ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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doomjoshuaboy
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Re: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#101

Post by doomjoshuaboy » Wed Jul 20, 2016 9:37 am

is it just me or im having problem? my distro is ubuntu.
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Monsterovich
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Re: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#102

Post by Monsterovich » Wed Jul 20, 2016 9:44 am

Your svnrevision.h has wrong values.

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Re: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#103

Post by doomjoshuaboy » Wed Jul 20, 2016 9:51 am

how to fix that??

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Re: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#104

Post by Fused » Wed Apr 19, 2017 12:53 pm

The mirror for v1.5 is fixed.

Also for those that wonder if ZCC will support the latest 3.0 alpha builds, it won't. ZCC should get updated once the main release for 3.0 is out.
There's currently no plans on supporting any beta builds.
ZCC, A Client Enhancement for Zandronum
Zombie Horde 2 (coming soon) || DoomZ : Overpoch (coming not so soon)

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Re: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]

#105

Post by ForrestMarkX » Thu May 04, 2017 9:30 pm

I updated ZCC to work with the latest Zan 3.0 alpha build while Leonard hammered out some bugs and other things.

Download:
Win32 - https://www.dropbox.com/s/ex7ckddggvwdl ... 0.zip?dl=0
Linux 64-bit - https://www.dropbox.com/s/hwcurlqtl2dla ... 4.zip?dl=0
Linux 32-bit - https://www.dropbox.com/s/7897bir87xy9a ... 2.zip?dl=0

Notes:
-The fancy chat additions including tab completion have been removed as vanilla zandronum now implements the same functionalities.
-The autologin system was removed as vanilla zandronum now has its own implementation too.
-The spyback CCMD is now a simple alias of the spycancel CCMD to remain compatible with old inis.
-The CVAR zcc_bobstyle now has a default of -1 which means that the bobstyle coming from the weapon's definition will be used.
-The CVAR zcc_usebobspeed was introduced with a default of false which means that the bobspeed coming from the weapon's definition will be used.

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#106

Post by Fused » Fri May 05, 2017 8:42 am

Thank you. I will update the OP accordingly.
ZCC, A Client Enhancement for Zandronum
Zombie Horde 2 (coming soon) || DoomZ : Overpoch (coming not so soon)

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#107

Post by Metool » Fri May 05, 2017 3:07 pm

So unless theres like some weird issue with windows 7 in particular i can't really get my ZCC to work even though it has the right thing.
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Anyone have a idea on how i could fix this?

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#108

Post by ForrestMarkX » Fri May 05, 2017 5:05 pm

Metool wrote:So unless theres like some weird issue with windows 7 in particular i can't really get my ZCC to work even though it has the right thing.
Image
Anyone have a idea on how i could fix this?
It looks like an OpenSSL error

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#109

Post by Binary_CodeDiscord » Fri May 05, 2017 7:26 pm

Uh, ZCC doesn't work for me on Zand 3.0. When I try to double click or press ENTER on a server, it doesn't load Zandronum!
Edit:you need the libeay32.dll file.
Please make sure you have that before getting the newest ZCC

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#110

Post by ForrestMarkX » Fri May 05, 2017 7:39 pm

If you get that error that means you don't have OpenSSL installed. Use this to fix it http://downloads.sourceforge.net/gnuwin ... -setup.exe

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#111

Post by Binary_CodeDiscord » Sat May 06, 2017 12:28 am

I probably have that, so I edited it saying I had the fix. I was missing a DLL for whatever reason. :rolleyes:

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#112

Post by fr blood » Sun May 07, 2017 7:00 am

ZCC for Zandronum 3.0 Win32's link seems to be dead.

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#113

Post by ForrestMarkX » Sun May 07, 2017 7:27 am

Try this one, I wouldn't put it past Dropbox to change the URL

https://www.dropbox.com/s/ipwiy3sz28f07 ... 0.zip?dl=0

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#114

Post by fr blood » Sun May 07, 2017 10:45 am

Thank you that's one is working.

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#115

Post by ForrestMarkX » Tue May 09, 2017 8:55 am

If anyone wants it, here is a windows exe version that doesn't spam the hell out of you with "P_PlayerThink: No body for player" when someone crashes

https://www.dropbox.com/s/mhum86bliigjf ... m.zip?dl=0

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#116

Post by fr blood » Thu May 11, 2017 5:54 pm

Hey, I've noticed that any mod on Zandronum 3.0 using the MENUDEF to redefine the entire menu will make the ZCC Options sub-menu unavailable.

Anyway to put here the code to make it spawn in our custom menus?

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#117

Post by ForrestMarkX » Fri May 12, 2017 12:04 am

fr blood wrote:Hey, I've noticed that any mod on Zandronum 3.0 using the MENUDEF to redefine the entire menu will make the ZCC Options sub-menu unavailable.

Anyway to put here the code to make it spawn in our custom menus?
I currently do not know anyway to do that, the MENUDEFs even remove the Multiplayer Options of Zandronum

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#118

Post by fr blood » Fri May 12, 2017 11:07 am

ForrestMarkX wrote:
fr blood wrote:Hey, I've noticed that any mod on Zandronum 3.0 using the MENUDEF to redefine the entire menu will make the ZCC Options sub-menu unavailable.

Anyway to put here the code to make it spawn in our custom menus?
I currently do not know anyway to do that, the MENUDEFs even remove the Multiplayer Options of Zandronum
Well I asked to the admins and they told me how to add the Multiplayer Options for Zandronum, so there must be also a way for ZCC Options.

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#119

Post by Nibelungen » Tue May 23, 2017 9:03 pm

Not sure how to get this working. I've tried putting the .exe and such in the testing folders and in the main Zandronum folder. I love ZCC and it's annoying now that I can't use it.

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Re: ZCC - Zandronum Community Client [ZAN3.0-170416-0710 Version 1.0]

#120

Post by SkeltalSpirit » Fri Jun 16, 2017 2:20 pm

I have a major issue trying to run ZCC for Zandronum 3.0. Whenever I try to run it, it immediately gives me the following error message;
error.PNG
If I could get any form of assistance, that would be appreciated, although judging by what the error is, I doubt much can be done about it.
You do not have the required permissions to view the files attached to this post.
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