer-envy-15:~/zcc_build$

Apparently the repository is non-existent to Ubuntu.
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#92

Post by Sean » Tue Dec 29, 2015 12:50 am

LolwellunTeapot wrote:
Sean wrote:
LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Zandronum uses CMake. CMake generates the makefiles.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
lolwellun@teapot-computer-envy-15:~/zcc_build$ ^C
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build && \
> hg clone https://www.bitbucket.org/Leonard2/zand ... t/overview && \
> mkdir -pv zandronum/{buildclient,buildserver}
abort: HTTP Error 404: Not Found
lolwellun@teapot-computer-envy-15:~/zcc_build$

Apparently the repository is non-existent to Ubuntu.
Use https://bitbucket.org/Leonard2/zandronu ... ity-client as the repository URL.

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<Decay> csnxs try being less bitter and actually helpful to the community, thanks

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#93

Post by LolwellunTeapot » Tue Dec 29, 2015 2:51 am

Sean wrote:
LolwellunTeapot wrote:
Sean wrote:
LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Zandronum uses CMake. CMake generates the makefiles.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
lolwellun@teapot-computer-envy-15:~/zcc_build$ ^C
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build && \
> hg clone https://www.bitbucket.org/Leonard2/zand ... t/overview && \
> mkdir -pv zandronum/{buildclient,buildserver}
abort: HTTP Error 404: Not Found
lolwellun@teapot-computer-envy-15:~/zcc_build$

Apparently the repository is non-existent to Ubuntu.
Use https://bitbucket.org/Leonard2/zandronu ... ity-client as the repository URL.
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build/zandronum/buildclient && \
> if [ "$(uname -m)" = "x86_64" ]; then
> FMODFOLDER="fmodapi42416linux64"
> FMODFILE="libfmodex64-4.24.16"
> else
> FMODFOLDER="fmodapi42416linux"
> FMODFILE="libfmodex-4.24.16"
> fi && \
> make clean ; \
> cmake -DCMAKE_BUILD_TYPE=Release \
> -DFMOD_LIBRARY=$HOME/zcc_build/zandronum/$FMODFOLDER/api/lib/$FMODFILE.so \
> -DFMOD_INCLUDE_DIR=$HOME/zcc_build/zandronum/$FMODFOLDER/api/inc .. && \
> make
make: *** No rule to make target 'clean'. Stop.
CMake Error: The source directory "/home/lolwellun/zcc_build/zandronum" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
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Dark-Assassin
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#94

Post by Dark-Assassin » Tue Dec 29, 2015 8:27 am

Seeing as you're having problems, and I've got a working build environment, I compiled it for linux x86_64 myself.
https://www.dropbox.com/s/kn1mexgq30qz5 ... 1.5.tar.gz

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#95

Post by LolwellunTeapot » Tue Dec 29, 2015 8:56 am

Dark-Assassin wrote: Seeing as you're having problems, and I've got a working build environment, I compiled it for linux x86_64 myself.
https://www.dropbox.com/s/kn1mexgq30qz5 ... 1.5.tar.gz
I replaced the standard Zandronum client app in /usr/games/zandronum with the zcc one. Doesn't open from Doomseeker. I then opened it from the Terminal.

/usr/games/zandronum/zandronum: error while loading shared libraries: libfmodex64-4.24.16.so: cannot open shared object file: No such file or directory

What am I doing wrong?
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#96

Post by Sean » Tue Dec 29, 2015 10:55 am

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mkdir $HOME/_zatmp && cd $HOME/_zatmp && \
wget -O za.tar.bz2 http://zandronum.com/downloads/zandronum2.1.2-linux-x86_64.tar.bz2 && \
tar xvf za.tar.bz2 && \
sudo cp libfmodex*-4.24.16.so /usr/lib && \
cd $HOME && \
rm -rf $HOME/_zatmp
A quick script I just wrote that extracts the libfmodex file from the Zandronum distrubution package.
It works on my machine.
Last edited by Sean on Tue Dec 29, 2015 10:58 am, edited 1 time in total.

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<Decay> csnxs try being less bitter and actually helpful to the community, thanks

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#97

Post by Dark-Assassin » Wed Dec 30, 2015 5:32 am

I think you can also get it from your software repo, depending on your distribution.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#98

Post by BarneyTheDinosaur » Mon Jan 04, 2016 2:43 am

I'm having a problem: When i try opening the exe, nothing happens and the cursor keeps loading, but the program never opens.


wait, to be more exact, something happens:

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3 processes of the same openned, and i am having trouble to finalize them on task manager, could someone help me? There is the rebooting option, but if someone know a way to finalize them without rebooting..


Intel(R) Celeron(R) D CPU 3.06GHz 3.06 GHz
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Love you all. Thank you for existing and playing this game!

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#99

Post by Dark-Assassin » Mon Jan 04, 2016 4:28 am

Could possibly be Avast running it in a background sandbox to check for and malicious activity, and is just taking it's time.
Try disabling the sandbox (if possible) and try again.

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Re: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#100

Post by Superjustinbros » Wed Jun 29, 2016 7:03 pm

Could you perhaps enable the "zcc_lockmus" music to be saved? It's a bit tiring having to make a bind to keep it True when entering a server because the owner of the server has a habit of changing songs every second.

Additionally, it could be made to allow changes from the console, but not by server hosts/admins.

EDIT: I was also encouraged to bring up if a variation of the command could be put in place to block changemus called in by a server admin.
And that when no clipping is enabled and you touch the floor, when floating in the air your view doesn't stop bouncing.

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