ChaosCore CTF
RE: ChaosCore CTF
Delta has been released.
Fixes;
Core01 - texture alignment and fixed the numbers texture for zdaemon. Also fixed the sky on the red side.
Core03 - Scrapped the floor sequence under the bridge to reduce lag.
Core10 - modified the map so that the flag wouldnt get lost between the crates, also fixed the texture in the background for zdaemon.
Core13 - SSG wasnt on the chaoscore floor decal in the red base.
Core17 - The GRATE texture was not impassible.
I have heard that Core09 lags, however I am unable to replicate this on my PC using max resolution and OGL etc... If people continue give me ideas of what could be causing this so I can help alleviate this issue I will then proceed to fix this.
If you have any other complaints, please let me know.
Fixes;
Core01 - texture alignment and fixed the numbers texture for zdaemon. Also fixed the sky on the red side.
Core03 - Scrapped the floor sequence under the bridge to reduce lag.
Core10 - modified the map so that the flag wouldnt get lost between the crates, also fixed the texture in the background for zdaemon.
Core13 - SSG wasnt on the chaoscore floor decal in the red base.
Core17 - The GRATE texture was not impassible.
I have heard that Core09 lags, however I am unable to replicate this on my PC using max resolution and OGL etc... If people continue give me ideas of what could be causing this so I can help alleviate this issue I will then proceed to fix this.
If you have any other complaints, please let me know.
Last edited by RoSKing on Mon May 25, 2015 12:07 am, edited 1 time in total.
RE: ChaosCore CTF
I am pleased to announce that ChaosCoreCTFmpII is now live. This installment introduces 10 new maps, and changes to some of the prior maps from mp I. This version also includes the lobby map Core00 so that people are able to identify the maps for Private CTF sessions; While Core00 isn't completed just yet, it is able to do exactly what it is intended for. Expect more additions to this map in mpIII
The next installment of mpIII while has a lot of progress, still needs a lot of work. I plan on taking another break from mapping for awhile, so expect to see mpIII sometime next year.
For now, I hope you all enjoy all of the hard work that has went into this and I thank you.
Download
http://www.[bad site]/download?file= ... mpii-b.wad
https://www.dropbox.com/s/r283pkuuoydlc ... b.zip?dl=0
The next installment of mpIII while has a lot of progress, still needs a lot of work. I plan on taking another break from mapping for awhile, so expect to see mpIII sometime next year.
For now, I hope you all enjoy all of the hard work that has went into this and I thank you.
Spoiler: Core00(Lobby map) (Open)
Spoiler: Screenshots (Open)
Spoiler: Changelog to mpI (Open)
Spoiler: Credits (Open)
Download
http://www.[bad site]/download?file= ... mpii-b.wad
https://www.dropbox.com/s/r283pkuuoydlc ... b.zip?dl=0
Last edited by RoSKing on Tue Dec 08, 2015 12:34 am, edited 1 time in total.
- Kara Kurt
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RE: ChaosCore CTF
Good job with the release!
Can't wait to play it pub-style :)
Can't wait to play it pub-style :)
RE: ChaosCore CTF
The next version has been released.
Download
http://www.[bad site]/download?file= ... mpii-b.wad
https://www.dropbox.com/s/r283pkuuoydlc ... b.zip?dl=0
Fixes;
Core19 - A lot of the sectors had the same tags, I use to have the make new tag options upon pasting but updating I guess turned that feature back off.
Core21 - Texture fix on the blue base's bridge.
Core22 - Texture fixes.
Core23 - Brightness fix.
Core25 - Finalized by GhoulSlayer.
Core26 - Made the walls near the flag impassible.
Download
http://www.[bad site]/download?file= ... mpii-b.wad
https://www.dropbox.com/s/r283pkuuoydlc ... b.zip?dl=0
Fixes;
Core19 - A lot of the sectors had the same tags, I use to have the make new tag options upon pasting but updating I guess turned that feature back off.
Core21 - Texture fix on the blue base's bridge.
Core22 - Texture fixes.
Core23 - Brightness fix.
Core25 - Finalized by GhoulSlayer.
Core26 - Made the walls near the flag impassible.
RE: ChaosCore CTF
lol, finally get sick of posting in multiple threads to drown this out? I didn't realize I ever said it was finished; Nor did I realize it was a bad thing to update a wad for fixes, because it's not like every wad is perfect the when released first time around such as yours. I just care enough to update the mistakes.Decay wrote:Hey dude congrats on finish....RoSKing wrote: I am pleased to announce that ChaosCoreCTFmpII is now live.oh. still not done.RoSKing wrote: Core00 isn't completed just yet, it is able to do exactly what it is intended for.
B for Beta. Never finished. Do you need a testing team? I would've thought the huge member list of core "team" would've been sufficient enough over many years to catch bugs. Maybe others and myself who have good eyes for bugs can lend you some assistance?RoSKing wrote: http://www.[bad site]/download?file= ... i-[i][u][b]b[/b][/u][/i].wad
https://www.dropbox.com/s/r283pkuuoydlc ... b.zip?dl=0
Congrats on releasing another beta version of the same unfinished product. Maybe one day we will see it completed instead of continually updated because some people lack the confidence to have a stable release.
- Kara Kurt
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RE: ChaosCore CTF
Rosking ignore that living onion, it is clear that he's jealous! He's just mad over the fact that a beta ctf wad can be played more than veloctf in about 2 days.
LOL
LOL
Last edited by Kara Kurt on Tue Dec 08, 2015 1:55 am, edited 1 time in total.
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RE: ChaosCore CTF
So much shots fired.Kara Kurt wrote: Rosking ignore that living onion, it is clear that he's jealous! He's just mad over the fact that a beta ctf wad can be played more than veloctf in about 2 days.
LOL
Anyways nice release. This is pretty decent though this project seems to be going on for a while now :P
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RE: ChaosCore CTF
That is debatable. In the long run the community wins with a variety of map packs to play and choose from though!Decay wrote: Your original post was better :( But at least we took 1/6 of the time and put out a way better product 8)