Still, it would be useful for modders. There already are custom bobstyles. (And per-weapon bobstyles can often make perfect sense, running with a pistol would move differently than running with a rocket launcher.)Dark-Assassin wrote: I'm kind of sick of these decorate flags for cosmetic changes that IMO should be global.
ZCC - Zandronum Community Client [Zandronum 3.1] [V1.0]
- StrikerMan780
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- Clan: Shadow Mavericks
- Clan Tag: [SM]
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
- Dark-Assassin
- Maintenence Crew
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
As per a completely modified request of mine. Though, there is a point there. If both are to exist, the global cvar should have to only affect weapons that have no bobstyle defined.
- DevilHunter
- Zandronum Tester
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- Contact:
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Well, just hit the chat key or /me chat and just hit tab... and it will bring up names, you can scroll though the whole player list.Catastrophe wrote:Uhh, I've never "Alt tabbed" a name before. What does he mean?DevilHunter wrote: Hey there.. I'm just putting this request here for Legendary.. He wants it to where After you alt-tab a name, have the color that was set in the prefix to the rest of the message.. Basicly not have it reset the color after you alt-tab the name.
Not sure if that could even be toggable. But yea.. there you go
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
It does'nt work on xp?
Everyone wants happiness without pain, but you cant have a rainbow without a rain.
I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.
Samuzero15tlh
I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.
Spoiler: My Other zandro stuff! (Open)
Samuzero15tlh
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
What doesn't work on XP? I can't test XP anymore since I don't have it and running VM's on this laptop is a pain in the fucking ass.
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Updated ZCC to 1.5.
We'll also add instructions for the auto-login feature to the OP.
- Fused edit; all done.
Spoiler: Changes from 1.4 (Open)[Download link]
We'll also add instructions for the auto-login feature to the OP.
- Fused edit; all done.
Last edited by Fused on Sat Dec 19, 2015 9:01 pm, edited 1 time in total.
[spoiler][/spoiler]
Code: Select all
<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
No GNU/Linux support? That's a shame.
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
Did you try compiling it?LolwellunTeapot wrote: No GNU/Linux support? That's a shame.
IIRC compiling it on Linux would fail, but I'm too lazy to fix my broken GRUB and boot into Linux to test it.
Last edited by Sean on Mon Dec 28, 2015 10:37 am, edited 1 time in total.
<capodecima> i dont say any more word without my loyer jenova
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
I didn't find a MakeFile that compiles ZCC specifically.Sean wrote:Did you try compiling it?LolwellunTeapot wrote: No GNU/Linux support? That's a shame.
IIRC compiling it on Linux would fail, but I'm too lazy to fix my broken GRUB and boot into Linux to test it.
Last edited by LolwellunTeapot on Mon Dec 28, 2015 12:44 pm, edited 1 time in total.
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
Zandronum uses CMake. CMake generates the makefiles.LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
<capodecima> i dont say any more word without my loyer jenova
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
lolwellun@teapot-computer-envy-15:~/zcc_build$ ^CSean wrote:Zandronum uses CMake. CMake generates the makefiles.LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build && \
> hg clone https://www.bitbucket.org/Leonard2/zand ... t/overview && \
> mkdir -pv zandronum/{buildclient,buildserver}
abort: HTTP Error 404: Not Found
lolwellun@teapot-computer-envy-15:~/zcc_build$
Apparently the repository is non-existent to Ubuntu.
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
Use https://bitbucket.org/Leonard2/zandronu ... ity-client as the repository URL.LolwellunTeapot wrote:lolwellun@teapot-computer-envy-15:~/zcc_build$ ^CSean wrote:Zandronum uses CMake. CMake generates the makefiles.LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build && \
> hg clone https://www.bitbucket.org/Leonard2/zand ... t/overview && \
> mkdir -pv zandronum/{buildclient,buildserver}
abort: HTTP Error 404: Not Found
lolwellun@teapot-computer-envy-15:~/zcc_build$
Apparently the repository is non-existent to Ubuntu.
<capodecima> i dont say any more word without my loyer jenova
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build/zandronum/buildclient && \Sean wrote:Use https://bitbucket.org/Leonard2/zandronu ... ity-client as the repository URL.LolwellunTeapot wrote:lolwellun@teapot-computer-envy-15:~/zcc_build$ ^CSean wrote:Zandronum uses CMake. CMake generates the makefiles.LolwellunTeapot wrote: I didn't find a MakeFile that compiles ZCC specifically.
Follow this guide, but use the ZCC repository instead: wiki.zandronum.com/Compiling_Zandronum_on_Linux
lolwellun@teapot-computer-envy-15:~/zcc_build$ cd $HOME/zcc_build && \
> hg clone https://www.bitbucket.org/Leonard2/zand ... t/overview && \
> mkdir -pv zandronum/{buildclient,buildserver}
abort: HTTP Error 404: Not Found
lolwellun@teapot-computer-envy-15:~/zcc_build$
Apparently the repository is non-existent to Ubuntu.
