ZCC - Zandronum Community Client [Zandronum 3.1] [V1.0]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Sean
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#61

Post by Sean » Sun Aug 16, 2015 9:34 am

Par9000 wrote: Okey... But I didn't got it. How to fix the problem with LIBEAY32.dll?
Windows 7
Use this builds.
<capodecima> i dont say any more word without my loyer jenova

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DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#62

Post by DevilHunter » Sun Aug 23, 2015 11:26 pm

Ok, so I have this werid bug. Mind you, I did recompile from a newer revision and changed the tag for it to connect to 2.1.2 servers. So yea.. here it is

[spoiler]Image[/spoiler]

Have no clue whats causing it. Catastrophe said it could be coming from the Intermission. Iduno.

EDIT: I just now noticed that this bug also comes up right after the Intermission ticks down in survival.

Its most likely trying to set something, but failing...
Last edited by DevilHunter on Mon Aug 24, 2015 8:41 am, edited 1 time in total.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#63

Post by Watermelon » Mon Aug 24, 2015 6:45 pm

Crashes on intermission, not sure why. If theres a source available I can attempt to run it in debug mode while I play and capture where/why.

It takes out everyone who is using ZCC at the same time.
Last edited by Watermelon on Mon Aug 24, 2015 6:45 pm, edited 1 time in total.

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Sean
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#64

Post by Sean » Mon Aug 24, 2015 7:28 pm

The source is on BitBucket, there is a link in the OP.
<capodecima> i dont say any more word without my loyer jenova

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Leonard
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#65

Post by Leonard » Tue Aug 25, 2015 8:54 am

Watermelon wrote: Crashes on intermission, not sure why. If theres a source available I can attempt to run it in debug mode while I play and capture where/why.

It takes out everyone who is using ZCC at the same time.
I never experienced any crashes during intermission.
Last time I checked demos are still saved after a crash so if you have a demo of it happening that could help.
I have an idea on what it could be but I need a way to reproduce it first. Does it always happen when going to the same map?
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

FascistCat
 
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#66

Post by FascistCat » Tue Aug 25, 2015 12:20 pm

Same here. In some cases, after intermission it crashes with no error message. I thought it was a new Zandro bug tho.

Catastrophe
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#67

Post by Catastrophe » Tue Aug 25, 2015 5:02 pm

Please start posting demos, wads used, renderer, etc...

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Torr Samaho
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#68

Post by Torr Samaho » Tue Aug 25, 2015 7:10 pm

FascistCat wrote: Same here. In some cases, after intermission it crashes with no error message. I thought it was a new Zandro bug tho.
When you experience a problem with a custom client, please first check the official client before jumping to conclusions.

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#69

Post by FascistCat » Wed Aug 26, 2015 1:53 am

Was thinking of doing that when I read this post (since I didn't mind it too much anyways). I didn't mean to blame either of them. My apologies.

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Monsterovich
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#70

Post by Monsterovich » Fri Aug 28, 2015 8:25 pm

I got an error when compiling:

Code: Select all

[ 46%] Building CXX object src/CMakeFiles/zdoom.dir/network/cl_auth.o
/disk/Distfiles/zandronums-community-client/src/network/cl_auth.cpp: In function ‘void Cmd_zal_add(FCommandLine&, APlayerPawn*, int)’:
/disk/Distfiles/zandronums-community-client/src/network/cl_auth.cpp:291:71: error: taking address of temporary [-fpermissive]
  RawAddress CurrentServer = *(RawAddress *)(&CLIENT_GetServerAddress( ));
                                                                       ^
/disk/Distfiles/zandronums-community-client/src/network/cl_auth.cpp: In function ‘void CLIENT_AutoLogin()’:
/disk/Distfiles/zandronums-community-client/src/network/cl_auth.cpp:389:71: error: taking address of temporary [-fpermissive]
  RawAddress CurrentServer = *(RawAddress *)(&CLIENT_GetServerAddress( ));

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Leonard
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#71

Post by Leonard » Fri Aug 28, 2015 10:42 pm

Monsterovich wrote:I got an error when compiling
This compiles fine in VC++ 2005.
I was planning on rewritting this feature anways.
In the mean time I guess you can just build one commit behind.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

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Monsterovich
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#72

Post by Monsterovich » Fri Aug 28, 2015 10:59 pm

Leonard wrote:
Monsterovich wrote:I got an error when compiling
This compiles fine in VC++ 2005.
..and doesn't work under gnu compiler.
Last edited by Monsterovich on Fri Aug 28, 2015 11:01 pm, edited 1 time in total.

