CSGO map Cache for Doom
Posted: Sun May 10, 2015 5:41 pm
As an experiment, I decided to remake a Counter Strike Global Offensive map for Zandronum play. I mapped over an image of the original level so the layout is near-identical. Of course I had to take some artistic liberties so it's not a carbon-copy; it has been remade with an e2m2 theme.
The map is intended to be played in Team Last Man Standing mode. There are weapons and players starts for other modes but these are not recommended. A small script makes players use the team spawn areas in TLMS mode rather than the standard DM starts.
From playtesting with bots, it becomes apparent that Doom's player speed makes a mockery of navigating the map compared to CSGO. I would recommend mods with a slower or more tactical pace. I haven't tried it, but I imagine it might be quite compatible with GhoulsVSHumans.
Anyway enough chat here's screenshots and a download link:
[spoiler]



[/spoiler]
Download:
http://www.mediafire.com/download/4b14d ... CHELMS.zip
The map is intended to be played in Team Last Man Standing mode. There are weapons and players starts for other modes but these are not recommended. A small script makes players use the team spawn areas in TLMS mode rather than the standard DM starts.
From playtesting with bots, it becomes apparent that Doom's player speed makes a mockery of navigating the map compared to CSGO. I would recommend mods with a slower or more tactical pace. I haven't tried it, but I imagine it might be quite compatible with GhoulsVSHumans.
Anyway enough chat here's screenshots and a download link:
[spoiler]





Download:
http://www.mediafire.com/download/4b14d ... CHELMS.zip