Endless Survival v0.5 (updated 28/05/2016) - VANILLA DOOM SUPPORT

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deathz0r
 
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Endless Survival v0.5 (updated 28/05/2016) - VANILLA DOOM SUPPORT

#21

Post by deathz0r » Sat May 28, 2016 9:53 am

New version! Finally there's vanilla Doom support by default, which should allow you to drop in any gameplay mod that either changes monsters/weapons or uses RandomSpawner code with ease! I recommend creating a config PK3 for gameplay mods for balancing reasons.

Speaking of which, the mod config system has been completely revamped, and should be now significantly easier to create config PK3s! Woo! You'll need to use BCC to compile config libraries, available at http://zandronum.com/forum/showthread.php?tid=4864.

Apart from that, there's also now support for ZDoom! When players die, they respawn in a room outside of the map and will need to wait until all players have died until they can progress to the next map. This can be used in Zandronum if you set the gamemode to regular co-op instead of survival co-op.

Powerups are also enabled and the maps now have hidden powerup stations scattered about, waiting to be unlocked! There's four powerup stations on each map, but only three are enabled by default.

There's also the usual balance changes and what say you, so here comes two changelogs! First one is for Endless Survival itself:
* ZDoom support! Players respawn in an out-of-map area and when all players have
died, it will end the map after seven seconds and move on to the next map.
This feature can also work in Zandronum, though it is not required
* The config library has been re-written to now use structs to make it
significantly easier to understand how to create config PK3s, it has also
been split into three libraries: general config library (SVCONFIG), map
spawn library (SVMAPS) and monster spawn library (SVMONST)
* Updated extension library to move the variables into a new library, global
variable library (SVGLOBAL)
* Core library has been updated to accomodate the changes for the config
libraries now using structs
* Fixed bug with strong monsters and random bosses always spawning, along with
who knows what else I've fixed by re-writing the code once again
* Vanilla Doom is now supported out of the box, this should allow gameplay mods
which don't use custom spawning code (as opposed to simply using
RandomSpawner) to work properly without needing modification, though it is
recommended to create a config PK3 for balancing
* Map fixes to MAP04, minor map changes to all maps
* MAP01 and MAP04 now have custom skies
* Players now spawn with all weapons and full ammo except the BFG in Nightmare
And here's the changelog for the new OMGWPNS config PK3 file:
* Updated to use OMGWPNS V5, new monsters and bosses added since V3 appear on
various difficulties, Cyberbaron and Arch Lord are super bosses
* Metal Fist, Throwable Chainsaw and Spinecrusher are now given to players on
all skill levels
* All weapons except BFG slots and full ammo are now given to players on
Nightmare
* Vapour Gun replaced with Vortex Gun on MAP02
* Dual Pulse Rifle replaced with Lightning Shotgun on MAP03
* Plasma Rifle replaced with Firebomber on MAP03
* Flamethrower replaced with BFG2704 on MAP03
* Super Mini Missile Launcher replaced with Rocket Chaingun on MAP04
* Pain Elemental, Conjurer, Summoner and Caco Elemental re-added to strong
monsters list on Ultra-Violence
* Plumpabus added as a monster on Hurt Me Plenty and Ultra-Violence
* Proton Elemental added as a monster on Ultra-Violence
* Missile Mastermind removed from Hey, Not Too Rough
* Summoner removed from Hurt Me Plenty
* Gold Imp and Death Imp removed from Ultra-Violence
* Railgun Guy and Unholy Servant removed from Nightmare
Download here or in the OP for v0.5!

Download version 1 of the OMGWPNS config PK3 here!

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mattbratt11
 
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Re: Endless Survival v0.5 (updated 28/05/2016) - VANILLA DOOM SUPPORT

#22

Post by mattbratt11 » Sat Aug 27, 2016 7:35 am

Sorry again for a bump, but I see you are working on compatibility on other projects such as Colorful Hell and (partially) Complex Doom.
Are you open to requests, suggestions, and ideas by any chance?

I have some requests for Endless Survival:

1. More Endless Maps (32 Total Max)
2. More Hazards and Traps (excluding Terry/Joke/XRated-themed Traps)
3. More Detail and Props
4. More Compatibilities with every mod that has Monsters, Weapons, Health, Armor, Powerups, etc.

