ZCC - Zandronum Community Client [Zandronum 3.1] [V1.0]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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ForrestMarkX
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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#181

Post by ForrestMarkX » Thu Mar 17, 2022 12:21 pm

METAL_DANNY_420 wrote:
Tue Mar 15, 2022 7:04 pm
ForrestMarkX wrote:
Sun Mar 13, 2022 10:04 am
For anyone that wants it, here is ZCC for Zan3.1
Thank you so much!! I missed ZCC so much since 3.1 came out. Everybody I know wants it.

EDIT: It doesn't work. Zandronum won't even boot with this version.
Try this version https://www.dropbox.com/s/nzqdgpwi01yv5 ... um.7z?dl=0

I compiled it with x64 and VS 2022 instead of VS 2015

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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#182

Post by DevilHunter » Tue Mar 22, 2022 9:31 pm

EDIT: This was for the first one that was posted. The second one works just fine.

EDIT 2: The second build is missing fmodex64.dll thus no sound.. Otherwise it boots up just fine. I think everything that was in ZCC already got ported into the main build of Zan btw, so not sure if it is even worth building this anymore unless more changes are made and need to be tested at least..

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This is what it tells me. I think you are missing a few dependences...

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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#183

Post by doomjoshuaboy » Wed Mar 23, 2022 5:52 am

DevilHunter wrote:
Tue Mar 22, 2022 9:31 pm
EDIT: This was for the first one that was posted. The second one works just fine.

EDIT 2: The second build is missing fmodex64.dll thus no sound.. Otherwise it boots up just fine. I think everything that was in ZCC already got ported into the main build of Zan btw, so not sure if it is even worth building this anymore unless more changes are made and need to be tested at least..

Image

This is what it tells me. I think you are missing a few dependences...
openssl need to be static or the build might not work.

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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#184

Post by METAL_DANNY_420 » Thu Mar 24, 2022 1:06 pm

ForrestMarkX wrote:
Wed Mar 16, 2022 8:23 am
METAL_DANNY_420 wrote:
Tue Mar 15, 2022 7:04 pm
ForrestMarkX wrote:
Sun Mar 13, 2022 10:04 am
For anyone that wants it, here is ZCC for Zan3.1
Thank you so much!! I missed ZCC so much since 3.1 came out. Everybody I know wants it.

EDIT: It doesn't work. Zandronum won't even boot with this version.
It works fine for me. Does it show nothing? or does it give a window before closing?
Absolutely nothing even pops up when trying to open the patched exe.

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Leonard
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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#185

Post by Leonard » Fri Mar 25, 2022 6:00 pm

ForrestMarkX wrote:
Sun Mar 13, 2022 10:04 am
For anyone that wants it, here is ZCC for Zan3.1
I don't know if you've merged it on your own like last time, but the 3.1 update has been up for a little while now, about 2 weeks I think.
I just didn't have the courage to make a post about it and my build also has a few issues to top it off.
DevilHunter wrote:
Tue Mar 22, 2022 9:31 pm
Otherwise it boots up just fine. I think everything that was in ZCC already got ported into the main build of Zan btw
I think lots of flexibility regarding aliasing/console manipulation still remains and perhaps a couple other things I don't remember.
Oh and also source-style spectating. I can't live without that tbh.
METAL_DANNY_420 wrote:
Thu Mar 24, 2022 1:06 pm
Absolutely nothing even pops up when trying to open the patched exe.
Give my build a shot.
Hopefully I didn't forget to include anything.
Unfortunately I don't have my old setup anymore.
This was built with VS 2019 in Debug mode, because any other modes would have misoptimizations that broke collisions.
So don't be surprised if it's slower than normal zan in certain contexts.
I also couldn't for the life of me figure out how or where I got a pre-built static ssl build.


So if anybody wants to make a proper build of this, it would be very welcome.
Here's another link to the current repository.

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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#186

Post by METAL_DANNY_420 » Fri Apr 01, 2022 12:32 am

Nope, sorry Leonard, but that build doesn't work either. I know what I'm doing so it's not a derp on my side, just saying ;) I've used ZCC for years...until Zandro 3.1.
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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#187

Post by penguin » Fri Apr 01, 2022 7:01 am

METAL_DANNY_420 wrote:
Fri Apr 01, 2022 12:32 am
Nope, sorry Leonard, but that build doesn't work either. I know what I'm doing so it's not a derp on my side, just saying ;) I've used ZCC for years...until Zandro 3.1.
The error occurs in debug builds.
Visual studio is required to start it. (Not the runtime)

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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#188

Post by penguin » Fri Apr 01, 2022 7:40 am

METAL_DANNY_420 wrote:
Fri Apr 01, 2022 12:32 am
Nope, sorry Leonard, but that build doesn't work either. I know what I'm doing so it's not a derp on my side, just saying ;) I've used ZCC for years...until Zandro 3.1.
I built it with Release on VS 2022. Please check if it can be started.
fluidsynth cannot be used because it's not linked.
https://drive.google.com/file/d/1G2ASap ... sp=sharing

I haven't changed the flag, so I haven't done lto etc.


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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#190

Post by penguin » Sun Apr 03, 2022 6:19 pm

I was late because I had trouble with fluidsynth and optimization bugs.
64bit will be uploaded at a later date.
https://drive.google.com/drive/folders/ ... sp=sharing

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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#191

Post by penguin » Sun Apr 03, 2022 6:36 pm

penguin wrote:
Sun Apr 03, 2022 6:19 pm
I was late because I had trouble with fluidsynth and optimization bugs.
64bit will be uploaded at a later date.
https://drive.google.com/drive/folders/ ... sp=sharing
I statically linked the library used for fluidsynth to reduce the dll and reuploaded it.
Still can't play online because the updaterevision tool isn't working properly.

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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#192

Post by penguin » Mon Apr 04, 2022 5:03 am

penguin wrote:
Sun Apr 03, 2022 6:36 pm
penguin wrote:
Sun Apr 03, 2022 6:19 pm
I was late because I had trouble with fluidsynth and optimization bugs.
64bit will be uploaded at a later date.
https://drive.google.com/drive/folders/ ... sp=sharing
I statically linked the library used for fluidsynth to reduce the dll and reuploaded it.
Still can't play online because the updaterevision tool isn't working properly.
I uploaded a 64bit binary.
I got the correct gitinfo.h from Fedora so you can play online.

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Re: ZCC - Zandronum Community Client [Zandronum 3.1] [V1.0]

#193

Post by Fused » Mon Apr 04, 2022 2:47 pm

Thank you, I have updated the main post.
Please be sure to notify me on Discord if any new versions exist due to Zandronum or ZCC updating. I do not have as much time to maintain this thread as I used to and it is a total coincidence that I happen to see this today.
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ForrestMarkX
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Re: ZCC - Zandronum Community Client [v1.6 Zandronum 3.0]

#194

Post by ForrestMarkX » Wed Apr 06, 2022 9:35 am

Leonard wrote:
Fri Mar 25, 2022 6:00 pm
ForrestMarkX wrote:
Sun Mar 13, 2022 10:04 am
For anyone that wants it, here is ZCC for Zan3.1
I don't know if you've merged it on your own like last time, but the 3.1 update has been up for a little while now, about 2 weeks I think.
I just didn't have the courage to make a post about it and my build also has a few issues to top it off.
I just took the repo and compiled it, I figured there wouldn't be any need for changes since it looked like it was already for 3.1

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