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Dark Ambient Music Pack 3

Posted: Wed Apr 01, 2015 6:36 am
by Doomenator
I was trying to achieve a certain atmosphere.
I note that in a sense it's not music, but background sound.

Example.

Download from Dropbox.
Download from Yandex Disk.

Copyright / Permissions: You may use/edit this files for any use you see fit, if you give credits.

RE: Dark Ambient Music Pack

Posted: Wed Apr 01, 2015 12:25 pm
by Drakeman1234
Hmmmm.....this is interesting. I'll give it a try.

RE: Dark Ambient Music Pack

Posted: Fri Apr 03, 2015 10:56 pm
by jdagenet
Why does it sound like every track was ran through Paulstretch?
You probably went a little overboard on the amount of tracks as well. There's no unique characteristics to any one of these tracks -- not one. After awhile, they all begin to sound the same.

RE: Dark Ambient Music Pack

Posted: Fri Apr 03, 2015 11:36 pm
by Doomenator
jdagenet wrote: Why does it sound like every track was ran through Paulstretch?
You probably went a little overboard on the amount of tracks as well. There's no unique characteristics to any one of these tracks -- not one. After awhile, they all begin to sound the same.
All right that was the idea, I like it when all the tracks sound the same it doesn't change the atmosphere of the game.
(Sorry for my English)

RE: Dark Ambient Music Pack 3

Posted: Fri Nov 13, 2015 11:19 pm
by Doomenator
This time a softer version.

RE: Dark Ambient Music Pack 3

Posted: Sat Nov 14, 2015 3:11 am
by Tiger
Hallo,

Did you get these music files from this post, and also can you please elaborate which of the following links did each of the music files came from? Or if that is not the correct source, would you kindly specify a working source?

Thanks,

RE: Dark Ambient Music Pack 3

Posted: Sat Nov 14, 2015 10:34 am
by Doomenator
Tiger wrote: Hallo,

Did you get these music files from this post, and also can you please elaborate which of the following links did each of the music files came from? Or if that is not the correct source, would you kindly specify a working source?

Thanks,
That's right, I originally used the elements of these tracks. And pointed it out in the credits.txt

RE: Dark Ambient Music Pack 3

Posted: Sat Nov 14, 2015 1:45 pm
by Tiger
Thank you for the reply. And yes, you are correct - there was a mention of the owner and a hint of the title in the credits.txt, but it was too vague for me to pin-point the correct source file.

Thanks for the help.

EDIT:

By chance did you make this project yourself? The source file isn't exactly what I hear compared to your provided music on the original post. If you made this yourself, can you add some sort of a license to it? I would like to possibly use this for my later works.

RE: Dark Ambient Music Pack 3

Posted: Sat Nov 14, 2015 7:21 pm
by Doomenator
Tiger wrote:By chance did you make this project yourself? The source file isn't exactly what I hear compared to your provided music on the original post. If you made this yourself, can you add some sort of a license to it? I would like to possibly use this for my later works.
This is completely my work.
You can use it without any restrictions, just mention the credits.

RE: Dark Ambient Music Pack 3

Posted: Sat Nov 14, 2015 11:51 pm
by Tiger
Doomenator wrote: You can use it without any restrictions, just mention the credits.
If you could, please add this statement to the original topic. I ask this, that way it is clear that anyone can utilize these resources in other projects - provided that the author's wishes has been meet. Plus some wad hosting services, such as /idgames, requires a strict acknowledgement of where the resource came from and did the author allowed it to be used in various other resources with all of the restrictions and\or wishes being up-kept.

RE: Dark Ambient Music Pack 3

Posted: Sun Nov 15, 2015 4:11 pm
by Blackmore1014
Doomenator wrote: I was trying to achieve a certain atmosphere.
I note that in a sense it's not music, but background sound.
Spoiler: Download: (Open)
It seems I'm not only one who thinking Doom it's not only rock and metal, but suspense with dark ambient. And when I playing in Doom I use my favourite dark ambient tracks especially for game.
These Doom OST I welcome. :smile:
ps: This OST for all 4 official iwads Doom?

RE: Dark Ambient Music Pack 3

Posted: Sun Nov 15, 2015 4:46 pm
by Doomenator
Tiger wrote:If you could, please add this statement to the original topic. I ask this, that way it is clear that anyone can utilize these resources in other projects - provided that the author's wishes has been meet. Plus some wad hosting services, such as /idgames, requires a strict acknowledgement of where the resource came from and did the author allowed it to be used in various other resources with all of the restrictions and\or wishes being up-kept.
Done.

