ChaosCore CTF[/size]
05/20/2015[/size]
The [video] tag is deprecated, please use the [media] tag
After years of on and off work, we're finally releasing a segment of the project. While it wasn't our initial intention to release it separately, it's obviously the most efficient way when considering a project with this kind of goal. In hindsight, it should have been planned like this from the start; However, this project can finally see the light of day. Releasing in segments has also allowed us to focus on the maps that are going to be released rather than focusing on all 50 maps at once; Allowing for more focus on quality control.
We have finalized the first map pack and is intended to be released by May 23rd 2015. I am currently talking with server admins and we expect to have servers running in North America and Europe on both Zandronum and ZDaemon upon release. The thread will be updated day of and we expect everything to run smoothly.
This thread will continue to be updated as we release more maps and update map packs for potential unforeseen bugs. If you notice anything upon release that you believe needs to be fixed, please let us know.
Map Pack I
RELEASED
https://www.dropbox.com/s/623m25sl2vdqp ... a.zip?dl=0
Spoiler: Maplist (Open)Core01 Data Core Delta - GhoulSlayeR
Core02 Cosmic Wall - Caution
Core03 Avalon - RoSKing
Core04 Frozen Chaos - AlexMax
Core05 Plan B - Collision
Core06 Circuit Course - Infer
Core07 Deimos Hazzard Zone - GhoulSlayeR
Core08 Periphery of Phobos - RoSKing & GhoulSlayeR
Core09 Obsidian Outpost - Caution
Core10 Sector S - FranckFrag
Core11 Isolation - RoSKing
Core12 Scourge - Collision
Core13 Forsaken Grounds - Infer
Core14 Speed of Dark - AlexMax
Core15 Andromeda Installation - RoSKing
Core16 [Core]T facility - GhoulSlayeR
Core17 Sentinel - Iced
Core18 The Chaos Encounter - Shane
Core19 Wanderlust - RoSKing
Core20 The Hex Core - Infer
12/04/2015[/size]
I am pleased to announce that ChaosCoreCTFmpII is now live. This installment introduces 10 new maps, and changes to some of the prior maps from mp I. This version also includes the lobby map
Core00 so that people are able to identify the maps for Private CTF sessions; While Core00 isn't completed just yet, it is able to do exactly what it is intended for. Expect more additions to this map in mpIII
The next installment of mpIII while has a lot of progress, still needs a lot of work. I plan on taking another break from mapping for awhile, so expect to see mpIII sometime next year.
For now, I hope you all enjoy all of the hard work that has went into this and I thank you.
Map Pack II
RELEASED
Download
http://www.[bad site]/download?file= ... mpii-b.wad
https://www.dropbox.com/s/r283pkuuoydlc ... b.zip?dl=0
Spoiler: Core00(Lobby map) (Open)
More to come (Special thanks to AlexMax for letting us rip the textures from duel40)
Spoiler: Screenshots (Open)Core03: Avalon by RoSKing(Revamped)
Core05: Solar Station by Collision
Core21: Planetary Duality by RoSKing
Core22: Hangar of Desolation by Caution
Core24: Towering Gardens by AlexMax
Core25: Data Core Delta II by GhoulSlayeR & RoSKIng
Core26: Mephitic Waste by RoSKing
Core28: Titania Base by JCD
Core29: Toxic Refineries II by Fsn76
Core30: Sunrise by Oxyde
Spoiler: Changelog to mpI (Open)Core02 - Left side of the base has been opened up along with the lift area for more vision.
Core03 - Entirely revamped base with the middle having slight adjustments.
Core05 - Replaced with a new map by Collision, Solar Station.
Core09 - A lot of excess area has been removed along with detail to help alleviate FPS drops that people were experiencing.
Core12 - Replaced lift with stairs near flag.
Core14 - Added steps at middle that you can jump up on to allow easier access around the map.
Core15 - Added a lift at middle to help people access the upper area easier, and adjusted the spawns to be more intuitive in direction.
