Chivalry - Medieval DooMfare (A Medieval TC Overhall)
Posted: Sun May 10, 2015 1:08 am
ATTENTION: WE ARE LOOKING FOR ANY EXPERIENCED SPRITE ARTISTS OR ADVANCED CODERS FOR OUR PROJECT. PM ME WITH YOUR STEAM NAME, WHAT YOU CAN DO, AND ANY ALTERNATIVE PREFERRED METHODS OF CONTACT.
Hello Chivalrous Ladies and Gents!
I present to you from the makers of "Empire: The Peasants Revolt", a brand new action packed multiplayer supported Medieval Warfare mod!

The project is titled: Chivalry - Medieval DooMfare which would be following the same formula from Chivalry Medieval Warfare for the PC/Xbox 360/and PS4 (with less glitches and bugs hopefully).
Our team consists of: Mehnrues ([ME] Backbone of the project/Coder), Strengthof10kBabies (Project designer/resources), Pebble the Piglet (Map Designer), Harbringer of Chaos (Playtester)
What we plan on adding for the future is the following:
- Shields for the Knight, Archer, and Man At Arms classes.
- A working functional block feature for all melee weapons.
- Custom player skins for ALL weapons in world view.
- Special class abilities for each class (Archer backstab bonus, Vangaurd charge ability, MAA dodge).
- Special taunts for each player class (done).
- Agatha and Mason Order factions/Weapon loadout selection screens
- A sophisticated combat system (if possible).
- Hopefully ALL of the weapons from Chivalry - Medieval Warfare or MOST of them.
- Different Team Objectives and player missions (Capture the Banner, Peasant Horde mode, Last Team Standing, etc.)
- Classic maps from Chivalry (Argons Wall, Moor, Throne Room, Arena, and more.)
- Anything else we can think of.
What we still need to do:
- Add a stun kick feature for all classes
- Add Throwing Knives for the Man At Arms/Vanguard Classes
- Add Throwing Axes for the Vanguard/Knight Classes
- Add a reset feature for the Archer Bows when he draws his string
- Custom Sprites/Animations for shield raising, blocking, Parrying, etc. for all classes
- Code in a responsive combat system in between players (if possible)
- Find an experienced coder/sprite artist for these roles
- Code in a select able faction screen for Agatha/Mason and Custom weapon loadouts
- Add various gamemodes
Here are some screenshots:[spoiler]












[/spoiler]
And finally, the download:
For DooM2 : http://www.mediafire.com/download/up62s ... rebeta.pk3
For Heretic : http://www.mediafire.com/download/q34fw ... icbeta.pk3
Credits: Torn Banner Studios, Witchaven 1 and 2, Blizzard North, [SUN]Madcat, ThomsonI, SGtMarkIV, and anyone else that we might have missed from that list.
Hello Chivalrous Ladies and Gents!
I present to you from the makers of "Empire: The Peasants Revolt", a brand new action packed multiplayer supported Medieval Warfare mod!

The project is titled: Chivalry - Medieval DooMfare which would be following the same formula from Chivalry Medieval Warfare for the PC/Xbox 360/and PS4 (with less glitches and bugs hopefully).
Our team consists of: Mehnrues ([ME] Backbone of the project/Coder), Strengthof10kBabies (Project designer/resources), Pebble the Piglet (Map Designer), Harbringer of Chaos (Playtester)
What we plan on adding for the future is the following:
- Shields for the Knight, Archer, and Man At Arms classes.
- A working functional block feature for all melee weapons.
- Custom player skins for ALL weapons in world view.
- Special class abilities for each class (Archer backstab bonus, Vangaurd charge ability, MAA dodge).
- Special taunts for each player class (done).
- Agatha and Mason Order factions/Weapon loadout selection screens
- A sophisticated combat system (if possible).
- Hopefully ALL of the weapons from Chivalry - Medieval Warfare or MOST of them.
- Different Team Objectives and player missions (Capture the Banner, Peasant Horde mode, Last Team Standing, etc.)
- Classic maps from Chivalry (Argons Wall, Moor, Throne Room, Arena, and more.)
- Anything else we can think of.
What we still need to do:
- Add a stun kick feature for all classes
- Add Throwing Knives for the Man At Arms/Vanguard Classes
- Add Throwing Axes for the Vanguard/Knight Classes
- Add a reset feature for the Archer Bows when he draws his string
- Custom Sprites/Animations for shield raising, blocking, Parrying, etc. for all classes
- Code in a responsive combat system in between players (if possible)
- Find an experienced coder/sprite artist for these roles
- Code in a select able faction screen for Agatha/Mason and Custom weapon loadouts
- Add various gamemodes
Here are some screenshots:[spoiler]













[/spoiler]And finally, the download:
For DooM2 : http://www.mediafire.com/download/up62s ... rebeta.pk3
For Heretic : http://www.mediafire.com/download/q34fw ... icbeta.pk3
Credits: Torn Banner Studios, Witchaven 1 and 2, Blizzard North, [SUN]Madcat, ThomsonI, SGtMarkIV, and anyone else that we might have missed from that list.