ChaosCore CTF

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
RoSKing
 
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RE: ChaosCore CTF

#21

Post by RoSKing » Sun May 24, 2015 10:57 pm

Delta has been released.

Fixes;

Core01 - texture alignment and fixed the numbers texture for zdaemon. Also fixed the sky on the red side.
Core03 - Scrapped the floor sequence under the bridge to reduce lag.
Core10 - modified the map so that the flag wouldnt get lost between the crates, also fixed the texture in the background for zdaemon.
Core13 - SSG wasnt on the chaoscore floor decal in the red base.
Core17 - The GRATE texture was not impassible.

I have heard that Core09 lags, however I am unable to replicate this on my PC using max resolution and OGL etc... If people continue give me ideas of what could be causing this so I can help alleviate this issue I will then proceed to fix this.

If you have any other complaints, please let me know.
Last edited by RoSKing on Mon May 25, 2015 12:07 am, edited 1 time in total.

RoSKing
 
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RE: ChaosCore CTF

#22

Post by RoSKing » Sat Dec 05, 2015 2:49 am

I am pleased to announce that ChaosCoreCTFmpII is now live. This installment introduces 10 new maps, and changes to some of the prior maps from mp I. This version also includes the lobby map Core00 so that people are able to identify the maps for Private CTF sessions; While Core00 isn't completed just yet, it is able to do exactly what it is intended for. Expect more additions to this map in mpIII

The next installment of mpIII while has a lot of progress, still needs a lot of work. I plan on taking another break from mapping for awhile, so expect to see mpIII sometime next year.

For now, I hope you all enjoy all of the hard work that has went into this and I thank you.
Spoiler: Core00(Lobby map) (Open)
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More to come (Special thanks to AlexMax for letting us rip the textures from duel40)
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Spoiler: Screenshots (Open)
Core03: Avalon by RoSKing(Revamped)
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Core05: Solar Station by Collision
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Core21: Planetary Duality by RoSKing
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Core22: Hangar of Desolation by Caution
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Core24: Towering Gardens by AlexMax
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Core25: Data Core Delta II by GhoulSlayeR & RoSKIng
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Core26: Mephitic Waste by RoSKing
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Core28: Titania Base by JCD
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Core29: Toxic Refineries II by Fsn76
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Core30: Sunrise by Oxyde
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Spoiler: Changelog to mpI (Open)
Core02 - Left side of the base has been opened up along with the lift area for more vision.
Core03 - Entirely revamped base with the middle having slight adjustments.
Core05 - Replaced with a new map by Collision, Solar Station.
Core09 - A lot of excess area has been removed along with detail to help alleviate FPS drops that people were experiencing.
Core12 - Replaced lift with stairs near flag.
Core14 - Added steps at middle that you can jump up on to allow easier access around the map.
Core15 - Added a lift at middle to help people access the upper area easier, and adjusted the spawns to be more intuitive in direction.
Core19 - Made the bases larger in size, Added a soulsphere next to the lava fall off the main hill, and pulled the armor out of the lava fall.
Spoiler: Credits (Open)
===========================================================================
Advanced engine needed : Zandronum / ZDaemon

Primary purpose : Capture the Flag
===========================================================================
Title : ChaosCoreCTFmpII
Filename : ChaosCoreCTFmpII.wad
Release date : 12-04-2015
Authors : Agaures, AlexMax, Caution, Collision, GhoulSlayeR, Infer, RoSKing, Shane, Wideass

Description :

Additional Credits:
Fsn76 for the trailer
Watakid for quality maintenance
Abbuw for remaking the ChaosCore decal for more texture use.
Agaures for the Color Palette and Texture customization.
To everyone who Beta Tested; Alt_Stab, AVC, Beast, Bwidger, Cecil, Cennou, Chowww, Darklord, DemonSphere, Dislogical, Edd, Fsn76, Goblin, JCD, Joseph_Hicks, Jwarrier, KaraKurt, Merk, Moti, Raddock, Saber, Slyfox, Stallion, Tai, Torvald, Water, Whopper and anyone else I may have forgotten.
EsselFortium, 32in24 series, 2mbrown, decontex, DGDBTXTR, DoomPotpourri, mortres, nb5texd2, nb_flats, NB_RECOL, nb_silv, ogrodtex, quake1, quake2, quake3, TXGRAY, zdectfmp for ripped textures and flats.