Core19 - Made the bases larger in size, Added a soulsphere next to the lava fall off the main hill, and pulled the armor out of the lava fall.
Spoiler: Maplist (Open)Core01: Data Core Delta I by GhoulSlayeR
Core02: Cosmic Wall by Caution (With help from RoSKing)
Core03: Avalon by RoSKing (With help from Wideass)
Core04: Frozen Chaos by AlexMax (With help from Caution)
Core05: Plan B by Collision
Core06: Circuit Course by Infer
Core07: Deimos Hazzard Zone by GhoulSlayeR (With help from RoSKing)
Core08: Periphery of Phobos by RoSKing & GhoulSlayeR
Core09: Obsidian Outpost by Caution (With help from GhoulslayeR & RoSKing)
Core10: Sector S by FranckFrag (With help from RoSKing)
Core11: Isolation by RoSKing (With help from Wideass)
Core12: Scourge by Collision (With help from RoSKing)
Core13: Forsaken Grounds by Infer
Core14: Speed of Dark by AlexMax (With help from SwordGrunt)
Core15: Andromeda Installation by RoSKing
Core16: [Core]T Facility by GhoulSlayeR (With help from RoSKing)
Core17: Sentinel by Iced
Core18: The Chaos Encounter by Shane (With help from RoSKing)
Core19: Wanderlust by RoSKing
Core20: The Hex Core by Infer
Core21: Planetary Duality by RoSKing (With help from Wideass)
Core22: Hangar of Desolation by Caution (With help from RoSKing)
Core23: EastHaven by Edd (With help from Caution, Collision, RoSKing, & Sworgrunt)
Core24: Towering Gardens by AlexMax
Core25: Data Core Delta II by GhoulSlayeR & RoSKing
Core26: Mephitic Waste by RoSKing (With help from Wideass)
Core27: Compulsive Simplicity by Shane
Core28: Titania Base by JCD
Core29: Toxic Refineries II by Fsn76 (With help from RoSKing & Wideass)
Core30: Sunrise by Oxyde
POPTART: Poptart Cat by Collision
Spoiler: Credits (Open)===========================================================================
Advanced engine needed : Zandronum / ZDaemon
Primary purpose : Capture the Flag
===========================================================================
Title : ChaosCoreCTFmpII
Filename : ChaosCoreCTFmpII.wad
Release date : 12-04-2015
Authors : Agaures, AlexMax, Caution, Collision, GhoulSlayeR, Infer, RoSKing, Shane, Wideass
Description :
Additional Credits:
Fsn76 for the trailer
Watakid for quality maintenance
Abbuw for remaking the ChaosCore decal for more texture use.
Agaures for the Color Palette and Texture customization.
To everyone who Beta Tested; Alt_Stab, AVC, Beast, Bwidger, Cecil, Cennou, Chowww, Darklord, DemonSphere, Dislogical, Edd, Fsn76, Goblin, JCD, Joseph_Hicks, Jwarrier, KaraKurt, Merk, Moti, Raddock, Saber, Slyfox, Stallion, Tai, Torvald, Water, Whopper and anyone else I may have forgotten.
EsselFortium, 32in24 series, 2mbrown, decontex, DGDBTXTR, DoomPotpourri, mortres, nb5texd2, nb_flats, NB_RECOL, nb_silv, ogrodtex, quake1, quake2, quake3, TXGRAY, zdectfmp for ripped textures and flats.
