ZCC - Zandronum Community Client [Zandronum 3.1] [V1.0]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.

Daedalus
 
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.3]

#42

Post by Daedalus » Wed Jul 22, 2015 6:59 pm

fr blood wrote: Same for me, and players can't be identified if monster identification is off.
Any chance of a fix for this issue? I don't really want to have mob idents on to see player info.

EDIT: It's all good Cata, as long as I know it's getting fixed.
Last edited by Daedalus on Wed Jul 22, 2015 8:14 pm, edited 1 time in total.

Catastrophe
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.3]

#43

Post by Catastrophe » Wed Jul 22, 2015 7:16 pm

Daedalus wrote:
fr blood wrote: Same for me, and players can't be identified if monster identification is off.
Any chance of a fix for this issue? I don't really want to have mob idents on to see player info.
I've fixed it on my end and will push it next week as I'm out of the country. Sorry for the lack of updates :sad:
Last edited by Catastrophe on Wed Jul 22, 2015 7:17 pm, edited 1 time in total.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.3]

#44

Post by Catastrophe » Sun Aug 09, 2015 8:26 pm

Hello everyone, v1.4 is out and here is the changelog.

Code: Select all

-=LEGEND=-
++ Major
+ New
* Tweak
- Fix

[1.3 -> 1.4]
++ Added a menu for ZCC, located right under "player setup" which organizes all ZCC specific cvars.
+ New cvar, zcc_intermissioninfo which both displays a countdown during intermission and what the upcoming map will be.
+ Added the ability to identify ghost monsters in the "identify target" options.
* cl_identifytarget is now a bitfield, which allows users to choose specifically what they want to see.
* zcc_identifymonsters is now merged with cl_identifytarget.
- The option to display skins/classes via cl_identifytarget actually works now.
- Identify monsters no longer needs to be enabled for identify players to work.
We've added a handy dandy menu for our cvars which is located under "Player Setup". Along with that we've added a display that shows how much time is left during intermission which will show the upcoming map will be even if sv_randommaprotation is true.

If you happen to crash during intermission please tell me which server and what map it was changing to, thank you.

Download: https://www.dropbox.com/s/pk5fysd9ny7pd ... 4.zip?dl=0
Last edited by Catastrophe on Sun Aug 09, 2015 8:35 pm, edited 1 time in total.

Daedalus
 
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#45

Post by Daedalus » Sun Aug 09, 2015 8:32 pm

Catastrophe wrote:

Code: Select all

- Identify monsters no longer needs to be enabled for identify players to work.
Thank you.

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fr blood
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#46

Post by fr blood » Sun Aug 09, 2015 9:05 pm

Firefox doesn't let me download it at all(talking about virus), is there a way to fix it ?

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Armitage
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#47

Post by Armitage » Sun Aug 09, 2015 9:38 pm

Catastrophe wrote: + New cvar, zcc_intermissioninfo which both displays a countdown during intermission and what the upcoming map will be.
I loled at the example pic used :3 epic happy fun times feature!
fr blood wrote: Firefox doesn't let me download it at all(talking about virus), is there a way to fix it ?
Go to downloads, right click, unblock, no sweat.
Last edited by Armitage on Sun Aug 09, 2015 9:38 pm, edited 1 time in total.
"He who hesitates is lost".

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#48

Post by DevilHunter » Sun Aug 09, 2015 10:49 pm

Did you fix that thing where if you have a prefix/suffix set, that /me in chat don't work?

Nice job btw.. Mirrored for ya

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#49

Post by FascistCat » Tue Aug 11, 2015 2:20 am

Much apreciated :D

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Doomenator
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#50

Post by Doomenator » Tue Aug 11, 2015 7:15 am

Not running version 1.4, I'm try to join a server in the Doomseeker and nothing. But version 1.3 is working fine, I do not understand what the problem is.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#51

Post by Catastrophe » Tue Aug 11, 2015 3:23 pm

Doomenator wrote: Not running version 1.4, I'm try to join a server in the Doomseeker and nothing. But version 1.3 is working fine, I do not understand what the problem is.
What's the name of the server you're trying to connect to? What's the error message? Does it open at all?
Last edited by Catastrophe on Tue Aug 11, 2015 3:23 pm, edited 1 time in total.

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Doomenator
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#52

Post by Doomenator » Tue Aug 11, 2015 5:04 pm

Catastrophe wrote: What's the name of the server you're trying to connect to? What's the error message? Does it open at all?
I tried different servers, no errors just nothing happens.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#53

Post by Catastrophe » Tue Aug 11, 2015 5:35 pm

Doomenator wrote:
Catastrophe wrote: What's the name of the server you're trying to connect to? What's the error message? Does it open at all?
I tried different servers, no errors just nothing happens.
Operating system? Have you tried running as administrator? Did you install ZCC over Zandronum?
Last edited by Catastrophe on Tue Aug 11, 2015 5:36 pm, edited 1 time in total.

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Doomenator
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#54

Post by Doomenator » Tue Aug 11, 2015 5:54 pm

Catastrophe wrote: Operating system? Have you tried running as administrator? Did you install ZCC over Zandronum?
Zandronum.exe could not find libeay32.dll. The problem was solved by copying libeay32.dll in Zandronum directory. Sorry.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#55

Post by Catastrophe » Tue Aug 11, 2015 6:44 pm

Doomenator wrote:
Catastrophe wrote: Operating system? Have you tried running as administrator? Did you install ZCC over Zandronum?
Zandronum.exe could not find libeay32.dll. The problem was solved by copying libeay32.dll in Zandronum directory. Sorry.
No problem, glad you could fix it.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#56

Post by Sean » Tue Aug 11, 2015 7:05 pm

Question, why aren't you statically linking OpenSSL? If you followed the instructions on the wiki it does it by default.
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Catastrophe
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#57

Post by Catastrophe » Tue Aug 11, 2015 7:09 pm

Sean wrote: Question, why aren't you statically linking OpenSSL? If you followed the instructions on the wiki it does it by default.
Because simply including the libraries from here is way easier than what's written on the wiki for me.

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Sean
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#58

Post by Sean » Wed Aug 12, 2015 7:34 pm

Oh well. Here is a build of 1.4 with OpenSSL statically linked.
DevilHunter wrote: Did you fix that thing where if you have a prefix/suffix set, that /me in chat don't work?
Here is a build of the latest commit. It includes my /me fix and some other stuff.
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#59

Post by DevilHunter » Thu Aug 13, 2015 7:03 pm

Oh, well I didn't know you was gonna do that.. BUT.... perhaps maybe leave the prefix/suffix off the chat line when using /me would be nice. Other then that, nice job

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#60

Post by Par9000 » Sun Aug 16, 2015 8:08 am

Okey... But I didn't got it. How to fix the problem with LIBEAY32.dll?
Windows 7

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