> if [ "$(uname -m)" = "x86_64" ]; then
> FMODFOLDER="fmodapi42416linux64"
> FMODFILE="libfmodex64-4.24.16"
> else
> FMODFOLDER="fmodapi42416linux"
> FMODFILE="libfmodex-4.24.16"
> fi && \
> make clean ; \
> cmake -DCMAKE_BUILD_TYPE=Release \
> -DFMOD_LIBRARY=$HOME/zcc_build/zandronum/$FMODFOLDER/api/lib/$FMODFILE.so \
> -DFMOD_INCLUDE_DIR=$HOME/zcc_build/zandronum/$FMODFOLDER/api/inc .. && \
> make
make: *** No rule to make target 'clean'. Stop.
CMake Error: The source directory "/home/lolwellun/zcc_build/zandronum" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
- Dark-Assassin
- Maintenence Crew
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
Seeing as you're having problems, and I've got a working build environment, I compiled it for linux x86_64 myself.
https://www.dropbox.com/s/kn1mexgq30qz5 ... 1.5.tar.gz
https://www.dropbox.com/s/kn1mexgq30qz5 ... 1.5.tar.gz
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
I replaced the standard Zandronum client app in /usr/games/zandronum with the zcc one. Doesn't open from Doomseeker. I then opened it from the Terminal.Dark-Assassin wrote: Seeing as you're having problems, and I've got a working build environment, I compiled it for linux x86_64 myself.
https://www.dropbox.com/s/kn1mexgq30qz5 ... 1.5.tar.gz
/usr/games/zandronum/zandronum: error while loading shared libraries: libfmodex64-4.24.16.so: cannot open shared object file: No such file or directory
What am I doing wrong?
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
Code: Select all
mkdir $HOME/_zatmp && cd $HOME/_zatmp && \
wget -O za.tar.bz2 http://zandronum.com/downloads/zandronum2.1.2-linux-x86_64.tar.bz2 && \
tar xvf za.tar.bz2 && \
sudo cp libfmodex*-4.24.16.so /usr/lib && \
cd $HOME && \
rm -rf $HOME/_zatmp
It works on my machine.
Last edited by Sean on Tue Dec 29, 2015 10:58 am, edited 1 time in total.
<capodecima> i dont say any more word without my loyer jenova
- Dark-Assassin
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
I think you can also get it from your software repo, depending on your distribution.
- BarneyTheDinosaur
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
I'm having a problem: When i try opening the exe, nothing happens and the cursor keeps loading, but the program never opens.
wait, to be more exact, something happens:
3 processes of the same openned, and i am having trouble to finalize them on task manager, could someone help me? There is the rebooting option, but if someone know a way to finalize them without rebooting..
Intel(R) Celeron(R) D CPU 3.06GHz 3.06 GHz
2,50 GB (RAM)
150 GB (HD) ST3160813AS ATA Device
Windows 7 Professional (Service Pack 1) 32 Bits (6.1, Compilation 7601)
PW-945GCX
DirectX 11
Intel(R) 82945G Express Chipset Family
IDT High Definition Audio CODEC
wait, to be more exact, something happens:
3 processes of the same openned, and i am having trouble to finalize them on task manager, could someone help me? There is the rebooting option, but if someone know a way to finalize them without rebooting..
Intel(R) Celeron(R) D CPU 3.06GHz 3.06 GHz
2,50 GB (RAM)
150 GB (HD) ST3160813AS ATA Device
Windows 7 Professional (Service Pack 1) 32 Bits (6.1, Compilation 7601)
PW-945GCX
DirectX 11
Intel(R) 82945G Express Chipset Family
IDT High Definition Audio CODEC
Thank you for existing and supporting this game! Love you all.
- Dark-Assassin
- Maintenence Crew
- Posts: 968
- Joined: Fri May 25, 2012 4:25 am
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
Could possibly be Avast running it in a background sandbox to check for and malicious activity, and is just taking it's time.
Try disabling the sandbox (if possible) and try again.
Try disabling the sandbox (if possible) and try again.
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Re: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.5]
Could you perhaps enable the "zcc_lockmus" music to be saved? It's a bit tiring having to make a bind to keep it True when entering a server because the owner of the server has a habit of changing songs every second.
Additionally, it could be made to allow changes from the console, but not by server hosts/admins.
EDIT: I was also encouraged to bring up if a variation of the command could be put in place to block changemus called in by a server admin.
And that when no clipping is enabled and you touch the floor, when floating in the air your view doesn't stop bouncing.
Additionally, it could be made to allow changes from the console, but not by server hosts/admins.
EDIT: I was also encouraged to bring up if a variation of the command could be put in place to block changemus called in by a server admin.
And that when no clipping is enabled and you touch the floor, when floating in the air your view doesn't stop bouncing.