Compatibility Requests (Excluding Terry/Joke/XRated-themed Stuff) (Warning: Large List):
1. Scal's Shuffle Mod
2. Snarboo's Monster Randomizer
3. Jordi's Monster Randomizer
4. Monster Resource Wad (plus Humans and Bosses)
5. Weapon Resource Wad Final
6. Samsarahold (with Monster Mixers)
7. Cyantusk's Zandronum Monster Randomizer
8. Complex Doom (plus Syringe Mod, LCA, RandomMons, etc.)
9. DoomKrakken's Monster Mod
10. Invasion Mods (Armageddon 1 and 2, Alpha, Delta, Zero, Invuled, HHM, etc.)
11. Boss Battles and Caco Invasion
12. Hard Doom (and HDR)
13. Chaos from Hell and Beast Incarnation
14. Tiberium Doom and Insanity's Requiem
15. 1Death1Way.wad
16. Jerk Dot Wad
17. Doom 64 TC (with Outcast Stuff)
18. Super Doom 64
19. SunMadcat's Monsters
20. ZDoom Wars 1
21. Ghouls vs. Humans Series
22. Happy Time Circus 1 and 2
23. AEons of Death, AEons of Cheap, AEoD Lite, and JTRSpeed
24. Everything from every stock IWAD compatible with GZDoom and Zandronum
25. Everything from Realm667

Are you up for those?
Give me a feedback if you're interested in at least some of them.
Thanks!

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Slim
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Re: Endless Survival v0.5 (updated 28/05/2016) - VANILLA DOOM SUPPORT

#23

Post by Slim » Sat Aug 27, 2016 7:44 am

Can you upload it somewhere else? Best Ever's down.
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Sean
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Re: Endless Survival v0.5 (updated 28/05/2016) - VANILLA DOOM SUPPORT

#24

Post by Sean » Sat Aug 27, 2016 3:29 pm

Slim wrote:Can you upload it somewhere else? Best Ever's down.
Fun fact of the year: TSPG has almost all WADs from BE, including the one you're after.

Code: Select all

<Decay> csnxs try being less bitter and actually helpful to the community, thanks

deathz0r
 
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Re: Endless Survival v0.5 (updated 28/05/2016) - VANILLA DOOM SUPPORT

#25

Post by deathz0r » Sat Aug 27, 2016 5:47 pm

Slim wrote:Can you upload it somewhere else? Best Ever's down.
Updated the links to TSPG in the OP, thanks for reminding me!
mattbratt11 wrote:Sorry again for a bump, but I see you are working on compatibility on other projects such as Colorful Hell and (partially) Complex Doom.
Are you open to requests, suggestions, and ideas by any chance?
Sure! The Complex Doom config which was reuploaded to TSPG by someone else is outdated and won't work with current versions. Let's go through these in order:
1. More Endless Maps (32 Total Max)
I'd love to get mappers onto this project, as unfortunately I don't have enough time to make maps, I only really plan to make ten maps myself. Anyone who is interested should contact me so I can work together with them to make sure things go smoothly.
2. More Hazards and Traps (excluding Terry/Joke/XRated-themed Traps)
This could be done as random events on maps, some of them could benefit from it. I'll think about it.
3. More Detail and Props
Definitely on the to-do list, my main focus has been getting the code to a stable point and I'm generally happy with where it is at the moment.
Compatibility Requests (Excluding Terry/Joke/XRated-themed Stuff) (Warning: Large List):
<snip>
I'm going to say no, as I preferably want the community to make the appropriate config files as I wouldn't know how to balance them properly. The OMGWPNS config is essentially an example file for other modders and those who make compatibility patches to look at to create their own config PK3s.

I'm guessing since you've been paying attention to new files being uploaded to TSPG that you've seen the 0.51 beta. A key difference between the 0.5 config and 0.51 config is that it adds two new features: individual scores for different monster types and a new spawn mode - progressive spawning where monsters start spawning after you've reached a certain level. I don't believe there'll be any key changes in the config between the official release, but if modders want to look at the new files then they're free to do so.

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Re: Endless Survival v0.5 (updated 28/05/2016) - VANILLA DOOM SUPPORT

#26

Post by mattbratt11 » Tue Dec 05, 2017 4:06 am

Sorry for a huge bump, but the DL Links to the Latest Stable Version and the Dev Version have been missing.
Any Progress?
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