===========================================================================

Map List

===========================================================================

Core01: Data Core Delta I by GhoulSlayeR

Core02: Cosmic Wall by Caution (With help from RoSKing)

Core03: Avalon by RoSKing (With help from Wideass)

Core04: Frozen Chaos by AlexMax (With help from Caution)

Core05: Plan B by Collision

Core06: Circuit Course by Infer

Core07: Deimos Hazzard Zone by GhoulSlayeR (With help from RoSKing)

Core08: Periphery of Phobos by RoSKing & GhoulSlayeR

Core09: Obsidian Outpost by Caution (With help from GhoulslayeR & RoSKing)

Core10: Sector S by FranckFrag (With help from RoSKing)

Core11: Isolation by RoSKing (With help from Wideass)

Core12: Scourge by Collision (With help from RoSKing)

Core13: Forsaken Grounds by Infer

Core14: Speed of Dark by AlexMax (With help from SwordGrunt)

Core15: Andromeda Installation by RoSKing

Core16: [Core]T Facility by GhoulSlayeR (With help from RoSKing)

Core17: Sentinel by Iced

Core18: The Chaos Encounter by Shane (With help from RoSKing)

Core19: Wanderlust by RoSKing

Core20: The Hex Core by Infer

Core21: Planetary Duality by RoSKing (With help from Wideass)

Core22: Hangar of Desolation by Caution (With help from RoSKing)

Core23: EastHaven by Edd (With help from Caution, Collision, RoSKing, & Sworgrunt)

Core24: Towering Gardens by AlexMax

Core25: Data Core Delta II by GhoulSlayeR & RoSKing

Core26: Mephitic Waste by RoSKing (With help from Wideass)

Core27: Compulsive Simplicity by Shane

Core28: Titania Base by JCD

Core29: Toxic Refineries II by Fsn76 (With help from RoSKing & Wideass)

Core30: Sunrise by Oxyde

POPTART: Poptart Cat by Collision

===========================================================================

" Music Credits "

===========================================================================

Title: ChaosCoreCTF by Brandon Egan

Intermission: "My name is Darkness" by Haste the Day

Map00 "Main Theme" from the game One Must Fall 2097

Map01: "Xenon" from the game Dance Dance Revolution

Map02: "Meteor Herd" from the game Sonic Adventure 2

Map03: "Danger Room" from the game One Must Fall 2097

Map04: "Satellite One" by Purple Motion

Map05: "Aquarium" by 16-bit

Map06: "look at the stars" (vibe-las.it)

Map07: "Nuts and Bolts" from the game Donkey Kong Country 3

Map08: "Resolve" by Haste The Day

Map09: "Lava Reef Zone Act I" from the game Sonic the Hedgehog 3

Map10: "Boomer Kwuanger" from the game MegaMan X

Map11: " I saw the demons"(e2m1) from the game The Ultimate Doom

Map12: "Final Boss" from the game Strife (Quest for the Sigil)

Map13: "Come Clarity" by In Flames

Map14: "Doobtro" by Nightbeat

Map15: ChaosCoreCTF by Brandon Egan

Map16: "Power Plant" from the game One Must Fall 2097:

Map17: "Beyond" from Mod Archive

Map18: "Path of Destruction" by Mark Klem

Map19: "Pumpkin Hill" from the game Sonic Adventure 2

Map20: "Mad Man" by Haste The Day (Looped by Estar)

Map21: "Biolizard" from the game Sonic Adventure 2

Map22: "Chemical Plant" from the game Sonic II

Map23: "Overworld" from the game Golden Sun 2

Map24: "R0t0f3ul" by Rez

Map25: "Hybrid Song 220" by Quazar

Map26: "68" by Haste The Day

Map27: "Ryu's Theme" from the game Street Fighter II

Map28: "Wolverine" by James Paddock

Map29: "Area 1: City" from the game Mighty Morphin Power Rangers

Map30: "Mansion Infiltration - Action" from the game Perfect Dark Zero (Looped by Chow)

POPTART: "Pixeltropia" by JosSs

===========================================================================

* What is included *

New levels : Yes, See Maplist for credits
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None