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Leonard
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#73

Post by Leonard » Sat Aug 29, 2015 10:23 am

Monsterovich wrote: ..and doesn't work under gnu compiler.
Yes, I figured as much..
Have you tried compiling one commit behind like I suggested?
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

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Sean
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#74

Post by Sean » Sat Aug 29, 2015 11:14 am

That doesn't work either - I'll have a look later and see if I can fix it.

Code: Select all

[ 40%] Building CXX object src/CMakeFiles/zdoom.dir/cl_commands.o
/home/sean/hg/zandronums-community-client/src/chat.cpp: In function ‘void chat_SendMessage(ULONG, const char*)’:
/home/sean/hg/zandronums-community-client/src/chat.cpp:627:48: error: no match for ‘operator+’ (operand types are ‘FStringCVar’ and ‘const char*’)
   ChatMessage = "/me" + FString(zcc_chatprefix + act + zcc_chatsuffix);
                                                ^
src/CMakeFiles/zdoom.dir/build.make:713: recipe for target 'src/CMakeFiles/zdoom.dir/chat.o' failed
make[2]: *** [src/CMakeFiles/zdoom.dir/chat.o] Error 1
make[2]: *** Waiting for unfinished jobs....
CMakeFiles/Makefile2:870: recipe for target 'src/CMakeFiles/zdoom.dir/all' failed
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
Makefile:76: recipe for target 'all' failed
make: *** [all] Error 2
<capodecima> i dont say any more word without my loyer jenova

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Monsterovich
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#75

Post by Monsterovich » Sat Aug 29, 2015 11:34 am

Sean wrote: That doesn't work either - I'll have a look later and see if I can fix it.

Code: Select all

[ 40%] Building CXX object src/CMakeFiles/zdoom.dir/cl_commands.o
/home/sean/hg/zandronums-community-client/src/chat.cpp: In function ‘void chat_SendMessage(ULONG, const char*)’:
/home/sean/hg/zandronums-community-client/src/chat.cpp:627:48: error: no match for ‘operator+’ (operand types are ‘FStringCVar’ and ‘const char*’)
   ChatMessage = "/me" + FString(zcc_chatprefix + act + zcc_chatsuffix);
                                                ^
src/CMakeFiles/zdoom.dir/build.make:713: recipe for target 'src/CMakeFiles/zdoom.dir/chat.o' failed
make[2]: *** [src/CMakeFiles/zdoom.dir/chat.o] Error 1
make[2]: *** Waiting for unfinished jobs....
CMakeFiles/Makefile2:870: recipe for target 'src/CMakeFiles/zdoom.dir/all' failed
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
Makefile:76: recipe for target 'all' failed
make: *** [all] Error 2
just change line 627:

Code: Select all

ChatMessage = "/me" + FString(zcc_chatprefix + act + zcc_chatsuffix);
to this

Code: Select all

ChatMessage = "/me" + FString(zcc_chatprefix + FString(act) + zcc_chatsuffix);
Last edited by Monsterovich on Sat Aug 29, 2015 11:35 am, edited 1 time in total.

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Sean
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#76

Post by Sean » Sat Aug 29, 2015 11:43 am

I did that, and everything worked... but right at the end I got

Code: Select all

[100%] [100%] make[2]: *** No rule to make target '/home/sean/home/sean/hg/zandronums-community-client-build/fmodapi42416linux64/api/lib/libfmodex64-4.24.16.so', needed by 'zandronum'. Stop.
make[2]: *** Waiting for unfinished jobs....
<capodecima> i dont say any more word without my loyer jenova

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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#77

Post by DevilHunter » Wed Sep 23, 2015 4:27 am

Hey there.. I'm just putting this request here for Legendary.. He wants it to where After you alt-tab a name, have the color that was set in the prefix to the rest of the message.. Basicly not have it reset the color after you alt-tab the name.

Not sure if that could even be toggable. But yea.. there you go

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StrikerMan780
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#78

Post by StrikerMan780 » Wed Sep 23, 2015 5:35 am

Not sure if this was asked earlier, but have you considered submitting the weapon swaying as a decorate flag for weapons in main Zandronum or ZDoom? I would kill for that.

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Dark-Assassin
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#79

Post by Dark-Assassin » Wed Sep 23, 2015 6:05 am

I'm kind of sick of these decorate flags for cosmetic changes that IMO should be global.

Catastrophe
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]

#80

Post by Catastrophe » Wed Sep 23, 2015 10:42 pm

DevilHunter wrote: Hey there.. I'm just putting this request here for Legendary.. He wants it to where After you alt-tab a name, have the color that was set in the prefix to the rest of the message.. Basicly not have it reset the color after you alt-tab the name.

Not sure if that could even be toggable. But yea.. there you go
Uhh, I've never "Alt tabbed" a name before. What does he mean?

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