Idiotic Last Man Standing: Version 2 RELEASED!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#21

Post by fr blood » Tue Aug 18, 2015 9:13 am

Well my map won't be hard to make, you are inside a pinball, and big boucing ball go everywhere, you have to avoid them and the last player alive win the game.

I'm actually helping frits on his map(it's a war between mech and I'm making them).

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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#22

Post by Frits » Tue Aug 18, 2015 11:30 am

I'm working on 4 maps but I have little time so yeah i might take a while :)

Code: Select all

Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#23

Post by Catastrophe » Tue Aug 18, 2015 5:51 pm

Ok, no worries guys. Take your time, we'll have a bunch of releases after this one.

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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#24

Post by Samuzero15tlh » Fri Sep 18, 2015 6:30 pm

Why no a Rain of Stars to the Wild Card list? or a Meteor Rain?
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#25

Post by Catastrophe » Sat Sep 19, 2015 12:49 am

Samuzero15tlh wrote: Why no a Rain of Stars to the Wild Card list? or a Meteor Rain?
What would that do?

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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#26

Post by Samuzero15tlh » Sat Sep 19, 2015 2:05 am

Meteor will be a missile falling from the sky, if a player gets hit by that, dies instantly in a explosion!

Stars are just goodies falling from the sky (like the max health potion or the max armor helmet) all depending on the actual minigame. OR Disavantages (blindness, bad aiming, poison, shock, etc.)
Last edited by Samuzero15tlh on Sat Sep 19, 2015 2:08 am, edited 1 time in total.
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#27

Post by FateLord » Sat Sep 19, 2015 12:40 pm

Samuzero15tlh wrote: Meteor will be a missile falling from the sky, if a player gets hit by that, dies instantly in a explosion!

Stars are just goodies falling from the sky (like the max health potion or the max armor helmet) all depending on the actual minigame. OR Disavantages (blindness, bad aiming, poison, shock, etc.)
the meteor one is stupid but I like the rain of stars :p
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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#28

Post by Samuzero15tlh » Sat Sep 19, 2015 1:22 pm

FateLord wrote: the meteor one is stupid but I like the rain of stars :p
Its idiotic LMS. duhh...
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#29

Post by Doomkid » Mon Sep 21, 2015 7:15 am

I've got some funny ideas... If I make something actually worth sharing, I will definitely post it here!
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Image

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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#30

Post by Combinebobnt » Mon Sep 21, 2015 11:54 pm

Doomkid make a dwango map

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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#31

Post by Doomkid » Tue Sep 22, 2015 12:45 am

/me makes 2 sectors and fills them with ssg's
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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#32

Post by Lord_of_D: » Thu Sep 24, 2015 3:28 pm

now that im back to mapping maybe i can do something, however i have no idea what kind of minigame should i make D:
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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#33

Post by Ænima » Thu Sep 24, 2015 4:49 pm

Lord_of_D: wrote: now that im back to mapping maybe i can do something, however i have no idea what kind of minigame should i make D:
One where you have to dodge a hailstorm of "D:" emoticons.
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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#34

Post by Lord_of_D: » Fri Sep 25, 2015 12:19 am

Ænima wrote:
Lord_of_D: wrote: now that im back to mapping maybe i can do something, however i have no idea what kind of minigame should i make D:
One where you have to dodge a hailstorm of "D:" emoticons.
im pretty sure it would end as the less playable map. Anyway i already got an idea, gonna start to make the map and then script the hell out of it(which i have find out how), if people want it i can tell what is it about or keep it as a surprise
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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#35

Post by fr blood » Fri Sep 25, 2015 10:22 am

Ænima wrote: One where you have to dodge a hailstorm of "D:" emoticons.
This could be funny, and it's sure possible with the help of Doom Writter.

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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#36

Post by Catastrophe » Mon Nov 16, 2015 3:58 am

To those awesome people who've submitted maps - sorry. I've been quite busy and there will be a release soon. The last thing I worked on before my hiatus was adding Frits's amazing bomberman map. After that's done I'll be adding the remaining maps submitted and just release this thing. Will there be an update to this afterwards? Yes - but realistically not for a very long time. Hopefully a total of 45 maps will keep people entertained for years to come.

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RE: Idiotic Last Man Standing: 40+ Maps; MAPPERS WANTED

#37

Post by Catastrophe » Thu Dec 31, 2015 8:06 pm

Image
Aaand it's out!
Spoiler: Changelog (Open)
Idiotic LMS: The Stupid LMS sequel
++ Major
+ New
* Change
- Fix

Version 2
++ New minigame: Tag
++ New minigame: Spleef (Thanks Klofkac)
++ New minigame: Ping Pong Panic (Thanks One_Two)
+ New Map ILMS39 (Tag)
+ New Map ILMS40 (Tag II)
+ New Map ILMS41 (Jump And Duck II)
+ New Map ILMS42 (Spleef)
+ New Map ILMS43 (Spleef II)
+ New Map ILMS44 (Tag III)
+ New Map ILMS45 (Bomberman)
+ New Map ILMS46 (Ping Pong Panic)
+ New Map ILMS47 (Bomber Scramble II) (Thanks Fr Blood)
+ Old Map ILMS48 (Super Dodging II)
+ New Skin: Crate.
+ New Hat: Mini Lost Soul (gold)
+ New Hat: Disco Ball (gold)
+ A new sound effect plays when you open a crate.
+ New M_Doom
+ Added a way to unequip hats, the command is 'ilms_equip -1'.
+ Changed a couple things in a lot of maps to refresh some stuff
* ILMS25 (Demon Stampede) Gates turned solid to compensate for unblock players.
* ILMS32 (Conveyor Dodge) Rockets no longer do splash damage.
* ILMS36 (Dizzy Dancing) Winlimit lowered to 1.
* ILMS38 (Weapon Frenzy III) Walls will now lower with each archvile.
* Removed a bunch of unused songs.
- ILMS02 (Jump And Duck) OpenGL HoM fixed.
- Player bumping should finally work in this version.
- ILMS14 (Lava Tiles) Fixed map glitch on 2nd and 4th row.
- ILMS18 (Speed) Fixed an ACS error that didn't record hiscores.
- ILMS30 (Class Frenzy) Fixed an acs error that didn't forcefully give weapons.
- Added missing texture animations
Get it here: http://www.[bad site]/download?file= ... lmsv2-.pk3
Last edited by Catastrophe on Thu Dec 31, 2015 8:06 pm, edited 1 time in total.

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RE: Idiotic Last Man Standing: Version 2 RELEASED!

#38

Post by Catastrophe » Sun Jan 03, 2016 2:15 am

So many people playing, yet no posts ;.;

Anyways, here's a preview of the next patch, this will change how maps are picked!
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RE: Idiotic Last Man Standing: Version 2 RELEASED!

#39

Post by fr blood » Mon Jan 04, 2016 1:31 pm

When I look at it online I realize that the map I sent you isn't good, sorry for that.

I will try to do something better in the next weeks.
Last edited by fr blood on Mon Jan 04, 2016 1:31 pm, edited 1 time in total.

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RE: Idiotic Last Man Standing: Version 2 RELEASED!

#40

Post by Galactus » Mon Jan 04, 2016 2:56 pm

I love the new voting system you're implementing. Some maps just play really awful when a lot of people are playing, so being able to choose between 3 different maps could fix that.

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