* Play Information *

Game : DOOM2
Map # : Core01 - Core30
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch : No
CTF : Yes
Difficulty Settings : Nightmare


* Construction *

Base : New from scratch
Build Time : 2011 - Current
Editor(s) used : DoomBuilder, DoomBuilder2, GZDoom Builder, SLADE, XWE
Known Bugs : None that we know of
May Not Run With... :


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Download
http://www.[bad site]/download?file= ... mpii-b.wad
https://www.dropbox.com/s/r283pkuuoydlc ... b.zip?dl=0
Last edited by RoSKing on Tue Dec 08, 2015 12:34 am, edited 1 time in total.

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Kara Kurt
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RE: ChaosCore CTF

#23

Post by Kara Kurt » Sat Dec 05, 2015 11:05 pm

Good job with the release!
Can't wait to play it pub-style :)

RoSKing
 
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RE: ChaosCore CTF

#24

Post by RoSKing » Tue Dec 08, 2015 12:42 am

The next version has been released.

Download
http://www.[bad site]/download?file= ... mpii-b.wad
https://www.dropbox.com/s/r283pkuuoydlc ... b.zip?dl=0

Fixes;

Core19 - A lot of the sectors had the same tags, I use to have the make new tag options upon pasting but updating I guess turned that feature back off.
Core21 - Texture fix on the blue base's bridge.
Core22 - Texture fixes.
Core23 - Brightness fix.
Core25 - Finalized by GhoulSlayer.
Core26 - Made the walls near the flag impassible.

RoSKing
 
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RE: ChaosCore CTF

#25

Post by RoSKing » Tue Dec 08, 2015 1:07 am

Decay wrote:
RoSKing wrote: I am pleased to announce that ChaosCoreCTFmpII is now live.
Hey dude congrats on finish....
RoSKing wrote: Core00 isn't completed just yet, it is able to do exactly what it is intended for.
oh. still not done.
B for Beta. Never finished. Do you need a testing team? I would've thought the huge member list of core "team" would've been sufficient enough over many years to catch bugs. Maybe others and myself who have good eyes for bugs can lend you some assistance?

Congrats on releasing another beta version of the same unfinished product. Maybe one day we will see it completed instead of continually updated because some people lack the confidence to have a stable release.
lol, finally get sick of posting in multiple threads to drown this out? I didn't realize I ever said it was finished; Nor did I realize it was a bad thing to update a wad for fixes, because it's not like every wad is perfect the when released first time around such as yours. I just care enough to update the mistakes.

GhoulSlayeR
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RE: ChaosCore CTF

#26

Post by GhoulSlayeR » Tue Dec 08, 2015 1:41 am

30 > 19

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Kara Kurt
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RE: ChaosCore CTF

#27

Post by Kara Kurt » Tue Dec 08, 2015 1:55 am

Rosking ignore that living onion, it is clear that he's jealous! He's just mad over the fact that a beta ctf wad can be played more than veloctf in about 2 days.
LOL
Last edited by Kara Kurt on Tue Dec 08, 2015 1:55 am, edited 1 time in total.

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RE: ChaosCore CTF

#28

Post by The Toxic Avenger » Tue Dec 08, 2015 2:04 am

All of you cut it out

Shane
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RE: ChaosCore CTF

#29

Post by Shane » Tue Dec 08, 2015 2:08 am

ImageImage
Last edited by Shane on Tue Dec 08, 2015 2:08 am, edited 1 time in total.
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mifu
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RE: ChaosCore CTF

#30

Post by mifu » Tue Dec 08, 2015 2:13 am

Kara Kurt wrote: Rosking ignore that living onion, it is clear that he's jealous! He's just mad over the fact that a beta ctf wad can be played more than veloctf in about 2 days.
LOL
So much shots fired.

Anyways nice release. This is pretty decent though this project seems to be going on for a while now :P
Image

GhoulSlayeR
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RE: ChaosCore CTF

#31

Post by GhoulSlayeR » Tue Dec 08, 2015 3:10 am

Decay wrote: Your original post was better :( But at least we took 1/6 of the time and put out a way better product 8)
That is debatable. In the long run the community wins with a variety of map packs to play and choose from though!

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