RE: Dark Ambient Music Pack 3

Posted: Sun Nov 15, 2015 10:07 pm
by Tiger
Thank you so much!

RE: Dark Ambient Music Pack 3

Posted: Mon Nov 16, 2015 6:40 am
by Blackmore1014
Sounds amazing. Just fantastic.
Question. It's for all levels? Doom 1 E1-E4 and Doom 2 map01-map32. I just see only 21 track.

RE: Dark Ambient Music Pack 3

Posted: Mon Nov 16, 2015 12:18 pm
by Doomenator
Blackmore1014 wrote: Sounds amazing. Just fantastic.
Question. It's for all levels? Doom 1 E1-E4 and Doom 2 map01-map32. I just see only 21 track.
The playing order of tracks looks like this:
Spoiler: (Open)
MUSIC_E1M1 = "RUNNIN";
MUSIC_E1M2 = "STALKS";
MUSIC_E1M3 = "COUNTD";
MUSIC_E1M4 = "BETWEE";
MUSIC_E1M5 = "DOOM";
MUSIC_E1M6 = "THE_DA";
MUSIC_E1M7 = "SHAWN";
MUSIC_E1M8 = "DDTBLU";
MUSIC_E1M9 = "IN_CIT";
MUSIC_E2M1 = "DEAD";
MUSIC_E2M2 = "STALKS";
MUSIC_E2M3 = "THE_DA";
MUSIC_E2M4 = "DOOM";
MUSIC_E2M5 = "DDTBLU";
MUSIC_E2M6 = "RUNNIN";
MUSIC_E2M7 = "ROMERO";
MUSIC_E2M8 = "SHAWN";
MUSIC_E2M9 = "MESSAG";
MUSIC_E3M1 = "COUNTD";
MUSIC_E3M2 = "AMPIE";
MUSIC_E3M3 = "ADRIAN";
MUSIC_E3M4 = "TENSE";
MUSIC_E3M5 = "OPENIN";
MUSIC_E3M6 = "STALKS";
MUSIC_E3M7 = "THE_DA";
MUSIC_E3M8 = "DDTBLU";
MUSIC_E3M9 = "IN_CIT";
MUSIC_INTER = "DM2INT";
MUSIC_INTRO = "DM2TTL";
MUSIC_BUNNY = "TENSE";
MUSIC_VICTOR = "READ_M";
MUSIC_INTROA = "DM2TTL";
MUSIC_RUNNIN = "RUNNIN";
MUSIC_STALKS = "STALKS";
MUSIC_COUNTD = "COUNTD";
MUSIC_BETWEE = "BETWEE";
MUSIC_DOOM = "DOOM";
MUSIC_THE_DA = "THE_DA";
MUSIC_SHAWN = "SHAWN";
MUSIC_DDTBLU = "DDTBLU";
MUSIC_IN_CIT = "IN_CIT";
MUSIC_DEAD = "DEAD";
MUSIC_STLKS2 = "STALKS";
MUSIC_THEDA2 = "THE_DA";
MUSIC_DOOM2 = "DOOM";
MUSIC_DDTBL2 = "DDTBLU";
MUSIC_RUNNI2 = "RUNNIN";
MUSIC_DEAD2 = "DEAD";
MUSIC_STLKS3 = "STALKS";
MUSIC_ROMERO = "ROMERO";
MUSIC_SHAWN2 = "SHAWN";
MUSIC_MESSAG = "MESSAG";
MUSIC_COUNT2 = "COUNTD";
MUSIC_DDTBL3 = "DDTBLU";
MUSIC_AMPIE = "AMPIE";
MUSIC_THEDA3 = "THE_DA";
MUSIC_ADRIAN = "ADRIAN";
MUSIC_MESSG2 = "MESSAG";
MUSIC_ROMER2 = "ROMERO";
MUSIC_TENSE = "TENSE";
MUSIC_SHAWN3 = "SHAWN";
MUSIC_OPENIN = "OPENIN";
MUSIC_EVIL = "EVIL";
MUSIC_ULTIMA = "ULTIMA";
MUSIC_READ_M = "READ_M";
MUSIC_DM2TTL = "DM2TTL";
MUSIC_DM2INT = "DM2INT";

On Zandronum and GZDoom works fine, for jDoom can be adapted, about the other ports not sure.
But you can duplicate the tracks and add the title.