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(more) Realistic ladders

Posted: Thu Apr 02, 2015 4:01 pm
by Thomas
For my own project I wanted to make some ladders that are a bit more complicated and realistic than your average fly/deepwater/push style ladder, since these all have some disadvantages. So I decided to make a more complex and complete ladder system that would work more like ladders in other fps'. Since my project is now almost complete. I decided to put the code online in case other people might find this interesting.

These ladders can be climbed by pressing use, and after pressing use, you can navigate by your movement keys. But it also has some other interesting features:
- Jumping off ladders, or jumping from one ladder to another ladder.
- you can only move when you are facing the ladder, you can look away to look around, but you won't be able to move.
- Support for multiple ladders at different heights on 1 line (3d ladders, if you will).
- Traverse around corners to reach another ladder (a la Tomb Raider)
- Works online (you can be with more than 1 player on one ladder).

Update:
I cleaned up the code a bit. Plus I decided to start adding an edge grabbing system. So you can now reach any higher surface by just grabbing and pushing yourself up. The jump and grab system is still limited and I am going to implement some additional features.

I've done a lot of testing on the ladders and they work quite flawlessly (I've done a lot of testing). These ladders are already in use in this mod. Defining a ladder using this is really simple: you only need to define the properties of the ladder.

I included the source, the compiled ACS the resource wad containing the compiled ACS, a necessary DECORATE file and graphics. In addition there is also a demonstration map with a small parcour. This can also be seen in the video.

Here is a video thats shows the system in action:
phpBB [video]
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and here is another, this one also shows the grabbing system:
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Download source, resources and example wad here: http://s000.tinyupload.com/?file_id=888 ... 5168291606

RE: (more) Realistic ladders

Posted: Thu Apr 02, 2015 4:12 pm
by DJ P0N-3
Absolutely beautiful. I hope somebody will eventually include these ladders in a Half-Life themed map, or something. :P Great job!

RE: (more) Realistic ladders

Posted: Thu Apr 02, 2015 5:20 pm
by Lollipop
I played a map set with some puzzle solving and such, which used these ladders! I loved it very much!
I look forward to when I have time to try these out, it is a truly amazing piece of work, which is very much worth the time :)

Now, I only had a quick glimse at the source, so excuse me if I have overlooked something, but I have a question:
Are we suposed to define the item "HolsterWeapon" ourselves? There is no DECORATE definition, so I am kinda qurious.

Good wind with this project. ;)

RE: (more) Realistic ladders

Posted: Thu Apr 02, 2015 6:11 pm
by Thomas
Thanks.
Lollipop wrote: I played a map set with some puzzle solving and such, which used these ladders! I loved it very much!
I look forward to when I have time to try these out, it is a truly amazing piece of work, which is very much worth the time :)

Now, I only had a quick glimse at the source, so excuse me if I have overlooked something, but I have a question:
Are we suposed to define the item "HolsterWeapon" ourselves? There is no DECORATE definition, so I am kinda qurious.

Good wind with this project. ;)
Yes I forget to mention that. Holsterweapon is defined in the example wad. You need some additional DECORATE definitions as well as 2 graphic files to make this run. Everything you need is contained in the example wad, I will add it to the source package later, thanks for noticing.

RE: (more) Realistic ladders

Posted: Thu Apr 02, 2015 8:26 pm
by FateLord
This seems awesome and I can see NUMEROUS uses for ladders!

RE: (more) Realistic ladders

Posted: Fri Aug 28, 2015 10:11 pm
by Thomas
I updated the opening post. I added an edge grabbing system. So you now can jump and grab any surface edge which allows you to reach even further and higher platforms. I made a new video demonstrating this. So check that out. I also added the necessary DECORATE and graphic resources so you can test it out with the provided example parcours. I also cleaned up the code a bit. I would kinda like to make some small mapset using this system once this is finished.

Also, maybe this should be moved to resources (in the future)? It is still in development, so maybe it is fine here for now. But technically it is a resource and not a mod.

RE: (more) Realistic ladders

Posted: Fri Aug 28, 2015 11:11 pm
by Doomenator
Maybe someone will make Tomb Raider Doom mod? I would love to play like this. :smile:

RE: (more) Realistic ladders

Posted: Fri Aug 28, 2015 11:40 pm
by IdeIdoom
Doomenator wrote: Maybe someone will make Tomb Raider Doom mod? I would love to play like this. :smile:
Search for "Doom Raider".

RE: (more) Realistic ladders

Posted: Sat Aug 29, 2015 12:35 am
by Doomenator
IdeIdoom wrote: Search for "Doom Raider".
The point is that the mod will not only styled like Tomb Raider, but will use realistic ladders system. Nothing similar yet.

RE: (more) Realistic ladders

Posted: Sat Aug 29, 2015 1:32 am
by Thomas
Doomenator wrote:
IdeIdoom wrote: Search for "Doom Raider".
The point is that the mod will not only styled like Tomb Raider, but will use realistic ladders system. Nothing similar yet.
This was indeed inspired by tomb raider.

I already used this ladder system in my wad Destiny Calls to give a somewhat Tomb raider feel to it by introducing ladder puzzles using this system. I also included rolling boulder traps in it. Though the edge grabbing system was not used yet, but this could all be used to make some kind of completely Tomb Raider inspired wad. that would be pretty cool haha.

RE: (more) Realistic ladders

Posted: Mon Aug 31, 2015 8:53 am
by CloudFlash
Awesome! I'm pretty sure Jumpmaze could use a map with realistic ladders, too

RE: (more) Realistic ladders

Posted: Wed Sep 02, 2015 12:43 am
by titan314
Nice work, it is really cool!

RE: (more) Realistic ladders

Posted: Wed Sep 02, 2015 8:23 am
by Thomas
I did some more work and improved the grabbing system a bit. You can now traverse sideways on edges. If there would be a serious project that will be using this it would motivate me to finish it quicker.