===========================================================================
Map List
===========================================================================
Core01: Data Core Delta I by GhoulSlayeR
Core02: Cosmic Wall by Caution (With help from RoSKing)
Core03: Avalon by RoSKing (With help from Wideass)
Core04: Frozen Chaos by AlexMax (With help from Caution)
Core05: Plan B by Collision
Core06: Circuit Course by Infer
Core07: Deimos Hazzard Zone by GhoulSlayeR (With help from RoSKing)
Core08: Periphery of Phobos by RoSKing & GhoulSlayeR
Core09: Obsidian Outpost by Caution (With help from GhoulslayeR & RoSKing)
Core10: Sector S by FranckFrag (With help from RoSKing)
Core11: Isolation by RoSKing (With help from Wideass)
Core12: Scourge by Collision (With help from RoSKing)
Core13: Forsaken Grounds by Infer
Core14: Speed of Dark by AlexMax (With help from SwordGrunt)
Core15: Andromeda Installation by RoSKing
Core16: [Core]T Facility by GhoulSlayeR (With help from RoSKing)
Core17: Sentinel by Iced
Core18: The Chaos Encounter by Shane (With help from RoSKing)
Core19: Wanderlust by RoSKing
Core20: The Hex Core by Infer
Core21: Planetary Duality by RoSKing (With help from Wideass)
Core22: Hangar of Desolation by Caution (With help from RoSKing)
Core23: EastHaven by Edd (With help from Caution, Collision, RoSKing, & Sworgrunt)
Core24: Towering Gardens by AlexMax
Core25: Data Core Delta II by GhoulSlayeR & RoSKing
Core26: Mephitic Waste by RoSKing (With help from Wideass)
Core27: Compulsive Simplicity by Shane
Core28: Titania Base by JCD
Core29: Toxic Refineries II by Fsn76 (With help from RoSKing & Wideass)
Core30: Sunrise by Oxyde
POPTART: Poptart Cat by Collision
===========================================================================
" Music Credits "
===========================================================================
Title: ChaosCoreCTF by Brandon Egan
Intermission: "My name is Darkness" by Haste the Day
Map00 "Main Theme" from the game One Must Fall 2097
Map01: "Xenon" from the game Dance Dance Revolution
Map02: "Meteor Herd" from the game Sonic Adventure 2
Map03: "Danger Room" from the game One Must Fall 2097
Map04: "Satellite One" by Purple Motion
Map05: "Aquarium" by 16-bit
Map06: "look at the stars" (vibe-las.it)
Map07: "Nuts and Bolts" from the game Donkey Kong Country 3
Map08: "Resolve" by Haste The Day
Map09: "Lava Reef Zone Act I" from the game Sonic the Hedgehog 3
Map10: "Boomer Kwuanger" from the game MegaMan X
Map11: " I saw the demons"(e2m1) from the game The Ultimate Doom
Map12: "Final Boss" from the game Strife (Quest for the Sigil)
Map13: "Come Clarity" by In Flames
Map14: "Doobtro" by Nightbeat
Map15: ChaosCoreCTF by Brandon Egan
Map16: "Power Plant" from the game One Must Fall 2097:
Map17: "Beyond" from Mod Archive
Map18: "Path of Destruction" by Mark Klem
Map19: "Pumpkin Hill" from the game Sonic Adventure 2
Map20: "Mad Man" by Haste The Day (Looped by Estar)
Map21: "Biolizard" from the game Sonic Adventure 2
Map22: "Chemical Plant" from the game Sonic II
Map23: "Overworld" from the game Golden Sun 2
Map24: "R0t0f3ul" by Rez
Map25: "Hybrid Song 220" by Quazar
Map26: "68" by Haste The Day
Map27: "Ryu's Theme" from the game Street Fighter II
Map28: "Wolverine" by James Paddock
Map29: "Area 1: City" from the game Mighty Morphin Power Rangers
Map30: "Mansion Infiltration - Action" from the game Perfect Dark Zero (Looped by Chow)
POPTART: "Pixeltropia" by JosSs
===========================================================================
* What is included *
New levels : Yes, See Maplist for credits
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Core01 - Core30
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch : No
CTF : Yes
Difficulty Settings : Nightmare
* Construction *
Base : New from scratch
Build Time : 2011 - Current
Editor(s) used : DoomBuilder, DoomBuilder2, GZDoom Builder, SLADE, XWE
Known Bugs : None that we know of
May Not Run With... :
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.